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Weekly Update!

This week my focus was on Status Effects! Or rather, reworking the system around status effects. They existed before, but were pretty bland, straightforward and uninteresting. They didn't do much to add to playstyle diversity.

Each skill tree will have a few different kinds of status effects (i.e. Necromancy has Soulsap, Rot and Decay). There are (or will be, still not quite finished with all the status effects) dozens and dozens of status effect combos, allowing for playstyles to feel super unique. Combining the poison and fire status effects creates a detonation, while combining poison and rot has a chance to inflict Rotlung, which spreads between enemies!

Status effects will range from the basic stuff like bleeding and stunning to more indirect stuff like terrifying enemies, which will cause them to run for their lives while being more susceptible to damage!


Oh, and I also added a sweet new goblin enemy - The Lob Gob! This goblin carries a small potted tree on his back that grows poisonous fruit! He plucks the fruit and tosses them at you, causing you to become poisoned! I really like the look of the potted plant he has, I'll definitely have to let the player use that as well at some point.


On a side note, I'd love you all dropped by the Discord! I'm on there while I work and actively take suggestions and talk about the development of the game! Here is a link if you're interested: https://discord.gg/ewtnqCYwDv