1. The Bloodline
  2. News

The Bloodline News

Weekly Update

Since last week was pretty bare-bones in terms of flashy updates, I decided to lump that week together with this week!

Let's start off by showing off the new Action Cam!
I needed a camera that would work well for showing off your character while also being fully functional as a dynamic camera. I went for the cinematic "off-to-the-side" perspective, which I think works pretty darn well. Here's a good showcase of the camera using the sweet energy blast martial arts move. (;
I tested it out with various bow and arrow skills as well, and I'm really happy with the results.
I should also mention that you can turn off the action cam if you want a fully first person experience! (:

Along with the new action cam, I also made some substantial improvements to enemy movement capabilities. Before, enemies had a hard time finding the best place to jump to make it to you if you were on a distant platform, or just in an awkward position that wasn't connected via the nav mesh. They'd *eventually* make it to you, but it'd be pretty wonky lol
Now they have vastly improved their jumping capabilities, allowing them to keep up with you pretty well even if you're grappling, climbing, wall running, etc.
Here's a good showcase of not only the improved AI movement, but the action cam as well!

(The action cam also works for some melee abilities as well!)

Next, I started expanding upon the old assignment system! Assignments are fully randomly generated quests that are (usually) gotten from the various guilds across Eudros!
I want these assignments to allow players to essentially have an endless supply of quests for any of the guilds. Not only typical run-of-the-mill quests like "Kill X Gobs" or "Retrieve X from dungeon" - I want these assignments to have a huge array of dumb, fun, unique objectives. Like handing out flyers for the Church of Arosa. Sure, it might not be the most exciting quest out there, but it adds variety and life to the world! It'll allow players to roleplay their characters to the fullest extent!
Also, thank you to everyone in the Discord who contributed to the Assignment Quest Suggestion Thread! (Still going on until Sep. 12 if you have any good ideas you want to throw into the mix!)
Here's a Discord invite if you're interested: https://discord.gg/ewtnqCYwDv

That's all I've got this week. Hopefully I'll have enough stuff done for next weeks recap! If not, I'll just do what I did with this update again.

Have a safe and fantastic weekend, everyone! (:

A (day late) Weekly Update!

This week I was laser-focused on adding a ton of quests and life to the world, while also working on bug fixes and optimizations.

I mostly had my focus on Elderglen, likely the first city players will visit. The city was expanded to include the castle gardens, which are beautiful during the nighttime!
I also improved the local tavern, The Drunken Bard. There are now several quests involving the tavern workers and a couple tavern patrons. I really want to have every city filled to the brim with quests and characters.

Beyond that, I really don't have much else that is super interesting to showcase! So, again, I hope a couple random clips of some exciting and fun moments will keep you satisfied for the time being! (;

Reclaiming a stolen lute, and kicking some poor loser down the Steps of Esros lol.

Hope that satisfies you all for now, despite it being a smaller weekly update than usual.
I'll see you in the next update. Enjoy your weekend and stay safe! (:

Another Weekly Update!

Not too much in terms of exciting updates this week! A lot (almost all) of my time this week was spent on bug fixes and optimizations for the upcoming testing! (:

I figured I could show what some skills look like when you turn off the third person camera change. For those of you who want a *fully* first person experience! It's not perfect, but definitely manageable.

Also, I made it so if you stack the "Dizzy" and "Bleeding" status effects, it can cause enemies to fall unconscious, which is hilarious and super overpowered at the moment lol


Other than that, I mostly just did boring ol' bug fixes, UI cleanup, and various optimizations. To tide you over 'till next week, heres a few videos of me killin' a few gobs!

If you're interested in trying to take part in testing, be sure to be active in the various Bloodline social media pages!

Weekly Update!

This week my focus was on Status Effects! Or rather, reworking the system around status effects. They existed before, but were pretty bland, straightforward and uninteresting. They didn't do much to add to playstyle diversity.

Each skill tree will have a few different kinds of status effects (i.e. Necromancy has Soulsap, Rot and Decay). There are (or will be, still not quite finished with all the status effects) dozens and dozens of status effect combos, allowing for playstyles to feel super unique. Combining the poison and fire status effects creates a detonation, while combining poison and rot has a chance to inflict Rotlung, which spreads between enemies!

Status effects will range from the basic stuff like bleeding and stunning to more indirect stuff like terrifying enemies, which will cause them to run for their lives while being more susceptible to damage!


Oh, and I also added a sweet new goblin enemy - The Lob Gob! This goblin carries a small potted tree on his back that grows poisonous fruit! He plucks the fruit and tosses them at you, causing you to become poisoned! I really like the look of the potted plant he has, I'll definitely have to let the player use that as well at some point.


On a side note, I'd love you all dropped by the Discord! I'm on there while I work and actively take suggestions and talk about the development of the game! Here is a link if you're interested: https://discord.gg/ewtnqCYwDv

Another Week, Another Update!

Hello once again! This week has been full of new enemies and new, weird weapon type.

Thanks to the new AI system I made last week, I'm able to quickly dish out new. unique and interesting enemies!

I'll start off with the new weapon type - The Manablaster! This awesomely stupid weapon will be perfect for players who want to play Engineer or Artificer-type builds. The one in the clip above is the Druidic variant of the weapon.

As for new enemy types, here is a Bandit Berserker - A human enemy that deals massive damage and can easily throw the player around if you're not careful with your blocks!
Next is the Stitch Snitch! Instead of fighting one-on-one with you, this Goblin will run off to any nearby ally and bring them to the fight. The Stitch Snitch also heals his allies (and himself if he's able to run off!)
If the Stitch Snitch can't find any nearby allies, he'll simply run for his life.
Next up is the unnamed one-eyed bats! These dudes come in a few sizes. The size in this clip is the biggest size they come in. In fact, they're big enough that I was able to slap a goblin on top of them and make *another* new enemy type!