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Age of Reforging: The Freelands News

Age of Reforging V 1.52 Regular Update Patch

Age of Reforging V 1.52 Regular Update Patch:


[h3]We apologize for the poor experience with the 1.5 Major update patch! We have been doing our best to fix and improve it. In the coming days, we will release a new update patch every week to provide you a better experience.[/h3]

[h2]Bug fixes:[/h2]
[h3]System:[/h3]
  • Fixed the issue where the mission/Quest target on the world map may be lost.
  • Fixed the issue where the mission/Quest icon is not deleted after the Random Mission - escorting caravan mission is over.
  • Fixed the problem where some arenas refuse to let players participate.
  • Fixed the problem where squad members are lost during automatic saving before participating in Arena competitions.
  • Fixed the problem where the character's HP, stamina and MP will be immediately restored to full when loadinging the save file.
  • Fixed the problem where the dialogue for arresting a guard is triggered, but the battle does not start after arrest.
  • Fixed the problem where the original point allocation scheme is still applied to the mercenaries who have joined the player.
  • Fixed the problem where the slots for allocating food in the campsite interface were displayed incorrectly.
  • Fixed the problem where exchanging the food allocated in the campsite interface with the food in the package would cause the quantity of food in the package to be lost.
  • Fixed the problem where the character would rotate incorrectly when sitting down during campsite.
  • Fixed the problem where the location identification UI on the world map would not disappear in encounter battle scenes.
  • Fixed the problem where the monster would sometimes enter the “rest” animation after death.
  • Fixed a UI error in the town menu on the world map.
  • Fixed the squad formation not taking effect immediately after loading a save.
  • Fixed an issue where a new item would be displayed when dragging an item in a package.
  • Fixed an issue where the appearance of some NPC characters was regenerated.
  • Fixed the caravan bodyguard not having any skills.
  • Fixed the problem of being stuck during loading save because of carriage travel.
  • Fixed the problem of night creatures not disappearing during the day.
  • Fixed a problem that could cause the character to get stuck/not attacking in place.
  • Fixed the problem that after using the rebirth potion, not confirming to add points and switching characters will cause the character's attribute points to increase.


[h3]Quests:[/h3]
  • Fate of the Refugees: Fixed an issue that would cause the steps of the Tulio route quest to be incorrect.
  • Hunting Season: Fixed an issue where killing the griffin before starting the quest would prevent the quest from being completed.
  • Journey to the Roots:
    Fixed an issue where the quest would enter an error state.
  • Herb Trouble: Fixed the issue where the player could not talk to the apprentice after obtaining the wild azalea; fixed the issue where the wild azalea and leaf azalea would move when the player collided with them; fixed the issue where the wild azalea might disappear from the scene and could not be found.
  • Evil with Evil: Fixed the issue where asking Ferris about werewolves and accepting the commission to find the Magnolia Jade might cause a task step error when talking to Ferris again.
  • Mad Dream: Fixed an issue where the puzzle stone pillar cannot be interacted with.


[h3]Scenes:[/h3]
  • Fixed an issue where the character may fall into the ground after entering the Narrow Forest Castle.
  • Fixed an issue where the door in the basement of the Brea Galord house sometimes gets stuck on the player.
  • Fixed some issues with encounter maps.
  • Fixed some issues with treasure chests and monsters not spawning in some dungeons.
  • Fixed some issues with incorrect NPC camps in villages.


[h3]Others:[/h3]
  • Fixed some issues with NPC performance animations.

[h2]Improvements:[/h2]
[h3]System:[/h3]
  • Modified the configuration of all treasure chests to make the rarity distribution of items more reasonable, and solved the problem of some treasure chests not refreshing items.
  • When on the world map, the character's health bar (HP Bar) is no longer displayed, but a name is displayed instead.
  • Improved the skill effects of the Banshee.
  • Added the Ragdoll effect to some animals and monsters.
  • Improved the ground vegetation and sea water effects in Hanke Village.
  • Changed the names and icons of some herbs to make them more reasonable.
  • Reduced the collision volume of characters outside of combat to avoid the problem of characters getting stuck with each other.
  • Added skill books of basic combat schools to some treasure chests.
  • The carriage for travelling on the big map is now the player's ally.
  • Added rewards for some side quests with fewer rewards.
  • In response to the feedback from community, we have halved the speed of the day and night cycle on the world map to provide players with a smoother adventure experience.


[h3]Scenes:[/h3]
  • Reduced the number of light sources in the White Steed Order Fortress to improve frame rate.


[h3]Other:[/h3]
  • Added some encyclopedic illustrations and descriptions for some NPCs.

Age of Reforging: The Freelands v 1.51 Online Hotfix

Age of Reforging: The Freelands v 1.51 Online Hotfix

[h2]
Improvements:
[/h2]
  • Added rewards for some side quests with fewer rewards.


[h2]Fixes:[/h2]
  • Fixed the issue where the player's books in learning can be dragged and dropped.
  • Fixed a display error in the fog of war.
  • Fixed the problem that the crafting recipe does not display after loading the file.
  • Fixed the problem that the crafting system cannot be completed when used in the town interface on the world map.
  • Fixed the problem that dragging items in the backpack will pop up a prompt for newly acquired items.
  • Fixed the problem that the appearance of bandits on the world map is sometimes incorrect and they do not have equipment models.
  • Fixed the problem that the player does not switch to the correct world region when riding in a carriage.
  • Fixed some UI display problems in the camping interface.

Age of Reforging: The Freelands v 1.5 Major Update

Age of Reforging: The Freelands v 1.5 Major Update:


Huge Major Update is coming up during Christmas week!

