Developer's Plan for June & 1.02C Hotfix
Dear Reforgers,
First and foremost, we would like to extend our deepest apologies to the players who have consistently supported and cherished our game. The pressures of development necessitated an earlier-than-ideal launch, and we fully acknowledge the numerous issues you encountered, which detracted from your gaming experience. For this, we are truly sorry.
Despite the game’s shortcomings, we have been profoundly moved by the dedication of the Reforger community. Your unwavering commitment to the world of Freeland—coupled with your invaluable feedback, encouragement, and patience—has been an immense source of motivation for our team. We owe a special debt of gratitude to each of you. Your voices guide our progress, and your trust fuels our determination to improve.
We are pleased to share that after three weeks of relentless effort and intensive updates, the game has reached a stable state, with the majority of critical bugs now resolved. While challenges remain, we are confident in delivering a significantly smoother and more enjoyable experience moving forward.
Looking ahead, our focus this month will remain on addressing residual issues to further enhance stability. Beginning next month, we will shift our attention to optimizing gameplay and developing new content, aiming to expand Freeland with fresh experiences and untapped possibilities.
Thank you for your enduring passion for Age of Reforging: The Freelands. We eagerly anticipate our continued collaboration, listening to your insights, and working hand in hand to shape a brighter future for Freeland together.

[h3] v1.0 has been out for 24 days, receiving 18 hotfixes, fixing 240+ bugs, implementing 60+ optimizations, and adding nearly 10 new content updates.[/h3]
With gratitude,
[Personae Games]

[h2]Bug Fixes:[/h2]
[h2]Optimization Improvements:[/h2]
First and foremost, we would like to extend our deepest apologies to the players who have consistently supported and cherished our game. The pressures of development necessitated an earlier-than-ideal launch, and we fully acknowledge the numerous issues you encountered, which detracted from your gaming experience. For this, we are truly sorry.
Despite the game’s shortcomings, we have been profoundly moved by the dedication of the Reforger community. Your unwavering commitment to the world of Freeland—coupled with your invaluable feedback, encouragement, and patience—has been an immense source of motivation for our team. We owe a special debt of gratitude to each of you. Your voices guide our progress, and your trust fuels our determination to improve.
We are pleased to share that after three weeks of relentless effort and intensive updates, the game has reached a stable state, with the majority of critical bugs now resolved. While challenges remain, we are confident in delivering a significantly smoother and more enjoyable experience moving forward.
Looking ahead, our focus this month will remain on addressing residual issues to further enhance stability. Beginning next month, we will shift our attention to optimizing gameplay and developing new content, aiming to expand Freeland with fresh experiences and untapped possibilities.
Thank you for your enduring passion for Age of Reforging: The Freelands. We eagerly anticipate our continued collaboration, listening to your insights, and working hand in hand to shape a brighter future for Freeland together.

[h3] v1.0 has been out for 24 days, receiving 18 hotfixes, fixing 240+ bugs, implementing 60+ optimizations, and adding nearly 10 new content updates.[/h3]
With gratitude,
[Personae Games]

Age of Reforging v 1.02C Online Hotfixes
[h2]Bug Fixes:[/h2]
- Fixed an issue where players could scoop up stunned enemies during the encounter map, causing world map animation errors.
- Fixed an issue where some stores' inventories would not refresh after time had passed on the world map (including the merchants in the Ronin Camp and the skill tree merchants in the Stirrup Town Mercenary Guild).
- Fixed a rare issue that prevented saves from loading.
[h2]Optimization Improvements:[/h2]
- Player party members are now allowed to autocast spells when attacking practice dummies.
- Triggers no longer automatically turn off after being modified (previously this was done to prevent triggers from being edited in combat and causing incorrect effects).