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Weekly Update!

Hello again! (:

I've been hard at work going back through some of the very old skills and reworking them. Here's a bunch of reworked Cryomancy spells, for example! Cryomancy is turning out to be one of my favorite magic types (:
(Also, check out this hilariously exploitable spinning weapon skill , and this awesome new necromancer spell that allows you to choke the mana out of enemies)

You may have noticed the new area in those clips above - That's the Molten Crag! A new area with a fallen manastone that decimated the area, turning it into a desolate crater.


I dedicated most of this week to adding more buildable structures for the player village!
One of the new structures is the Necromancer Shrine, where you can sacrifice Spirit Essence to gain Necromancer Proficiency Points! Each skill tree will have its own buildable structure to help players lean into their desired playstyle.

And to balance out the Necromancer-heavy magic, I also added a handful of Paladin-style abilities!

That's just about all I have this week! See you guys next week! Have a fantastic weekend! (:

Weekly Update!

Hello again everyone! (:

I worked on a wide variety of things this week.
Firstly, I continued work on the new water systems! If you didn't see the goofy swimming from last weeks update, take a look at this lol

I managed to smooth out the enemy swimming goofiness for the most part. It's not perfect, but it's a big improvement on the ridiculous water-leaping from earlier!
I also began expanding upon underwater caves, which weren't super possible with my previous water system. The water system that is now in place allows for MUCH better physics interaction, meaning there'll be much less janky physics with the new water! Thank goodness! Also, if this system keeps working as smoothly as it is now, water mounts will definitely be a thing in the future!

There are now digging spots that spawn throughout areas that offer a wide range of loot, including themed loot, depending on where the digging spot is located!

And lastly, to finish off the week I worked on some craftable engineer items! The items shown in the linked clip are courtesy of the beautiful minds over in The Bloodline Discord, where I set up themed suggestion threads where users can vote and discuss ideas! (: Feel free to join and take part in the discussions - https://discord.gg/ewtnqCYwDv

Weekly Update

Back again with another weekly update!

This week I focused in hand-to-hand combat as well as new kinds of loot drops!

Here is how dropped loot will look! While most common items will be auto-looted for convenience, weapons, armor and other more "rare" items will be need to be picked up.

As for the hand-to-hand stuff mentioned above, take a look at these new awesomely fun skills for players who want to have monk-like builds!
You'll also be able to launch yourself with this ridiculous flying kick! I hope to see lots and lots of monk-inspired builds with the unarmed skill tree (:

To finish off the week, I revamped the water system I had in place. It simply wasn't flexible enough for the amount of physics interaction the player will have with it, so it was high time for it to be revamped. Still working on enemy swimming AI, however lmao

Told you guys I'd remember to do this update! (; See you all next friday! Have a fantastic weekend and stay safe!

Thanks,

Milo

Weekly Update

Sorry for missing last weeks weekly update! Still trying to make this a habit to do (:


Skills:

I added another Ethereal Troop-summoning skill, the Ethereal Charge! This one is sooo much fun to use. Especially when you make your character into a little goblin and have a squeaky voice, lmao

Another great-weapon skill, a brute-force attack where the main source of damage from this skill comes from the enemy's body being slammed into whatever you slap it towards!

A one-handed skill that slings magical blades of energy from your weapon!

And the last of the new skills this week are the Rising Strike - an Unarmed skill that launches your enemies into the air, and the Hammer Punch - a downward double-fist strike that can slam enemies into the ground!

Enemies:
I started expanding upon a few random encounters. The newest Undead encounter is the Hallowed Bellkeeper, who summons backup when agitated.

I also have started adding the Dwarven faction enemies, which will include many mechanized characters like this Recon Whirlybird!

ETC.
I took some time to dive into a donor weapon set, the Rose Daggers! Killing an enemy with these daggers melts them into a smokey liquid, turning them into a rose!
This is a Ko-Fi custom weapon, meaning a fan donated and was able to request a custom weapon, from the design all the way down to the FX! (:

That's about all I have for this update! I'll be sure to remember to post next friday! (;

See you all then!

- Milo

Weeky Update!

It's time for another Weekly Update!

To kick of this week, I started working on some new enemy types! These new Brute-type enemies can take a beating. They also heal themselves with a battle-cry! (They have especially hard heads!)
Every humanoid race of enemy will get their own unique types of Brute enemy with similar attack types, of course!

While working on those enemies, I found a few bugs and some skills that didn't feel great to use, so I reworked a few of them!

I dedicated some time this week to finish up some Custom Weapons from donors over on my Ko-Fi page! There are some really, really awesome weapons from donors that I'm super excited for players to see. If you want to check out what I mean by making your own Custom Weapon, go check out my Ko-Fi page!

And to finish off the week, I added another much-needed troop summon skill, Ethereal Volley! In this clip, I'm at Parford Lake, a segment of the map that I'm revamping. It was initially intended to be a quiet, peaceful fishing spot. But that turned out to be a huge waste of beautiful space, so I'm filling in the boring, open areas with various landmarks, events, etc. The castle in the clip is the newest addition to the map! (:


That's all I've got for this week!

Thanks for taking the time to stop by - have a fantastic weekend and I'll see you guys next Friday! (:


- Milo