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Yet another Weekly Update! (:

Hello again!

This week was full of QOL improvements, new buildable structures, and some new skills that will hopefully help players lean into their desired roles.

Let's start off with the new skills!
I've always loved playing as paladin-style characters, so adding a bunch of paladin inspired skills was a must! In this clip we have an AOE Arcane attack as well as a Dragons Dogma inspired magic cannon, that spits out projectiles when you smack it!
Within the same theme in this clip, there's also the new spell that summons a giant hammer to smack enemies, a summonable ultrasword that deals significant damage, and a new necro spell that drains lots of mana, but can grant you extra Spirit Essence.
Next up in the line of new skills is another new Necromancer skill, which allows you to summon a horde of skeletons to fight along side you! The final skill, at the end of the clip above, was another paladin-themed skill that only fully works on weakened, ragdolled enemies. Killing an enemy with that skill grants you Divine Favor.


Divine Favor is granted by either killing an enemy with an Arcane spell, or praying at a recently slain enemy. Spirit Essence is an item that is obtained by killing enemies with Necromancer spells - The essence can be used at certain structures to grant you various rewards! Each skill tree will have its own form of Spirit Essence. For example, Arcane builds will harvest Divine Favor from enemies, which can then be used as an offering to receive Arcane-themed rewards. The goal is to have many different kinds of these items that allow you to really shape the way you play, while also being constantly rewarded for it!

I then decided to take a look once again at how I can improve to feel of melee hits. Something about them just wasn't good enough. I tried adding hitstop to impacts, and it turned out to be *exactly* what it needed. I recognize that hitstop isn't for everyone, so I made it fully customizable! You can adjust the magnitude of the hitstop, as well as the duration of it to really fine-tune it to your liking. You can also customize it per weapon archetype, allowing you to make it so daggers have very little hitstop while two handed weapons have much, much more! It's up to you. (:

I ended the week by working on quality of life improvements - like customizing screen shake, or even the color of you spells!
Having as many options for customization is vital for me, and I'm sure you guys would appreciate it! (:

That's all I have this week. Enjoy your weekend. Be safe and I'll see you all next Friday! (: