Age of Reforging v 1.04a Update Patch
[h2]ːsteamthisː
New Content:[/h2]
- [p]Created a brand new town work system. Now players can talk to blacksmiths, doctors, and Bartender in different towns to start work. Players can accumulate different attributes and practical skills experience in different jobs, and at the end of the work, they will receive different levels of monetary rewards based on their work performance.[/p][p]
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[h2]ːsteamthisː
Optimization and Improvement:[/h2]
- [p]Retranslated the Japanese localization of the main storyline dialogue and teammate dialogue.[/p]
- [p]Increased the number of goods refreshed in the accessories store, and reduced the refresh ratio of clothing.[/p]
- [p]Added corresponding map marks for blacksmiths, doctors, and bartenders.[/p][p]
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[h2]ːsteamthisː
Bug fixes:[/h2]
- [p]Fixed another issue with the config file that caused the game to not load properly in some specific system language environments.[/p]
- [p]Fixed an issue with a save file not loading.[/p]
- [p]Fixed an issue with the Forgotten Potion causing multiple errors in the game when using summons on the large map.[/p]
- [p]Fixed an issue with all NPC models not showing under certain circumstances in Greentown.[/p]
- [p]Fixed an issue where the encounter reinforcement window could be closed by pressing ESC, and the encounter was stuck on the large map.[/p]
- [p]Fixed an issue where summons did not provide experience when killed.[/p]
- [p]To avoid many related issues, the player's summons will now be forcibly canceled when on the world map.[/p]
- [p]Fixed an issue where squad members participating in gladiatorial games would cancel caravan positions.[/p]
- [p]Fixed an issue where caravan members would disappear from the caravan after participating in gladiatorial games.[/p]
[h3]ːsteamthumbsupː
Quest fixes and improvements:[/h3][p]
Wildmage Association: [/p][p]Fixed an issue where the dialogue would be interrupted if Lysanthir was not in the party after completing the quest.[/p][p]
Green leaves: [/p][p]Fixed an issue where the dialogue would be interrupted if Aldus was not in the party after completing the quest.[/p][p]
White Steed Order: [/p][p]Fixed an issue where the dialogue would be interrupted if Sir Andrew was not in the party after completing the quest.[/p][p]
Starfall Canyon:[/p]
- [p]A Practicing Believer: Fixed an issue where the player could be unable to leave the scene after completing the quest.[/p]
- [p]Secret temple: Fixed an issue where the dialogue would get stuck if the wrong answer option was selected when interacting with the guardian statue while a party member was using a magic shield and it was turned on. [/p]
- [p]Secret temple: Fixed the issue that the guardian did not disappear after the battle with the guardian, and there was a chance that the player would continue to be hostile during the conversation.[/p]
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Dashte Desert:[/p][p]Dark Sacrifice: Fixed an issue where the captives would be tied back to the pillars after reloading the scene.[/p][p]
Green Town:[/p]
- [p]Seeking roots: Fixed an issue where the subsequent plot was not triggered after defeating Rona and her group.[/p]
- [p]Seeking roots: Fixed an issue where the action of defeating Rona was abnormal.[/p]
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Stirrup Town:[/p]
- [p]Mad Dream: Fixed the issue that when interacting with the magic stone statue, if a party member used the magic shield and it was turned on, choosing the wrong answer option would cause the conversation to get stuck.[/p]
- [p]Evil with evil: Fixed the issue that when interacting with the cursed doll, if a party member used the magic shield and it was turned on, choosing the wrong answer option would cause the conversation to get stuck.[/p]
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Velasis Island:[/p]
- [p]Island Exploration: Fixed the issue that after returning to Pirate Island from Velasis Island, the two quest-related characters' actions were abnormal.[/p]
- [p]Island Quest: Fixed an issue where players could not return to Pirate Island before completing the quest when Annie Seaflower or Diego was tricked into going to Sharat.[/p]
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Warden Forest:[/p][p]Last Soul: Fixed an issue where players could not unlock the door to the Time Mage Ruins after reloading the scene.[/p][p]
Banshee Gully:[/p]
- [p]Emergency rescue: Fixed an issue where players could not continue talking to the White Horse Knight after choosing the option to leave.[/p]
- [p]Emergency rescue: Added an option to persuade the White Horse Knight to leave.[/p]
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Vaergahl Volcano:[/p][p]Catfish in lava: Reworked this quest so that players can now accept it in Vaergahl Volcano and complete it in the same scene.[/p][p][/p][h2]ːsteamthisː
Balance Improvement:[/h2]
- [p]Increased the resistance of Dragon Scale Heavy Armor and Dragon Scale Medium Armor.[/p]
[p][/p][h3]ːsteamthumbsupː
P.S: Once again, we beg all players to give us a positive reviews!!! We will still work hard to update the game! ːsteamthumbsupː[/h3][p]
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