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Age of Reforging:The Freelands News

Age of Refoging v 1.11 Update Patch

Age of Reforging: The Freelands v 1.11 Update Patch:


[h2]BUG FIXES:[/h2]
- Fixed a bug that appeared when loading the file when the player was in jailed on the world map.
- Fixed a bug where the local store goods in Stirrup Town did not match the store goods in Stirrup Town on the world map.
- Fixed a bug where players would commit a crime in Stirrup Town, but would be teleported to Brea to go to jail.
- Fixed a bug where players encountering guards on the world map after reaching the highest crime level were unable to start the battle properly.
- Fixed a bug where players were caught stealing without penalty.
- Fixed a bug where town NPCs occasionally failed to move properly.
- Fixed a bug that related to the random quest.
- Fixed several localization text bugs.

[h2]Side Quest Related:[/h2]
Mad Dream:
- Fixed a bug where the UI wasn't displaying properly after entering the Mad Dream scene.
- Fixed a bug where the dialog popped up incorrectly after returning to Stirrup Town.

A Elixir But A Poison:
- Fixed a bug where in the final stage of the quest, if you choose to help Yulian, attack would cause the other three monks to come over and attack the player as well.

[h2]Scenario related:[/h2].
- Improved accessibility to the Twilight Marsh area on the world map.

[h2]Optimizations:[/h2]
- Added doctoring and crafting to all major towns on the world map.

[h2]Balancing:[/h2]
- Rebalanced the value and weight limits for player theft skill boosts.

Age of Reforging V 1.10 Major Update!

Age of Reforging v 1.10 Major Update Patch :


[h3]P.S: Each major update patch may not be compatible with previous versions of the archive. We apologize for any inconvenience this may cause you. In order for you to have a better experience, we strongly recommend that you start a new archive after the major patch is implemented, however, you could always play previous version if you want(Right Click game - Propeties- Betas - Beta Participation - 1.0xversion). Thank you for your support and understanding. [/h3]

[h2]New content[/h2]
[h3]1) New Mercenary Quest System:[/h3]
We have reworked the entire mercenary quest system. The mercenary quests that players can now receive are categorized into four classes, C, B, A, and S, and require a corresponding mercenary class to undertake. Players now need to go to the Mercenary Guild in Stirrup Town and pass the test to become an official mercenary. After accumulating enough mercenary reputation, they can pass further tests to be promoted to the next mercenary level. A series of well-designed quests and scenarios will guide the player through his mercenary career.

[h3]2) New Large Map Area: the Twilight Marsh[/h3]
The Twilight Marsh, located in the southeast of the Freelands, is a sparsely populated area, littered with dangerous swamps and pristine forests. Lone Star City, the famous military fortress town of the Free Lands, is located here. Explore the labyrinthine swampy forests of the Twilight Marsh and you'll find a wilderness scenario rich in drama and exploration: the Miasma Swamp. There's also a castle, a village, multiple dungeons, and a mysterious temple of monk. In this area, you will also encounter new powerful monsters and face new challenges.



- Added new scenario: Miasma Swamp



- Added a new scenario: CastleThinwood
- Added a new scenario: Izziel Temple



- Added a new scenario: Hanke Village



[h3]3) New Companion: Alia[/h3]
With this update, you can recruit a new story companion, Alia, by completing a story quest. Alia is a Rogue Thief active in the area of the Narrow Forest and Twilight Marsh, and she specializes in using light long-range weapons. More stories about her will be waiting for you to dig out.



[h3]4) New Genre/Skills:[/h3]
- Monk and Unarmed skills : Can be unlocked after completing quests related to the Izziel Temple.



- Yanguan Sword: Can be unlocked after completing the quests related to the Temple of Izir.



- Necromancy: Can be unlocked after completing quests related to the Miasma Swamp.
- Some types of magic have added a skill to summon creatures of the corresponding magical element.
[h3]
5) Added a large number of new equipment available in-game!
[/h3]

[h2]Improvements[/h2]
- Replaced the model of the tree demon.
- Replaced and added animations for some humanoid characters.
- Added hand models to some armor.
- Remodeled the ancient elf treasure chest.
- Added medieval-style wall paintings to several town scenes.
- Optimized the behavior of some town NPCs.
- Reduced the number of secondary NPCs in Stirrup Town to increase frame rates.
- Improved the special effects of bow and arrow skills.
- Villagers and merchants will no longer keep running away during encounters.

[h2]Balance Adjustments:[/h2]
- When the caster of a charm effect dies, it removes the charm from the target.
- When a skill's summoner already exists, the skill will not be recast during autocasting mode.
- Reduced the damage of Impure Flame and Ice Ray.
- Removed the ability to cast "Time Field" from the doppelgangers summoned by the Ancient Elven Mages in the Elven Ruins in Warden Forest.
- Fate Coin now provide a higher attribute bonus.

[h2]Bug Fixes:[/h2]
[h3]Mechanics[/h3]
- Fixed multiple bugs related to random mercenary missions (the system was refactored in its entirety).
- Fixed a bug where magic shields would not disappear from taking an attack after reading a file to restore an enabled magic shield.
- Fixed a bug where the effects of some instant skills could be interrupted.
- Fixed a bug where the effect of Field of Light was incorrect.
- Fixed a bug where the player could not end a Move Attack command with a Normal Move command after issuing a Move Attack command.
- Fixed a bug where the character would not end the current attack command if the player issued multiple commands through the command chain.
- Fixed a bug where spirit bodies disappeared incompletely after death. Loot left behind after a spirit's death is now displayed as a small bag.
- Fixed a bug caused by loading the archive after a summon is archived.
- Fixed a bug caused by using the charm skill multiple times during multi-unit melee.
- Fixed a bug where upgrades would automatically learn skills when the player character is controlled by charm.
- Fixed a bug where NPC characters were not properly hidden or displayed at the edge of the fog of war on the world map.
- Fixed a bug where guards and villagers were sitting on chairs with torches in their hands.
- Fixed bug where characters were stuck in place playing a running animation when following because they couldn't get to their intended location.
- Fixed a bug where NPC avatars and names were often wrong in dialog.
- Fixed a bug where the DashAttack could dash to the mouse click position regardless of the casting distance.

[h3]UI[/h3]
- Fixed the bug that the system prompt text was not fully localized when unlocking skill genres.
- Fixed the problem that the character attribute panel does not display the character's magic recovery speed.
- Fixed the bug that the game speed is inconsistent with the UI display when reading files and switching scenes.
- Modified the superfluous redundancy in the description text of some skills and buffs.

[h3]Scenarios[/h3].
- Fixed an issue where players would spawn in the wrong place after leaving the Farini Village.
- Fixed an encounter map camping location being incorrect.
- Fixed an issue with some model placement in the Stirrup Town Catacombs.

[h3]Models[/h3]
- Fixed some issues with long skirts and legs wearing molds.
- Fixed an issue where some monsters died with incorrect ragdoll effects on the corpses.



Preview of the January Major update! (Merry Christmas!)

To all the beloved reforgers:
Merry Christmas! We've always appreciated your support and love for Age of Reforging: The Freelands. Unfortunately, our Major update scheduled for the end of December will be delayed until the beginning of January due to turmoil and difficulties in the studio. However, we will definitely do our best to update with more quality content. Please wait patiently for this delayed update, and thank you again for your understanding and support. The following is a preview of the January Major update:


[h2]New Area:[/h2]
A new area is about to be revealed on the big map: the Twilight Marsh.
The Twilight Marsh, located in the southeast of the Freelands, is a sparsely populated area, littered with dangerous swamps and pristine forests. Lone Star City, the famous military fortress town of the Free Lands, is located here. Explore the labyrinthine swampy forests of the Twilight Marsh and you'll find a wilderness scenario rich in drama and exploration: the Miasma Swamp. There's also a castle, a village, multiple dungeons, and a mysterious temple of monk. In this area, you will also encounter new powerful monsters and face new challenges.







[h2]New Companion: Alia[/h2]
With this update, you can recruit a new story companion, Alia, by completing a story quest. Alia is a Rogue Thief active in the area of the Narrow Forest and Twilight Marsh, and she specializes in using light long-range weapons. More stories about her will be waiting for you to dig out.


[h2]New Genre/Skills:[/h2]

[h3]Yanguan Sword[/h3]



[h3]Monk[/h3]



[h2]
Rework the entire mercenary mission system
[/h2]

November 28th Hotfix

- Fixed a bug where traveling to the black market would not load after a player had accepted a random quest.

Announcement:
We will be doing a major update to Age of Refoging: The Freelands in mid to late December, there will be no updates to the game in the meantime, thank you for your support

November 19th Hotfix Patch

November 19th Hotfix Patch:


[h2]Bug Fixes:[/h2]
- Fixed a bug where players were born in an incorrect location when returning to the world map from the Brea Woods and Grey Hills scenarios.
- Fixed some NPC's clothes not showing up.
- Fixed several bugs in Warden Forest that would cause characters to float.
- Fixed some character animation issues.
- Fixed some lag issues caused by skill (spell) effects.

[h3]Quests Related:[/h3]
The lost wife:

- Fixed a bug where the player's tap continues on a black screen when the screen fades out during the storyline.
- Fixed a bug in the display of NPC avatars and names in the storyline.


Shaking glass:

- Fixed the issue where the completion of helping the Green Eyes Gang eliminate the Ghost Face Gang was not shown as completed.

Milk man:

- Fixed an issue where choosing to give the Milk of Mara to the Chamber of Commerce Chairman would end the conversation.

Yummy salted fish:

- Fixed an issue where the dialog would just end if the option to appraise with knowledge was used.

Forgot things:

- Fixed an issue where staying near a person with amnesia and skipping time to another day would result in the plot not triggering.
[h3]
Scene related:
[/h3]
- Leveled the ground in Stirrup Town. Fixed several incorrectly placed models.
- Tweaked some of the NPCs in Green Town's unusual behavior.