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Blazing Sails News

Roadmap Update: Upcoming Winter Event And New DLC!

Ahoy Mateys! ːfishheartː

While focusing hard on the recently released Galleon we almost lost track of time and realized it's that special time of the year again! Get ready to whip out those Santa hats and eggnog because we plan on making those cool exclusive winter cosmetics available once again for a limited time during the holidays!

On top of that we've got another wickedly awesome DLC planned: The Crab Lord set so you can FINALLY roleplay as everyone's favourite decapod crustacean!!


high-res version

Hope y'all are excited scallywags, this will be a more cosmetic focused update but rest assured, in the meantime we are working hard on even more BIG gameplay additions! ːblazingsailsː



Like this Roadmap update? Let us know on Discord!

Version 1.7.1: Conquest quickplay, bug fixes and more!

Hello there bilge dwelling scally-rats

We've got a small update for you today which brings back Conquest quickplay along side some other tweaks and bug fixes.

Patch notes:

[h3]Conquest quickplay:[/h3]
  • Quickplay for conquest now works and can be used to quickly get into a conquest match


[h3]Gameplay improvements:[/h3]
  • Head-shot detection system remade which should result in much more consistent head-shots


[h3]Conquest tweaks:[/h3]
  • You now also spawn with 20 heavy cannonballs in your inventory
  • Galleon sink speed decreased a little (now sinks a slight bit slower)
  • Galleon cannon cool-down reduced from 20s to 15s
  • Conquest now has calm music in pre-game and intense music during the match
  • Conquest music now fades out when match has ended
  • Ship sink ticket loss reduced from 350-500 to 300-400
  • Curse no longer reduces cannonball damage in conquest (cannonball damage same as none-cursed)


[h3]Bug fixes:[/h3]
  • Ship alignment lines of previous sinking ship are no longer visible while using steering wheel of new ship on galleon
  • Fixed a bug that sometimes caused flag swap notification not to trigger
  • Fixed a bug that caused no ship selection button to be highlighted (after going back to the main menu) when using the brigantine




Like this update? Let us know on Discord!

Version 1.7.0.1: Bug fixes and tweaks

Hi there scallywenches!

A small hotfix bringing some bug fixes and improvements to the newly released galleon and conquest gamemode.

Patch notes:

[h3]Galleon changes:[/h3]
  • Galleon stern redesigned. It now features an overarching balcony so players can shoot behind more easily
  • Bowsprit tweaked a bit so it's less angled upward to give a slightly more streamlined feel to the ship
  • Gunport hatches and planks on the side of the ship now have collisions so you can stand on them
  • Fixed quite a few texture and unwrapping issues with the galleon


[h3]Conquest tweaks:[/h3]
  • Tweaked player colors a bit, some appeared too dark
  • Tickets from flags now deplete twice as fast (from 2 ticks to 4 ticks)
  • Ticket depletion from ship destruction and kills increased
  • Flag swapping now only happens when a certain amount of flag only tickets have been drained, kills and ship kills no longer count towards internal flag swap counter


[h3]Bug fixes:[/h3]
  • Fixed a bug with team spawn selection entry appearing red when shouldn't be




Like this update? Let us know on Discord!

Version 1.7.0: New Galleon Ship, Conquistador DLC & more!

Ahoy me hearties!

We hope you are all doing well on these cold days. However, If you are in need of some warmth, than the nice and sun bathed islands of Blazing Sails are ready for you with today's big update.

The time has finally come to set sail on one of the most iconic vessels of the pirate era. The galleon! A massive ship that only the bravest pirate crews dared take a prize.
In today's big update you'll be able to start sailing this monster together with up to 10 pirates.

[h2]New ship: The Galleon[/h2]



The galleon is the largest ship in the game. It can be fully customized like any other ship in the main menu. However, currently it's only available in the conquest game mode.

The gun deck


The captain's cabin which grants access to the balcony


The lower deck


In terms of ship stats the galleon has a slow turn speed, slow acceleration, medium speed and 18 cannons.

[h3]Galleon cannons[/h3]

The cannons on the galleon are a special type of cannon that can only be fired once before they overheat. After a short while an overheated cannon will be cooled down and ready to be fired again.



