Age of Reforging v 1.05a Update
[h2]Age of Reforging v 1.05a Update [/h2][h2][/h2][h2]P.S: If you encounter problems loading save files, please verify the integrity of the game[/h2][h3]New content:[/h3]
[/p][h3]BUG fixes:[/h3]
- [p]Update a "Xiake" starting origin option, players can carry a "Xiake" from the far east, can choose a sword or a gun as the initial weapon and unlock the matching oriental martial arts.[/p][p]
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- [p]Update a "Chinese Xiake" side quests.[/p][p][/p]
- [p]Optimized and polished the translation of some dialogues.[/p]
- [p]Menara's vestments are no longer limited to human equipment.[/p]
- [p]Players participating in battles between NPCs on the world map will increase the favorability of all members of the party they help and reduce the favorability of all members of the enemy party.[/p]
- [p]Optimized the distance that caravan horses follow players on the world map.[/p]
- [p]Merchants and villagers on the world map can now trade.[/p][p]
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- [p]Increased the richness of adventurer equipment.[/p]
- [p]Improved the logic of adventurers on the world map. When they go to a town, they will appear in the tavern in the town. If they go to a dungeon, you are likely to meet them in the dungeon.[/p]
- [p]Fixed the problem that the portable barrels in the treasure house of Valasis Island cannot be carried normally.[/p]
- [p]Fixed the problem that the description of the light armor expert is incorrect.[/p]
- [p]Fixed the problem that the bartender in Brea cannot be worked.[/p]
- [p]Fixed the problem of whether the game is unpaused after the tutorial window is closed.[/p]
- [p]Fixed the error that the player can manipulate teammates to talk to the protagonist and remove the protagonist from the team.[/p]
- [p]Fixed the problem that the effects of the two work attitudes of learning and laziness do not match the description.[/p]
- [p]Fixed the problem that the player's prisoners retain the original inappropriate dialogue.[/p]
- [p]Fixed the UI display error of the village guarding task.[/p]
- [p]Fixed the problem that after the village guarding task is completed, the character will be born in Brea when returning to the big map.[/p]
- [p]Changed the pool in a forest meadow encounter map to a navigable shallow water to avoid the problem of characters falling into the pool and getting stuck.[/p]
- [p]Added several missing localizations.[/p]
- [p]Special hero adventurers will no longer die directly in encounters, and if the player defeats them in an encounter, there is a small chance that they will be captured.[/p]
- [p]Big Market:[/p]
- [p]Yummy salted fish: Fixed the problem that the player may not be able to trigger the plot when going to Bob at night.[/p]
- [p]The great escape: Fixed the problem that the player will get stuck if the dialogue is skipped too quickly when encountering a person being hunted above the big market.[/p]
- [p]Destroying the negotiation: Fixed the problem that after the player finds the president of the Chamber of Commerce and chooses to reveal the truth, a quest mark will be left permanently.[/p]
- [p]Stirrup Town:[/p]
- [p]Slaves in the basement: Fixed an issue where a quest marker would be left permanently when the player chooses to find the master of two slaves to complete the quest.[/p]
- [p]Velasis Island:[/p]
- [p]Island explore secrets: Fixed an issue where the player would have an abnormal performance when they chose to trick the dwarf captain to go to the top of the mountain.[/p][p][/p]
- [p]Overall Adjustment of Summoning Mechanism:[/p]
- [p]Now, every time a character maintains a summon, the mana limit will be reduced, but the original hard limit that a character can maintain up to 4 summons has been cancelled.[/p]
- [p]In the past design, summons were too cheap and powerful. It cost almost nothing to maintain them, and summoning them only required a few skill points. This made summons almost a necessary option for all mages. To maintain 4 summons at the same time, mages only sacrificed a few skill points and retained almost complete spellcasting capabilities. After this change, those magicians who mainly use summoning will need to spend most of their mana limit to maintain their summons, so they will be more specialized in summoning, and other spellcasting capabilities will be greatly reduced.[/p]
- [p]Enhanced the damage of multiple skills of "Yanguan Sword Technique".[/p]
- [p]Overall reduced the attributes of goblins.[/p]
- [p]Rebalanced all amulets' resistances and fixed issues with individual amulets having no resistances.[/p]
- [p]The cave near Stirrup Town has been modified to reduce the number and difficulty of monsters.[/p][p][/p]