1. Age of Reforging: The Freelands
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  3. Dynamic Economy System Now Live! Age of Reforging v1.20a Major Update

Dynamic Economy System Now Live! Age of Reforging v1.20a Major Update

[h2]Age of Reforging: The Freelands v1.20a Major Update[/h2][p][/p][h2]New Content:[/h2]
  • [p]Added a Dynamic Economy System. Prices in each town are no longer static — they now fluctuate based on local market conditions. Each town also has its own specialty goods and demands, allowing you to profit from trade using your business savvy in a free and realistic marketplace.[/p][p][/p]
  • [p]Added three new origins: Gladiator, Merchant, and Beast Tamer, each offering a head start for a different playstyle.[/p][p][/p]
  • [p]Added the Merchant Career and the Merchant Guild questline. Players can now join the Merchant Guild, rise through its ranks, and experience a commerce-focused career path.[/p][p][/p]
  • [p]Added two new legendary items related to the Merchant career.[/p][p][/p]
  • [p]Added the Beast Tamer class. Beast Tamers can capture wild animals as animal companions and learn a set of skills built around fighting alongside them.[/p][p][/p]
  • [p]Added a new medium-sized wilderness area featuring multiple side quests.[/p][p][/p]
  • [p]Added a new canyon village scene.[/p]
[p][/p][h2]Bug Fixes:[/h2]
  • [p]Fixed an issue where NPC corpses in towns and villages were being incorrectly removed.[/p]
  • [p]Fixed several issues related to combat buff stacking.[/p]
  • [p]Fixed an issue where the Caravan medical module's level was not being applied correctly.[/p]
  • [p]Fixed an issue where summons were not properly teleporting with their summoner.[/p]
  • [p]Fixed an issue where the Dark Sorcerer's corpse could become stuck and unable to be looted upon death.[/p]
  • [p]Fixed an issue where repair tools were not having their own durability correctly deducted.[/p]
  • [p]Fixed an issue in combat AI triggers where "Use MP recovery consumable" would behave as "Use HP recovery consumable" instead.[/p]
  • [p]Fixed an issue where NPCs already recruited by the player could still randomly appear in adventuring parties on the world map.[/p]
  • [p]Fixed an issue where recruited NPCs would randomly equip items, overwriting their existing equipment.[/p]
[p][/p]
  • [p]Fixed an issue where a missing item could cause a scene to fail to load.[/p]
  • [p]Fixed an issue where a dungeon trap could cause characters to become stuck and unable to move.[/p]
  • [p]Fixed an issue where crafting cost reductions were not applied correctly when wearing the Blacksmith, Alchemist, or Cook outfit sets.[/p]
  • [p]Fixed an issue where using a healing salve on another character would restore the user's health instead of the target's.[/p]
  • [p]Fixed an issue where removing a stack of consumables from the Caravan's inventory would reset their durability (freshness) to 100%.[/p]
  • [p]Fixed an issue where some non-human NPCs had racial traits that did not match their race.[/p]
  • [p]Fixed multiple issues related to random quests from the Mercenary Guild, Wild Mage Circle, White Steed Knights, and Greenleaf Guild.[/p]
  • [p]Fixed an issue where wolves, boars, brown bears, lions, and other animals could slide along the ground in their resting animation after entering combat on the world map.[/p]
  • [p]Fixed an issue where books being read by a party member would disappear when that member permanently died. (The book can now be found on the deceased character's body.)[/p]
[p][/p][h3]Scenes:[/h3]
  • [p]Fixed an issue in Fort Curtis where upper floors were not properly hidden when the player entered certain buildings.[/p]
  • [p]Fixed an issue where a mechanism in a desert dungeon was not functioning correctly.[/p]
  • [p]Fixed an issue on Pirate Island where two merchants were overlapping in the same location.[/p]
  • [p]Fixed an issue where the door leading underground in the cultist village in Banshee Ravine would cause the game to crash.[/p]
[p][/p][h3]World Map:[/h3]
  • [p]Fixed an issue where characters could get stuck under a waterfall cliff in a mountain encounter map.[/p]
  • [p]Fixed an issue where a quest enemy spawn point on the world map was unreachable.[/p]
  • [p]Fixed several instances where resource node spawn points on the world map were unreachable.[/p]
