1. Age of Reforging:The Freelands
  2. News

Age of Reforging:The Freelands News

Age of Reforging V 1.10 Major Update!

Age of Reforging v 1.10 Major Update Patch :


[h3]P.S: Each major update patch may not be compatible with previous versions of the archive. We apologize for any inconvenience this may cause you. In order for you to have a better experience, we strongly recommend that you start a new archive after the major patch is implemented, however, you could always play previous version if you want(Right Click game - Propeties- Betas - Beta Participation - 1.0xversion). Thank you for your support and understanding. [/h3]

[h2]New content[/h2]
[h3]1) New Mercenary Quest System:[/h3]
We have reworked the entire mercenary quest system. The mercenary quests that players can now receive are categorized into four classes, C, B, A, and S, and require a corresponding mercenary class to undertake. Players now need to go to the Mercenary Guild in Stirrup Town and pass the test to become an official mercenary. After accumulating enough mercenary reputation, they can pass further tests to be promoted to the next mercenary level. A series of well-designed quests and scenarios will guide the player through his mercenary career.

[h3]2) New Large Map Area: the Twilight Marsh[/h3]
The Twilight Marsh, located in the southeast of the Freelands, is a sparsely populated area, littered with dangerous swamps and pristine forests. Lone Star City, the famous military fortress town of the Free Lands, is located here. Explore the labyrinthine swampy forests of the Twilight Marsh and you'll find a wilderness scenario rich in drama and exploration: the Miasma Swamp. There's also a castle, a village, multiple dungeons, and a mysterious temple of monk. In this area, you will also encounter new powerful monsters and face new challenges.



- Added new scenario: Miasma Swamp



- Added a new scenario: CastleThinwood
- Added a new scenario: Izziel Temple



- Added a new scenario: Hanke Village



[h3]3) New Companion: Alia[/h3]
With this update, you can recruit a new story companion, Alia, by completing a story quest. Alia is a Rogue Thief active in the area of the Narrow Forest and Twilight Marsh, and she specializes in using light long-range weapons. More stories about her will be waiting for you to dig out.



[h3]4) New Genre/Skills:[/h3]
- Monk and Unarmed skills : Can be unlocked after completing quests related to the Izziel Temple.



- Yanguan Sword: Can be unlocked after completing the quests related to the Temple of Izir.



- Necromancy: Can be unlocked after completing quests related to the Miasma Swamp.
- Some types of magic have added a skill to summon creatures of the corresponding magical element.
[h3]
5) Added a large number of new equipment available in-game!
[/h3]

[h2]Improvements[/h2]
- Replaced the model of the tree demon.
- Replaced and added animations for some humanoid characters.
- Added hand models to some armor.
- Remodeled the ancient elf treasure chest.
- Added medieval-style wall paintings to several town scenes.
- Optimized the behavior of some town NPCs.
- Reduced the number of secondary NPCs in Stirrup Town to increase frame rates.
- Improved the special effects of bow and arrow skills.
- Villagers and merchants will no longer keep running away during encounters.

[h2]Balance Adjustments:[/h2]
- When the caster of a charm effect dies, it removes the charm from the target.
- When a skill's summoner already exists, the skill will not be recast during autocasting mode.
- Reduced the damage of Impure Flame and Ice Ray.
- Removed the ability to cast "Time Field" from the doppelgangers summoned by the Ancient Elven Mages in the Elven Ruins in Warden Forest.
- Fate Coin now provide a higher attribute bonus.

[h2]Bug Fixes:[/h2]
[h3]Mechanics[/h3]
- Fixed multiple bugs related to random mercenary missions (the system was refactored in its entirety).
- Fixed a bug where magic shields would not disappear from taking an attack after reading a file to restore an enabled magic shield.
- Fixed a bug where the effects of some instant skills could be interrupted.
- Fixed a bug where the effect of Field of Light was incorrect.
- Fixed a bug where the player could not end a Move Attack command with a Normal Move command after issuing a Move Attack command.
- Fixed a bug where the character would not end the current attack command if the player issued multiple commands through the command chain.
- Fixed a bug where spirit bodies disappeared incompletely after death. Loot left behind after a spirit's death is now displayed as a small bag.
- Fixed a bug caused by loading the archive after a summon is archived.
- Fixed a bug caused by using the charm skill multiple times during multi-unit melee.
- Fixed a bug where upgrades would automatically learn skills when the player character is controlled by charm.
- Fixed a bug where NPC characters were not properly hidden or displayed at the edge of the fog of war on the world map.
- Fixed a bug where guards and villagers were sitting on chairs with torches in their hands.
- Fixed bug where characters were stuck in place playing a running animation when following because they couldn't get to their intended location.
- Fixed a bug where NPC avatars and names were often wrong in dialog.
- Fixed a bug where the DashAttack could dash to the mouse click position regardless of the casting distance.

