Weekly Update!
Back again with another weekly update!
This week I focused a lot on Great-weapon game play and skills. They've needed some love for a while and I finally got around to improving them!
The newest addition to the great-weapon lineup are Ultraswords! These babies are slow and heavy, but pack a huge punch. Seriously, these weapons can send enemies flying.
Also, check out this ridiculously overpowered stab move. It's awesome.
Along with various new great-weapon skills, I also made huge improvements and optimizations on world spawning system. This new system allows me to easily specify spawn rates for wildlife, enemies and friendlies throughout various open world areas. Since the player will have an effect on the world around them, I needed a system that would allow the player to dynamically modify spawn rates of certain enemies and events. For example, if the player tends to allow Undead Rituals to complete in an area, that will influence the spawn rate for Undead enemies and events in the future. The system I had made previously wasn't too accepting of this system and made it difficult to dynamically change. With this new system, that is no longer a problem! The world will now adapt to how the player treats the inhabitants of a given area. This of course will need lots more work and balancing, but the foundations are now solid enough to begin that process!
Other than the new spawning system, I really went crazy with Ultraswords and abilities that can be used with them and other great weaponry (Greathammers, Greatclubs, etc.)
I'm absolutely loving the feel of these weapons, especially with this Monster Hunter inspired skill!.
I'm also in the process of making Slime-themed weapon sets! These will be made of Slimemetal, which, as you can imagine, is made from Slimes! The color of these transparent weapons will vary depending on the slime you use!
Here is a Slime-metal Ultrasword!
Well, that about wraps up the work I did this week! I do have some cool things in store for the coming months, so be sure to keep checking in! Thank you, everyone, for your continued support! (:
Have a fantastic weekend! See you next Friday!
This week I focused a lot on Great-weapon game play and skills. They've needed some love for a while and I finally got around to improving them!
The newest addition to the great-weapon lineup are Ultraswords! These babies are slow and heavy, but pack a huge punch. Seriously, these weapons can send enemies flying.
Also, check out this ridiculously overpowered stab move. It's awesome.
Along with various new great-weapon skills, I also made huge improvements and optimizations on world spawning system. This new system allows me to easily specify spawn rates for wildlife, enemies and friendlies throughout various open world areas. Since the player will have an effect on the world around them, I needed a system that would allow the player to dynamically modify spawn rates of certain enemies and events. For example, if the player tends to allow Undead Rituals to complete in an area, that will influence the spawn rate for Undead enemies and events in the future. The system I had made previously wasn't too accepting of this system and made it difficult to dynamically change. With this new system, that is no longer a problem! The world will now adapt to how the player treats the inhabitants of a given area. This of course will need lots more work and balancing, but the foundations are now solid enough to begin that process!
Other than the new spawning system, I really went crazy with Ultraswords and abilities that can be used with them and other great weaponry (Greathammers, Greatclubs, etc.)
I'm absolutely loving the feel of these weapons, especially with this Monster Hunter inspired skill!.
I'm also in the process of making Slime-themed weapon sets! These will be made of Slimemetal, which, as you can imagine, is made from Slimes! The color of these transparent weapons will vary depending on the slime you use!
Here is a Slime-metal Ultrasword!
Well, that about wraps up the work I did this week! I do have some cool things in store for the coming months, so be sure to keep checking in! Thank you, everyone, for your continued support! (:
Have a fantastic weekend! See you next Friday!