1. Age of Reforging:The Freelands
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  3. Development Log and Content Preview (Page 4)

Development Log and Content Preview (Page 4)

Dear Reforgers:

Happy April! Thank you for your support and patience while we work on Age of Reforging! This time we will introduce two core mechanics that will be introduced in the 1.0 official version, which have been highly requested by the community: the "random equipment Prefixes" and the “item durability” system. They are very suitable for today's sandbox games, and we believe they will each give the game a richer experience! Players are welcome to leave a message below the post to ask any questions, give feedback, or share your suggestions. We really appreciate your support and understanding.

Development Log and Content Preview (Page 4):



[h2]Durability:[/h2]

All equipment and most of the food will be given durability! Just like those familiar games with durability, once the durability of the equipment is zero, the equipment cannot be used until it is repaired. Currently, the durability of equipment can be restored at shops in major towns and cities, and subsequent players can also craft repair items. If the durability (spoilage level) of some foods hit zero , player will not be able to use them. The addition of this durability design is also hoped to give players a more realistic sandbox survival experience.

The food storage and durability in this game have been carefully studied
You can see on the chart we actually count the actual Days and Hours a certain food would be decayed and covert them into durabilty in this game.

The durability of food is its degree of spoilage, which increases over time


Apple vinegar can be stored for a very long time, i.e., it does not have a durability limit


[h2]
Random equipment Prefixes
[/h2]

EA's game versions all have equipment that provide fixed prefixes which would not be changed. Since we have nearly 1,000 different pieces of equipment, with the support of such a large number of models, we have decided to implement the random prefixes system that has been particularly popular in the community feedback.
The current equipment system is just like the 2.5D top-view ARPG games you are familiar with (such as Diablo, Grim Dawn, Path of Exile, etc.). In addition to distinguishing between rarity, quality has also been added. Among them, quality level (T1-T5) determines the inherent basic attributes of the equipment, while rarity (rare, epic, legendary) determines the number of random entries given by the equipment.

The rare (blue) T1 Northean Upper has four random Prefixes:


The Uncommon (green) T1 Soldier Breastplate only has two random Prefixes


Two sets of equipment of the same T1 quality are basically the same in terms of basic resistance, but due to the difference in rarity, they have different numbers of prefixes!


This issue will end here, but there will be more content revealed next week, so stay tuned!