[h3]UI[/h3]
- Fixed the bug that the system prompt text was not fully localized when unlocking skill genres.
- Fixed the problem that the character attribute panel does not display the character's magic recovery speed.
- Fixed the bug that the game speed is inconsistent with the UI display when reading files and switching scenes.
- Modified the superfluous redundancy in the description text of some skills and buffs.

[h3]Scenarios[/h3].
- Fixed an issue where players would spawn in the wrong place after leaving the Farini Village.
- Fixed an encounter map camping location being incorrect.
- Fixed an issue with some model placement in the Stirrup Town Catacombs.

[h3]Models[/h3]
- Fixed some issues with long skirts and legs wearing molds.
- Fixed an issue where some monsters died with incorrect ragdoll effects on the corpses.



Preview of the January Major update! (Merry Christmas!)

To all the beloved reforgers:
Merry Christmas! We've always appreciated your support and love for Age of Reforging: The Freelands. Unfortunately, our Major update scheduled for the end of December will be delayed until the beginning of January due to turmoil and difficulties in the studio. However, we will definitely do our best to update with more quality content. Please wait patiently for this delayed update, and thank you again for your understanding and support. The following is a preview of the January Major update:


[h2]New Area:[/h2]
A new area is about to be revealed on the big map: the Twilight Marsh.
The Twilight Marsh, located in the southeast of the Freelands, is a sparsely populated area, littered with dangerous swamps and pristine forests. Lone Star City, the famous military fortress town of the Free Lands, is located here. Explore the labyrinthine swampy forests of the Twilight Marsh and you'll find a wilderness scenario rich in drama and exploration: the Miasma Swamp. There's also a castle, a village, multiple dungeons, and a mysterious temple of monk. In this area, you will also encounter new powerful monsters and face new challenges.







[h2]New Companion: Alia[/h2]
With this update, you can recruit a new story companion, Alia, by completing a story quest. Alia is a Rogue Thief active in the area of the Narrow Forest and Twilight Marsh, and she specializes in using light long-range weapons. More stories about her will be waiting for you to dig out.


[h2]New Genre/Skills:[/h2]

[h3]Yanguan Sword[/h3]



[h3]Monk[/h3]



[h2]
Rework the entire mercenary mission system
[/h2]

November 28th Hotfix

- Fixed a bug where traveling to the black market would not load after a player had accepted a random quest.

Announcement:
We will be doing a major update to Age of Refoging: The Freelands in mid to late December, there will be no updates to the game in the meantime, thank you for your support

November 19th Hotfix Patch

November 19th Hotfix Patch:


[h2]Bug Fixes:[/h2]
- Fixed a bug where players were born in an incorrect location when returning to the world map from the Brea Woods and Grey Hills scenarios.
- Fixed some NPC's clothes not showing up.
- Fixed several bugs in Warden Forest that would cause characters to float.
- Fixed some character animation issues.
- Fixed some lag issues caused by skill (spell) effects.

[h3]Quests Related:[/h3]
The lost wife:

- Fixed a bug where the player's tap continues on a black screen when the screen fades out during the storyline.
- Fixed a bug in the display of NPC avatars and names in the storyline.


Shaking glass:

- Fixed the issue where the completion of helping the Green Eyes Gang eliminate the Ghost Face Gang was not shown as completed.

Milk man:

- Fixed an issue where choosing to give the Milk of Mara to the Chamber of Commerce Chairman would end the conversation.

Yummy salted fish:

- Fixed an issue where the dialog would just end if the option to appraise with knowledge was used.

Forgot things:

- Fixed an issue where staying near a person with amnesia and skipping time to another day would result in the plot not triggering.
[h3]
Scene related:
[/h3]
- Leveled the ground in Stirrup Town. Fixed several incorrectly placed models.
- Tweaked some of the NPCs in Green Town's unusual behavior.

Age of Reforging v 1.09 Update Patch

Age of Reforging v 1.09 Update Patch


[h2]New Content:[/h2]
- Added a new side quest about the Orc Masters Arena.
- Added a new legendary weapon.
- Added tons of new character animations.
- Remastered some character animations.

[h2]Bug fixes:[/h2]
- Fixed the bug where players could enter Buck's farm without accepting Tullio's quest.
- Fixed the bug where the player's Bargaining skill would not pass judgment in dialog.
- Fixed a bug where individual NPCs would run away during battle.
- Fixed some NPCs with wrong NPC avatars in dialog.
- Fixed a bug where the player would get stuck in the loading when switching scenes under certain circumstances.
- Fixed a bug where the Undead Rage buff would not disappear upon death for characters wearing Death Knight armor.
- Fixed a bug where the spawn position was incorrect when the player left the scenario and returned to the world map under certain circumstances.
- Fixed an issue where an encounter map could get stuck outside the exit.
- Fixed an issue with the display of ghost status.
- Fixed some animation IK related issues.
- Fixed a bug that appeared in the wrong location on the world map after leaving the Castle Curtis scene.
- Fixed some UI display issues in the encyclopedia interface.
- Fixed an issue where a special sound effect would not be muted in the Warden Forest.
- Fixed an issue that could cause the game to get stuck.
- Fixed an issue where NPCs occasionally had mismatched appearance and race after randomizing their appearance.
- Fixed a display error in the pause UI after loading a file.
- Fixed an issue where the animation would enter the battle state when using items outside of battle.
- Fixed a bug where some clothing models would go the wrong way when switching scenes.
- Fixed a bug where the rewards for town quests were calculated incorrectly.
- Fixed some bugs related to randomized quests.
- Fixed a bug where players could receive a bug that allowed them to escort caravans and villagers to towns that were temporarily unreachable.