  • [p]Fixed an issue where the accessory shop on Pirate Island was selling materials and sundries instead of accessories. (Existing saves will need to wait for the shop to refresh.)[/p]
  • [p]Fixed multiple instances of impassable terrain on the world map.[/p]
[p][/p][h3]UI:[/h3]
  • [p]Fixed an issue where mana cost was displayed incorrectly in skill tooltips on the hotbar.[/p]
  • [p]Fixed missing information in skill tooltips on the hotbar.[/p]
  • [p]Improved the overall UI display of skill tooltips.[/p]
  • [p]Fixed an issue where the skill description of War Banner did not match its actual effect.[/p]
  • [p]Fixed a mismatch between skill unlock requirements and passive skill levels for Serpent Palm.[/p]
  • [p]Fixed an issue where the collapse/expand buttons in the Journal window did not match their actual state.[/p]
  • [p]Fixed an issue where the collapse/expand buttons in the Handbook window did not match their actual state.[/p]
  • [p]Fixed an issue where NPC portrait frames were displayed incorrectly when accepting escort quests on the world map.[/p]
[p][/p][h2]Improvements:[/h2]
  • [p]Redesigned the item distribution across all town shops to complement the new Dynamic Economy System.[/p]
  • [p]The passive effect of Yin Family Spear Arts now also applies to war staffs.[/p]
  • [p]Added a map for the Lone Star City scene.[/p]
  • [p]Added text prompts for several confusing in-game situations.[/p]
  • [p]Added the ability to toggle auto-cast on or off for each individual skill in the "Learned Skills" panel.[/p]
  • [p]Improved camping system mechanics.[/p]
  • [p]Improved "Debt Collection" and "Ambush" type quests related to the Greenleaf Thieves' Guild.[/p]
[p][/p][h2]Quest Fixes & Improvements:[/h2]
  • [p]Fixed an issue where choosing the Garrod route in Fate of the Refugees would prevent the Mercenary Guild S-Rank promotion quest from triggering.[/p]
  • [p]Fixed an issue in the Believer quest where the quest could become stuck if the player's summon killed the wolf pack during dialogue.[/p]
  • [p]Fixed an issue in the quest "A Doctor's Conscience" where the quest could not be turned in after obtaining the Purple Mandrake.[/p]
[p][/p][h2]Gameplay Improvements:[/h2]
  • [p]If the player forcibly kidnaps an NPC, nearby allies of that NPC will now actively attack the player to prevent the abduction.[/p]
  • [p]Mercenaries with a relationship level of 75 or above with the player will no longer charge a hiring fee.[/p]
  • [p]Reduced the overall probability of being ambushed while camping on the world map.[/p]
  • [p]Summons now level up immediately when their summoner levels up, without needing to be re-summoned.[/p]
[p][/p][h2]Balance Adjustments:[/h2]
  • [p]Reduced summon HP scaling per level.[/p]
  • [p]Reduced the summon HP bonus per point of Willpower from 3% to 2%.[/p]
  • [p]Reduced the absorption rate of Flame Shield, Frost Shield, and Lightning Shield, and slightly increased the mana cost of magic damage absorption.[/p]
  • [p]Increased the MP cost of high-tier spells, while also increasing their damage.[/p]
  • [p]Slightly increased the cooldown and MP cost of Dark Shield.[/p]
[p][/p][hr][/hr][p][/p][h3]We know you've been waiting a while for this one. [/h3][h3]Thank you for your continued patience and support! 🙌[/h3][p]The Dynamic Economy System is the final piece of the puzzle we've been wanting to add on the gameplay front. When prices in every town begin to rise and fall with supply and demand, and when running a trade route becomes an adventure in its own right, the name "Freelands" finally feels complete. Meanwhile, the new origins and class offer more ways to find a playstyle that truly fits you, and two new areas further expand the map of Freelands, bringing more corners worth exploring and more stories waiting to be discovered. [/p][p][/p][p]If you run into any issues or have any thoughts while playing, drop by the community and let us know, we're always here. Discord: https://discord.gg/gjrU73cgKP[/p][p][/p][hr][/hr][p][/p][h3]Age of Reforging: The Freelands is now on sale at 30% off during the Steam Spring Sale! 🎉[/h3][p]If you have friends who are interested in the adventure, now's a great time to invite them along for the journey. And if you've been enjoying the game, we'd be incredibly grateful if you could leave us a review on Steam, your support truly keeps us going![/p][p][/p][p]There's plenty more to come, and with you by our side, we're not slowing down.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]