1. Blazing Sails
  2. News

Blazing Sails News

Early Access ROADMAP update 4: FEMALE PIRATE release date and more!

Ahoy mateys!

As some of you have might have already suspected, our full release has been pushed a bit further back than we originally intended. Mainly because we don't feel comfortable with fully launching right now. And let's face it: there's still quite some stuff that a fully released game should have. Like a solid progression system, more QoL, overall stability and more.

But like a wise old buccaneer once told me: "A delayed game is eventually good, a rushed game is forever bad"

That being said we can't begin to express how thankful we are towards you pirates! Many of you have shown a lot of patience and passion towards our game and that really motivates us to keep developing Blazing Sails into the ultimate PvP pirate game.

We're always very excited to share our latest updates, monitor your feedback and make changes/improvements accordingly. Let's keep this going!


[h3]Now, without further ado here's PART 2 of our Early Access Roadmap:[/h3]


Check out a high-res version here


As you can see the long requested female pirate character option will be added soon™ along with some very handy backpack upgrades. Gone are the days of being stuck at sea with only a bunch of sweaty guys. With the backpack upgrades you'll be able to bring some more plunder as well for the special occasion.

So instead of adding multiple small features we've decided to mainly focus the next big update around one MAJOR addition. Adding the female character was a lot of work for us since we also needed to adjust all outfits to fit both body types. (So yes, bearded ladies will be possible!)

Of course, in case you didn't notice the additions in the far left corner of the Roadmap; more QoL, extra additions, bugfixes and other improvements is something we'll keep focusing on as well throughout Early Access.


See you on the seas pirates!



Like this Roadmap update? Let us know on Discord!

Version 1.3.4.1: NEW flag type, disconnect reason, crew vote kick rejoin block

Ahoy matey's!

We be droppin 'nother small update for ye all today introducing a brand new type of flag you can fly atop your main mast. You can now fancy up your ship with a selection of predefined full spectrum colored flags. We'll be adding a lot more of them in the coming weeks but to start of we've provided country flags for the countries Blazing Sails has sold best in so far, the classic and always stylish skull and crossblades, some historical flags and more! So it's time to represent. Let fly the colors!

We've also added some cool quality of life improvements such as more crew information on top of the flag banners, a handy and informative popup showing the reason you got disconnected from a server and vote kicked (ex) crew members can no longer rejoin your crew to annoy you and your team.

Full patch notes:

[h3]New Flag type:[/h3]
  • Special flag type added (currently flown on the main mast but will be changeable later)
  • Special flags are predesigned full color flags
  • First set of country flags (13) added of the Blazing Sails best selling countries
  • 7 other special flags added
  • Currently all special flags are free and none steam items but in the future we will also add unlockable special flags (steam items)


[h3]Disconnect improvements:[/h3]
  • You now get a popup with the reason why you were disconnected from a server
  • As a server admin (on client hosted servers) you can now specify a reason when kicking players


[h3]Team vote kick improvements:[/h3]
  • Players can no longer rejoin a team after being vote kicked out of it


[h3]Flag banner improvements:[/h3]
  • Flag banners now show the amount of players in the crew, the crew name and the ship type


[h3]In-game UI tweaks:[/h3]
  • Heal effect now appears behind the HUD so HUD information remains better visible while healing


[h3]Bug fixes:[/h3]
  • Fixed a loot crate spawn on Trident



Like this update? Let us know on Discord!

King of the Pirates TOURNAMENT + DISCOUNT

Ahoy Mateys!

We’ve got something very exciting lined up for tomorrow: The King of the Pirates Tournament!

10 top Twitch streamers will captain teams of three players each in a knock-out tournament. The winning captain will be crowned the first ever King of the Pirates - and their team will forever be enshrined within the game itself.

We're also having a special 25% discount on the game all week - so you can get in on the fun for yourself as well!

There will also be a television highlights special courtesy of our official broadcast partners GINX Esports TV - follow them on Twitter to find out exactly when and where!




THE TOURNAMENT Starts Saturday March 13th (Tomorrow) - 09:00 PST / 12:00 EST / 18:00 CET
Follow all 10 captains on Twitch to watch the action LIVE!

Additionally you pirates can try to predict who will win via this pick’ems form!

If you can predict all pools correctly + the winner of the finals you’ll win an emblem pack containing all the EXCLUSIVE emblems from the participating streamers + 4 copies of Blazing Sails. Of course, only one form is allowed per person and all forms must be sent before the tournament starts.

Good luck Scallywags!



Talk to us on Discord!

Update 1.3.4: Crew status icons, NEW bell, NEW teleport compass and more!

