1. Age of Reforging:The Freelands
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  3. Development Log and Content Preview (Page 5)

Development Log and Content Preview (Page 5)

Dear players:
Thanks for watching our trailer! This time we will bring you two additional content added to the 1.0 official version. Some players have previously asked how the kidnapping in NPC interaction is implemented and what its benefits are, so this time we will talk about it! And while we're at it, we might as well talk about the current ecological environment of the free night! Please see the following:

P.S : We encourage players join our Discord Group : https://discord.com/invite/gjrU73cgKP

[h3]Beware the night! The night experience in the Freelands is very different now:[/h3]
In the EA version, nighttime is simply a little less light, but it does not affect the difficulty or other aspects of the game itself. But now it's different! In the 1.0 official version, night means the movement of some Night Stalker that hide in the corners during the day, as well as the nefarious Necromancers and Black Wizards! We believe that this will change the player's nighttime gaming experience, making the nights in Freelands even more oppressive. The strength of the Nightcrawlers will even render the caravan guards helpless. At the same time, the heathens (dark mages, dark knights, necromancers, etc.) have even more frightened the ordinary villagers. Good luck, Reforger, and try to survive in this even more cruel world!

Nightcrawlers are attacking!:


Dark mages encounter:

Dark Knights:



New interaction: Carry
Yes, Carry is a new interaction mode we have added. Players can interact with objects or people in this way. If the target is stunned/knocked out by the player, the player can directly carry it and the person will not escape. However, if the player forces it when it is awake, it may be scared or even run away!



Facing a humanoid enemy knocked down , the player can either pick it up and take it away (capture the prisoner), or execute it cruelly! Executing will drop the equipment of the NPC.



If the player successfully picks up the target and takes it away from the current map, the target enters the player's cage and becomes the player's prisoner. You can choose to sell it and become a slave trader (the price will vary depending on the player's bargaining attributes), or if you find that he is a person of talent, train him, etc.


In the 1.0 official version, we have made the mercenaries hired by the tavern more closely reflect the term “hire,” which means that players need to pay a regular weekly salary, otherwise they will leave the squad. However, if the player kidnaps and takes away the prisoner, there is no need to pay a salary. This also means that we encourage players to obtain teammates in a variety of ways! We hope that players will like this new system. In the next issue, we will announce more official version content, so stay tuned!