[h3]Quest Related:[/h3]
Bloody Case:

- Fix a bug that could cause the mission to get stuck.
- Fixed an issue where quest mark remained after quest completion.


The missing golds:

- Fix bug that would cause the player to get stuck on the black screen.
- Fix issue where there were items on the body that could be given to the earth elf, but there was no corresponding option in the dialog with the earth elf.


Abandoned mine:

- Fixed an issue where quest mark remained after quest completion.
- Fixed a bug where the corresponding item was not removed from the player's backpack after submitting the quest item.


DevilofGhostLotu:

- Fixed an issue where the hidden incense bag could be seen even if the Insight skill does not meet the requirement.
- Fixed an issue where the quest stage updates abnormally when players turning quest items.
- Fixed an issue that affected the options and decisions in the dialog with McMullen.
- Fixed an issue where the order of the options to help Aoi was incorrect.
- Fixed an issue where the quest failed if player stole the Cloud Dragon Armor after choosing to help Aoi, but could still continue the quest when you came to the big Market.
- Fixed an issue where Lin did not remove temporary followers when stealing out the Cloud Dragon Armor.
- Fixed an issue where Avicenna's performance was abnormal when choosing to help Marron.
- Fixed an issue where Maron's guards were still following the player after the battle when choosing to help Maron.
- Fixed an issue where going to Aoi at the Ronin's Camp first and then going to Lin at Peford Village would result in a misplaced quest stage.
- Fixed the issue where it was possible to repeatedly show Aoi the Dirty Incense Bag or Black Dye.
- Fixed the issue where there is no quest marker in certain stage of the quest.
- Fixed the issue where the mouse kept showing disabled for the final duel.
- Fixed the issue that after finding the real culprit, the dialog with the normal ronin NPC shows Aoi's dialog.
- Fixed a bug where after Rin or Masato wins a duel, the victor may die due to bleeding damage.
- Fixed a bug where the game would fail after the protagonist and Masato died in a duel.
- Fixed the bug that after choosing to help Aoi, talking to her again would still give the option to help her attack Maron's mansion.
- Fixed the bug that after helping Aoi successfully capture Maron's mansion, there is a chance that Maron will continue to attack the player when he is revived.
- Turned off the option to advance some of Avicenna's mission stages if the player has already progressed to the mission stage.
- The Forbidden Love quest can now be followed up even if you help Aoi attack Maron's mansion.
- Improved some performance behavior of NPCs after battles.


Dangerous Trial (Dangerous Trial):

- Fixed the issue where weapons were not given as rewards at the end of the quest.

Ghost of the Cliffside:

- Fix issue where taking the Odell branch caused the quest stage to update repeatedly.
- Add quest markers to the Stirrup Town Tavern.

Who is the Undercover:
- Modified the mission step structure so that the player can now pick the lock and get the evidence at the beginning, and the step of finding evidence can be skipped directly after identifying the addict.
- Fixed an issue where there were no mission markers during certain quest stage.


WardenForest Dungeon:

- Fixed a bug where the power check requirement for the Organ Stone Gate did not match the display.
- Fixed bug where Constructs would fight Ancient Elf Ghosts.
- Fixed bug where players could not go back to the present timestep after defeating the Time Mage boss.
- Fix a bug where the Organ Door will not descend.
- Fix bug where avatars are displayed when talking to the Time Mage.


[h3]
Scenario related:
[/h3]
- The world map scenery has been heavily spruced up and improved in detail.
- More paths have been added to the Warden Forest world map area, enhancing internal accessibility.
- Environment modification and beautification of Wolford village.
- Replaced a chest in the abandoned farm ruins that didn't match the environment.
- Reworked the environments of several cave scenes.

[h2]Optimizations:[/h2]
- In encounters, enemies will continue to try to search for and attack the player if they don't find them.
- Enriched the animations of some town NPCs.
- Added animation of refugees spawning in the Warden Forest after completing the "Fate of the Refugees" quest.
- Improved some skill effects.
- Modified the standby animation of longhandled weapons and fixed some bugs related to longhandled weapons.

[h2]Balance:[/h2]
- Reduced the life regen and stamina regen penalties for characters in hunger and fatigue states.
- Modified some numerical value of weapons.