Dear Reforgers:
Hello everyone, first of all, we would like to apologize to the players who have been following and waiting for us. Whenever we see messages in the community asking about the progress of the update, we feel very complicated. Due to various objective factors, we were unable to advance development as planned and had to extend the version update time, which let down everyone's expectations. However, it is your support and understanding that has allowed us to always improve the quality of the game.
After this period of polishing, we finally have some progress to share. We have listened to the suggestions of every player and rethought the core experience of the game. We have finally made a difficult but correct decision: to innovate the game content and create a brand new version that will overturn the past by focusing on the gameplay and experience.
In the upcoming version, we have not only comprehensively improved the game performance and optimized the frame rate, but more importantly, we have deeply optimized and expanded the core gameplay. Although this requires more time to ensure the stability and fluency of the game, we always remember our original goal and promise: to do our best to make Age of Reckoning/AoR a complete, rich and interesting game.
We know that no words can make up for the wait. We hope to repay everyone with sincerity: first, a special discount during the Steam Winter Sale, where the game will be 25% off for ; more importantly, we believe that the new version, which we have poured our hearts into, will surely bring you an unprecedented gaming experience.
We will gradually reveal the specific update content and release it online in the next few days! This may not be the perfect version yet. Due to the complexity and freedom of the game, which far exceeded our imagination, we need some time to further polish the game after this version is launched. We hope that all players can give us some more time and patience.
Although it is difficult, we have never given up. Thank you all for your continued relationship and support!

Age of Reforging Next coming Major Update Trailer

To the beloved reforgers:
Hello everyone, first of all, thank you for your interest and support. We apologize for not updating the game and community announcements for a while, but we've heard from many of you who are eager to play and learn about the game's new content, and we understand your excitement and anticipation. However, we are sorry to inform you that the next big update planned for AoR (Age of Reforging) has been postponed. This does not mean that our development progress has been seriously lagging or has been significantly hindered. On the contrary, we've been working at full capacity for some time now, producing a great deal of new content. We've also made a number of breakthroughs on the technical side.

We've upgraded the game engine and improved or even remastered many of the technical components. These upgrades have been very successful overall, and the game's performance and graphics are now significantly improved. Our development efficiency has also increased with the engine upgrades. However, with such a huge upgrade came short-term instability in the game. With some of the technical upgrades not yet complete, we're hesitant to release the next big update.
We want to make sure that the experience you get is as seamless and smooth as possible. Our goal and commitment remains the same: to do our best to make Reckoning/AoR a complete, rich, and fun game. We'll be announcing the next big update later.

Allow us to present you with the results of what we've been working on for a while (most of them will be the content of the next big update):

Gameplay Improvements:


1) We have used new technology to create dynamic physics effects for all hair and equipment in the game. Movable fabrics will now look more smooth, natural and vivid.




2) we re-implemented the game's highlighting system using a new technique, and the highlight strokes of all interactive objects now look much cleaner and simpler.



3) we reworked the blood splatter effect in the game, and we're happy with the new effect, we think it's much more aesthetically pleasing and natural.



4) with a technical improvement for Terrain, the frame rate of many scenes has been significantly improved.

5) Optimized character loading logic. Improved the loading speed of NPC characters when entering a scene. You should no longer see characters that are completely naked when they are first spawned (unless they were designed that way).
6) We have optimized the loading logic for encounters on the world map. It now takes significantly less time to go back and forth between the world map and the encounter scenario.


New Content:


1) we have added 3 properties/player house available for players to purchase in Briar, Stirrup Town and Green Town. Once purchased, players will have unrestricted access to the tavern and warehouse features in their own homes.



2) we've added the ability to travel by wagon to all towns on the world map. Now you can travel quickly between neighboring towns by wagon. But be careful, this still won't be a foolproof journey, so be prepared for the risk of being robbed by bandits and attacked by monsters. Protect your wagon and driver, or you'll be back to traveling on foot.



3) some of the inaccessible megacities on the world map we gave (Golden Harbor, Lone Star City, and Saltwood City...) have each made a tavern, and players can now enter these tavern scenes to rest their feet in this temporary haven and feel the warmth of the locals.
4, we are nearing the completion of two new world regions. These two regions are in the south of the world map, and they are the Deadwind Desert and Starfall Canyon. Each of these areas has a major field map that provides 5-10 hours of gameplay, with plenty of side quests, powerful enemies and bosses, and interesting dungeons. In addition, the Deadwind Desert region has many new locations to explore: a large town, Saltwood, a village, two gladiator arenas, a bandit camp, and several dungeons.





There are also more developments in AoR, but we haven't figured out when we can announce them yet. Anyway, we hope you can continue to be patient for a while, we may be missing communication to the community, but have been putting our heads down and pushing forward with the development of the game. Please give us some more time and confidence.


Previous game - Blackthorn Arena is now reforging! :

We are attempting to work on Blackthorn arena: Reforged ! which you can think of as a remake of the original Blackthorn arena that is much more than a so-called big “mega-update”. We expect to apply the new technologies and systems used in AoR, huge improvements to the underlying code, and visual enhancements to Blackthorn arena: Reforged. As opposed to the original version of Blackthorn arena, you will see a completely new version with models, animations, and special effects all redone, and vastly improved mechanics, balance, and equipment systems. And there's no doubt that this huge update will be free! Players who have already purchased the original version of Blackthorn Gladiator will also upgrade Blackthorn arena: Reforged for free.

https://store.steampowered.com/app/1194930

Finally, thank you for your continued support, we will announce the release of each of the above updates as soon as possible, and we wish you a great weekend!