1. The Bloodline
  2. News

The Bloodline News

Weeky Update!

It's time for another Weekly Update!

To kick of this week, I started working on some new enemy types! These new Brute-type enemies can take a beating. They also heal themselves with a battle-cry! (They have especially hard heads!)
Every humanoid race of enemy will get their own unique types of Brute enemy with similar attack types, of course!

While working on those enemies, I found a few bugs and some skills that didn't feel great to use, so I reworked a few of them!

I dedicated some time this week to finish up some Custom Weapons from donors over on my Ko-Fi page! There are some really, really awesome weapons from donors that I'm super excited for players to see. If you want to check out what I mean by making your own Custom Weapon, go check out my Ko-Fi page!

And to finish off the week, I added another much-needed troop summon skill, Ethereal Volley! In this clip, I'm at Parford Lake, a segment of the map that I'm revamping. It was initially intended to be a quiet, peaceful fishing spot. But that turned out to be a huge waste of beautiful space, so I'm filling in the boring, open areas with various landmarks, events, etc. The castle in the clip is the newest addition to the map! (:


That's all I've got for this week!

Thanks for taking the time to stop by - have a fantastic weekend and I'll see you guys next Friday! (:


- Milo

Weekly Update!

Back again with another weekly update!
This week I focused a lot on Great-weapon game play and skills. They've needed some love for a while and I finally got around to improving them!

The newest addition to the great-weapon lineup are Ultraswords! These babies are slow and heavy, but pack a huge punch. Seriously, these weapons can send enemies flying.
Also, check out this ridiculously overpowered stab move. It's awesome.

Along with various new great-weapon skills, I also made huge improvements and optimizations on world spawning system. This new system allows me to easily specify spawn rates for wildlife, enemies and friendlies throughout various open world areas. Since the player will have an effect on the world around them, I needed a system that would allow the player to dynamically modify spawn rates of certain enemies and events. For example, if the player tends to allow Undead Rituals to complete in an area, that will influence the spawn rate for Undead enemies and events in the future. The system I had made previously wasn't too accepting of this system and made it difficult to dynamically change. With this new system, that is no longer a problem! The world will now adapt to how the player treats the inhabitants of a given area. This of course will need lots more work and balancing, but the foundations are now solid enough to begin that process!

Other than the new spawning system, I really went crazy with Ultraswords and abilities that can be used with them and other great weaponry (Greathammers, Greatclubs, etc.)
I'm absolutely loving the feel of these weapons, especially with this Monster Hunter inspired skill!.

I'm also in the process of making Slime-themed weapon sets! These will be made of Slimemetal, which, as you can imagine, is made from Slimes! The color of these transparent weapons will vary depending on the slime you use!
Here is a Slime-metal Ultrasword!



Well, that about wraps up the work I did this week! I do have some cool things in store for the coming months, so be sure to keep checking in! Thank you, everyone, for your continued support! (:

Have a fantastic weekend! See you next Friday!

Skill Suggestion Thread - Theme: GREATSWORDS

HERE is the parent suggestion thread! This threads theme is GREATSWORDS, which will also share skill tree aspects with Great Axes and Great Hammers, so if you have ideas for those, drop them there as well!

I'll also check the comments here if there are any, so if you don't have a Reddit account, don't be discouraged! (:

Remember, I don't care how pointless, stupid or specific the skill is - So long as it's fun, that's all I care about! (And that it's not insanely complex, of course haha)

Weekly Update!

I'm going to try to start doing weekly update posts here on Steam! I mainly post to my social media pages, but I should do better with posting to the Steam page itself. So each Friday I'll attempt to post a summary of what I worked on that week!

To start off this week, I worked on the Donkey Mount, which will be the starter mount for the game! Slow, no special abilities but absolutely adorable and reliable! (Also, while the run anim is still in the works, the the placeholder is hilarious.

Next up was working on city life! Specifically making cities feel more alive and full of character. For Elderglen, the first city most players will visit, I added a bunch of intro quests for the various crafting/skills that you can progress.
After that, I added a ton of AI-generated voice lines for the citizens as well as new animations and behaviors for them. I think it turned out pretty well!

I was also able to improve the taming skill by adding new creature types like Green Slimes and my new personal favorite - Bunnies!
Taming these animals allows you to use them as pets! Larger animals that you tame like Direwolves, Deer, Griffins, etc, will allow you to use them as Mounts!

And lastly this week, I added a new 2-handed weapon skill - Leaping Smash! This skill throws you into the air with your weapon above your head, allowing you to smash down on enemies, ragdolling them!

That's about all I have for this week - If you guys like these updates, I'll continue to do them here! Steam isn't the easiest place to post constant updates, but I'll do my best! (:

Skill Suggestion Thread

I try to hold a skill suggestion thread and competition as often as I can where you can post your skill ideas. If they're voted high enough, it enters a competition poll and if it wins, it's added to the game!

Usually I'll post a thread with a specific theme in mind. (Pyromancy, cyromancy, swords, spears - that sort of thing) If you can think of a cool/fun/useful/goofy spell revolving around the theme, leave your idea in the comments! If others like it, they'll upvote it and it may end up in the poll competition. It's a fun way to involve the community and for everyone to get a chance to be a part of the development. (:

This threads theme is...


Dual Daggers are quick and deadly and are the only weapon type that allows for some form of climbing while your weapons are equipped!


HERE is the link to the Suggestion Thread. Be sure to drop by if you have any cool Dual Dagger Ideas!