Ahoy mateys!

We all know the feeling of desperately steering away from danger while you wonder what your seadog crewmates are up to. Well, no more! In this update, we've added crew status icons so you can always see what those scurvy no-good landlubbers are doing. Their icon will change based on their activities, like shooting cannons, steering, etc.

You can now also tell which sewer dwelling rat is trolling the team by voting to drop at Trident when there's four chests in Bandit Bay, because your voting knives are now colored!

[h3]In-Game UI:[/h3]
  • Crew status icons added which show what a crew member is doing (shooting the cannons, manning the sails, steering, manning the capstan or repairing) More states will be added soon such as pumping, teleporting, on the ship or on land, ...
  • Knives in the spawn selection screen are now colored with the player colors





[h3]Teleportation rework:[/h3]
  • Teleportation amulet replaced with a magical compass with audio and visual charging effects (actual teleporting effects will be added as well soon)
  • You can now view another player's teleporting progress



[h3]Ship bell:[/h3]
  • New bell model and animation added



[h3]Streamer mode:[/h3]
  • Streamer mode has been further implemented into the actual game hiding playernames


[h3]Gameplay:[/h3]
  • Half barrel projectile damage increased from 25 to 30
  • Dual quad barrel flintlocks projectile damage increased from 14 to 15
  • Deadzone damage no longer causes sprint to be blocked


[h3]Pirate customisation:[/h3]
  • Added 6 new skin colors
  • Added 6 new tattoo colors


[h3]Bug fixes:[/h3]
  • Music should no longer cut off when too many sounds are playing at the same time
  • Fixed a bug that caused the primary fire to no longer work sometimes when clicking and selecting a command from the command wheel
  • Fixed a bug that allowed blocking after switching weapons even if the block cooldown was not finished yet
  • Voice chat should no longer stick anymore when spamming the voice chat button
  • Fixed a bug that caused the "empty" click to no longer work when trying to fire an empty weapon




Like this update? Let us know on Discord!

Update 1.3.3: Weapon balance overhaul, improvements and bug fixes!

Hello there seadogs! We've got another small but relatively significant update for you all this week with some changes to the weapons in Blazing Sails.

We've seen a lot of pirates falling back to the same loadouts again and again to the point where it became obvious some of the weapons were too dominant. Namely the musket and sniper rifles. Some of the sidearms weren't getting much love either due to them being overshadowed by the stronger weapons. So we took another good look at the balance and did some changes to hopefully put all the weapons in the game on a more even playing field. We ideally want every weapon in the game to be viable and serve a purpose. The multi barrel weapons for example weren't solid enough in combat versus the one shot weapons which were quite fast to reload and therefor overall more reliable than multi shot weapons. With today's balancing update one shot weapons have received a slower reload time which should make the multi shot weapons a more attractive choice. We've also tweaked the fire rate of some of the sidearms to allow them to shoot their bullets faster to increase their DPS.

Of course changes like these are based on feedback and what we see from the community. Nor are these changes or any changes we make ever final. If things turn out to be worse, we will have another look and as many after that as needed to get it right. We are still very much in early access and still molding the game to get the overall experience as awesome and balanced as possible.

Full patch notes below:

[h3]Weapon balance rework:[/h3]
  • Dragon pistol reload time increased from 2.3s to 2.5s
  • Musket reload time increased from 1.8s to 2.3s
  • Fast Sniper reload time increased from 1.8s to 2.2s
  • Heavy Sniper reload time increased from 1.8s to 2.5s
  • Crossbow reload time increased from 1.8s to 2.5s
  • Flintlock reload time increased from 1.3s to 1.8s
  • Quad Barrel flintlock fire cooldown decreased from 0.35s to 0.20s
  • Dual Flintlock fire cooldown decreased from 0.25s to 0.10s
  • Dual Flintlock projectile damage decreased from 40 to 35
  • Dual Quad Barrel flintlocks fire rate decreased from 0.25s to 0.18s


[h3]Cosmetic changes:[/h3]
  • Jolly Roger flag emblem and sail emblem made a bit bigger


[h3]Gameplay options:[/h3]
  • You can now manually set the time it takes to drop your own anchor (min 0 seconds to max 1 second)


[h3]Visual fixes:[/h3]
  • Dragon Pistol gold material made a bit more shiny (was appearing too flat colored due to a mistake in the material)


[h3]Bug fixes:[/h3]
  • Dragon Pistol headshot kills now show a kill confirm message as intended
  • Fixed a bug that caused the camera shake to still play from cannons when zoomed in with a sniper
  • Ship stats should now always show to correct stats




Like this update? Let us know on Discord!