Age of Reforging v 1.04a Update Patch
Age of Reforging v 1.04a Update Patch
[h2]ːsteamthisː New Content:[/h2]- [p]Created a brand new town work system. Now players can talk to blacksmiths, doctors, and Bartender in different towns to start work. Players can accumulate different attributes and practical skills experience in different jobs, and at the end of the work, they will receive different levels of monetary rewards based on their work performance.[/p][p]
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- [p]Retranslated the Japanese localization of the main storyline dialogue and teammate dialogue.[/p]
- [p]Increased the number of goods refreshed in the accessories store, and reduced the refresh ratio of clothing.[/p]
- [p]Added corresponding map marks for blacksmiths, doctors, and bartenders.[/p][p]
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- [p]Fixed another issue with the config file that caused the game to not load properly in some specific system language environments.[/p]
- [p]Fixed an issue with a save file not loading.[/p]
- [p]Fixed an issue with the Forgotten Potion causing multiple errors in the game when using summons on the large map.[/p]
- [p]Fixed an issue with all NPC models not showing under certain circumstances in Greentown.[/p]
- [p]Fixed an issue where the encounter reinforcement window could be closed by pressing ESC, and the encounter was stuck on the large map.[/p]
- [p]Fixed an issue where summons did not provide experience when killed.[/p]
- [p]To avoid many related issues, the player's summons will now be forcibly canceled when on the world map.[/p]
- [p]Fixed an issue where squad members participating in gladiatorial games would cancel caravan positions.[/p]
- [p]Fixed an issue where caravan members would disappear from the caravan after participating in gladiatorial games.[/p]
- [p]A Practicing Believer: Fixed an issue where the player could be unable to leave the scene after completing the quest.[/p]
- [p]Secret temple: Fixed an issue where the dialogue would get stuck if the wrong answer option was selected when interacting with the guardian statue while a party member was using a magic shield and it was turned on. [/p]
- [p]Secret temple: Fixed the issue that the guardian did not disappear after the battle with the guardian, and there was a chance that the player would continue to be hostile during the conversation.[/p]
- [p]Seeking roots: Fixed an issue where the subsequent plot was not triggered after defeating Rona and her group.[/p]
- [p]Seeking roots: Fixed an issue where the action of defeating Rona was abnormal.[/p]
- [p]Mad Dream: Fixed the issue that when interacting with the magic stone statue, if a party member used the magic shield and it was turned on, choosing the wrong answer option would cause the conversation to get stuck.[/p]
- [p]Evil with evil: Fixed the issue that when interacting with the cursed doll, if a party member used the magic shield and it was turned on, choosing the wrong answer option would cause the conversation to get stuck.[/p]
- [p]Island Exploration: Fixed the issue that after returning to Pirate Island from Velasis Island, the two quest-related characters' actions were abnormal.[/p]
- [p]Island Quest: Fixed an issue where players could not return to Pirate Island before completing the quest when Annie Seaflower or Diego was tricked into going to Sharat.[/p]
- [p]Emergency rescue: Fixed an issue where players could not continue talking to the White Horse Knight after choosing the option to leave.[/p]
- [p]Emergency rescue: Added an option to persuade the White Horse Knight to leave.[/p]
- [p]Increased the resistance of Dragon Scale Heavy Armor and Dragon Scale Medium Armor.[/p]