Age of Reforging: The Freelands v 1.01c Update Patch
Age of Reforging: The Freelands v 1.01c Update Patch
[h2]Optimization and Improvements:[/h2]
- Models of resources that are not noticed by the player are no longer visible on the World map.
- Choosing to kill Vol after revealing the crime will no longer make the entire Brea hostile.
- Caravan members will now be more proactive in dealing with enemies when ambushed.
- Caravan members will no longer die immediately when defeated in an ambush, but will still die if their health is too low or they have too many injuries.
- When auto-battle is enabled, the player's party will be more proactive in attacking the enemy.
- Delivery quests can now send items directly to NPCs without introductions.
- In-game, the ESC key can now close the options window.
- Locked containers and doors now display the difficulty of picking the lock, and the character's success rate when picking the lock is displayed.
[h2]
Bug Fixes:[/h2]
- Fixed an issue where enemies would not spawn correctly during an encounter, causing the encounter to not end.
- Fixed an issue where teammates would occasionally not spawn when ambushed while camping.
- Fixed an issue where collectible resources would refresh repeatedly.
- Fixed an issue where unique legendary equipment could be exchanged repeatedly in the Temple of Gurtos.
- Fixed an issue where some monsters could not perform ranged attacks.
- Fixed an issue where the skill required to make Herbal Essence was incorrectly displayed as "Forging".
- Fixed an issue where the player could duplicate loot when trying to leave and cancel after clearing a dungeon.
- Fixed an issue where the player could rarely attack a skeleton after it crawled out of the ground.
- Fixed an issue where repeatedly equipping the Lute would duplicate skills in the hotbar.
- Fixed an issue where trying to replace a currently equipped weapon with a weapon that had run out of durability would cause the equipped weapon to be incorrectly duplicated.
- Fixed an issue where player-recruited bandits and hostile NPCs would retain hostile dialogue after joining the player.
- Fixed an issue where the player's main character would always try to follow a teammate.
- Fixed an issue where NPC leader equipment was incorrectly generated on the world map.
- Now, when a main quest is completed, all quest-related markers will be forcibly removed to avoid residuals.
[h3]
Quest related: [/h3]
- Fixed an issue where the Dusted Gorgon Tears were not deleted after being handed over to the Collector, causing them to be constantly appraised.
- Relax the unlocking method of Collector and Monster Hunter related achievements. As long as the corresponding equipment is identified or crafted, the achievement will be unlocked.
- The Trapped Soul: Fixed the issue where the player could repeatedly select the option to complete the quest from the Necromancer.