Here's some more interesting Galleon statistics for you: The galleon has a whopping 18 cannons, 2 swivel cannons, 3 masts, 7 sails, 6 decks, a balcony, a captain's quarter and a beak head. It's unlike any of the other ships in the game.

A wise pirate once said; with great power comes great.. destruction! So put on your best sea-legs (or peg legs) and crew up with 9 other pirates to fire off a devastating broadside and claim victory in our newly adjusted conquest gamemode.

[h2]Conquest Changes[/h2]

The new conquest (now called Galleon Conquest) is currently the only mode that includes the galleon and with that in mind we altered it a bit. Spawns are now much closer to the islands making it easier to retaliate and recapture flags. There is now only one random flag active at a time but after having captured it for a period of time it will switch to another random flag. So you'll have to stay mobile and get ready to move as soon as the flag is switched.

The galleon plays a vital role as it is a mobile spawn platform. But bringing about destruction upon the enemy galleon will deplete enemy tickets with a significant amount as well. So the choice is yours to fight for control over the flag or sink the enemy, or both!

[h2]Conquistador Pack DLC[/h2]



With the galleon ship sailing around raining down volleys of cannonballs also comes a fearsome army of conquerors wearing armor plates. Introducing the Conquistador DLC.

This awesome collection of armor and helmets will surely turn you into a killing machine. Spread fear among the battlefield with one of 5 material and color variations including both open and closed helmet designs!



[h2]Buy it here:[/h2]https://store.steampowered.com/app/1815620/Blazing_Sails__Conquistador_Pack/

[h2]Further game improvements[/h2]

We've also included a few more improvements in this update such as a revised spawn selection screen for BR with improved knife animation, new sound effects and a big circle highlighting the different selectable clusters.



And also a new ship selector in the main menu to make it even easier to select your favorite ship before going into battle.



Finally we've of course also included some bug fixes and other tweaks as per usual.

So..
There's a lot to check out. Time to dust of that cutlass and get out there pirate! Yarrr!!!!

[h2]Patch notes[/h2]

[h3]New Ship Type Galleon:[/h3]
  • Galleon ship type has been added to the game (can be customized in main menu but currently only available in conquest)


[h3]Conquest tweaks:[/h3]
  • Galleon made available in conquest (other ships disabled for now)
  • Flag now automatically swaps to a random other flag when a certain amount of tickets has been drained from enemy team
  • Ships spawn now much closer to the islands
  • Conquest server names adjusted (removed experimental and now called Galleon Conquest)


[h3]Quality of life:[/h3]
  • Spectator cam now also uses proper field of view and updates live when changed in options


[h3]Sound tweaks:[/h3]
  • Mortar sound tweaked a bit to sound more different from normal cannons


[h3]UI improvements:[/h3]
  • BR spawn selection improved with cluster circles and new knife drop animations and sound effects
  • Main menu ship selector now 3 buttons for faster ship selecting and more polished look


[h3]Bug fixes:[/h3]
  • Jumping into the water while teleporting no longer hides amulet
  • Going out of the water while teleporting no longer hides the amulet
  • Fixed a bug that caused cannons not to be loadable first time you use one until you switch ammo




Like this update? Let us know on Discord!

Version 1.6.9.6: Cannon ammo type saving and more!

Aaaand we're back with another tiny update!

This time we added something very handy. From now on when selecting an ammo type in a cannon, the game will remember which type you selected and the next time you go into a cannon, your last used cannon ammo type will be auto-selected. For the swivel there is even a separate save.

We've also tweaked animations a bit more. No more walking in water while using the map, spyglass or amulet. Sorry Jesus lovers, but a pirate is born to swim.

Patch notes:

[h3]Gameplay improvements:[/h3]
  • Entering a cannon will now auto-select your previously used cannon ammo type
  • Entering a swivel cannon will now auto-select your previously used swivel cannon ammo type


[h3]Animation tweaks:[/h3]
  • Using the world map, spyglass or amulet while moving in water now uses swimming animations instead of walking animations
  • Using the world map while walking around no longer causes your character to wobble left and right
  • Weapon left hand position for all weapons should be fixed for skeleton and female body type


[h3]Bug fixes:[/h3]
  • Spectating after being defeated should no longer cause jitter while switching between players
  • Fixed teleporting destination ending up on island teleporter (on Temple)




Like this update? Let us know on Discord!