Weekly Update!
Another Friday, another weekly update!
I FINALLY have begun adding the calendar system! This system will be the foundation for plenty of world events, which you can foresee by using your divine gift of Foresight! As a Harbinger, it's your duty to be constantly vigilant, not just for the Unforgiven, but for various world-changing events. Natural disasters, dying NPC's, rare creature appearances.. Plan your adventures well, and keep an eye on your calendar!
I also made some major improvements to enemy encounters! Every enemy now has a level, which will scale within their level tier, allowing for enemies to have varying difficulty. What I mean by scaling withing their tier level is this: Enemies will have a max level, which will ensure that no enemy will become unrealistically powerful (Looking at you, Oblivion hobo with a Daedric dagger).
For example, goblin whelps will be level capped at level 5, meaning that their level benefits can't scale beyond that level. So no worries - You won't be dying to goblin whelps at level 40 because they scaled up to you!
This helps keeps things a bit more balanced without taking away the players feeling of progression! It also helps keep you on your toes - Coming across an enemy that is 10 levels higher than you will be an extremely difficult fight if you're not prepared!
In that same vein, I made some major improvements and optimizations to enemy AI. The biggest improvement made allows for much more flexibility of their special attacks, with various triggers and checks such as health %, target distance, target health and other useful triggers that might lead to interesting encounters!
To button off the week, I made a TON of graphical settings options, hopefully allowing lower end PC's to run the game! It still has a long, long way to go in terms of optimization, but it's well on its way!(:
That's all I have this week. Thanks for stopping by! Have a great weekend and stay safe! (:
I FINALLY have begun adding the calendar system! This system will be the foundation for plenty of world events, which you can foresee by using your divine gift of Foresight! As a Harbinger, it's your duty to be constantly vigilant, not just for the Unforgiven, but for various world-changing events. Natural disasters, dying NPC's, rare creature appearances.. Plan your adventures well, and keep an eye on your calendar!
I also made some major improvements to enemy encounters! Every enemy now has a level, which will scale within their level tier, allowing for enemies to have varying difficulty. What I mean by scaling withing their tier level is this: Enemies will have a max level, which will ensure that no enemy will become unrealistically powerful (Looking at you, Oblivion hobo with a Daedric dagger).
For example, goblin whelps will be level capped at level 5, meaning that their level benefits can't scale beyond that level. So no worries - You won't be dying to goblin whelps at level 40 because they scaled up to you!
This helps keeps things a bit more balanced without taking away the players feeling of progression! It also helps keep you on your toes - Coming across an enemy that is 10 levels higher than you will be an extremely difficult fight if you're not prepared!
In that same vein, I made some major improvements and optimizations to enemy AI. The biggest improvement made allows for much more flexibility of their special attacks, with various triggers and checks such as health %, target distance, target health and other useful triggers that might lead to interesting encounters!
To button off the week, I made a TON of graphical settings options, hopefully allowing lower end PC's to run the game! It still has a long, long way to go in terms of optimization, but it's well on its way!(:
That's all I have this week. Thanks for stopping by! Have a great weekend and stay safe! (: