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Age of Reforging:The Freelands News

Development Log and Content Preview (Page 2)

Dear Reforgers:

Greetings! Since the last development log was released, we have received a lot of encouragement and suggestions from players. Here, we would like to once again thank all the players for support for the studio and for patience! This time, the content preview will bring two large wild scenes that will be added to the official 1.0 version of the game: Velasis Island and Cridhe Highlands! You are welcome to leave a message below to ask any questions, give feedback, or share your thoughts. We are very grateful for community's support and understanding!

P.S: To prevent excessive spoilers and ensure the gaming experience of all players in the 1.0 version, the following content is only a rough preview of the scene.

Development Log Page 2: New scenes!


[h3]Velasis Island:[/h3]

Velasis Island! Players will experience an island-type game environment, with enemies that also have the characteristics of islands/tropical rainforests. The richness of the island to explore is also quite amazing. There are not only small caves, but also intricate routes like a maze. At the same time, players may also uncover hidden ancient ruins! Find the treasures left behind by ancestors!


Overlook perspective:




[h3]Cridhe Highlands[/h3]

Cridhe Highlands is a mysterious Highlands surrounded by impassable mountains. Although the scenery is beautiful, it is shrouded in an air of foreboding and evil. The indigenous people here don't seem to welcome you very much. Can you uncover the secrets of this place? (To prevent too many spoilers, this place will remain mysterious.)



The forest seems to be hiding something strange:




Of course, there are many other scenes that I won't go into here, and to prevent revealing too much information, in the next page of the developer's log, we will bring some major changes to the game's core mechanics! Our core goal is to develop Age of Reforging more towards the direction of freedom and the sandbox(like Kenshi, Wartales, Stone Sherds), allowing players to adventure in their ways in the vast Freelands! In order to achieve the ultimate sandbox experience, the next few logs will introduce/focus on a brand new attribute growth system and NPC hero system! Stay tuned.

Development Log and Content Preview (Page 1)

Dear players,

Greetings! We are the development team behind Age of Reforging and Blackthorns Arena. First and foremost, we sincerely thank you for your continued support of our games! We appreciate your support feedback.

After a few months of quiet development, the development of Age of Reforing is finally nearing its completion. The official version of the game will be launching at the end of next month! During this time, we’ve accumulated a large amount of updates and, through extensive polishing and testing, have worked hard to bring a fresh and smooth gameplay experience for the official release.

From now until the official release, We will provide you with a developer's log and content preview once every weekend. Each preview will reveal unprecedented new content! We also welcome players to leave comments, questions, or feedback below the community. We truly appreciate your support and understanding.

Developer’s Log : Brand New UI Overhaul


We’ve made significant adjustments to the overall UI style. The original red tone has been replaced with a blue tone that better fits the RPG and sandbox game atmosphere, aligning with the magical and fantastical art style. Additionally, we’ve replaced some UI elements that didn’t match the overall style, enhancing the visual consistency and user experience.

[h3]Overall UI in the World Map Travel: [/h3]



[h3]Overall UI during Combat: [/h3]

We’ve updated the character avatar frame UI, and the health bars during combat have also been adjusted to better fit the new theme. The character avatar now has a new capture method, which hasn’t been shown in this preview but will be revealed in a future one!



[h3]UI during City/Town Rest: [/h3]

Now, each different city will show a photo of the city, and we’ve also added a resting wheel!



[h3]Quest Panel and Loot UI: [/h3]



In the next developer’s log, we will present a preview of a brand-new region and lots of new content! Stay tuned!

February 12 Online hotfix patch

February 12 Online hotfix patch


[h2]Bug Fixes:[/h2]
1. Fixed a stuck ladder in Warden Forest Treehouse.
2. Fixed an issue where enemies would not drop equipment as loot

Age of Reforging v 1.63 Regular Update Patch

Age of Reforging v 1.63 Regular Update Patch


[h2]What's new:[/h2]
  • Added recipes for health potion, morale potion, and experience potion in the Alchemy Store.
  • Added a new dungeon in the Weststone area.


[h2]Improvements:[/h2]
  • Martina's set effect has been modified to include a cape, which is closer to the original illustration.
  • The markets in Golden Harbor, Silver City and Lone Star City have been improved.
  • On the world map, players can now click on neutral NPCs in combat to join their battle.
  • Characters will now recover 0.5 health every hour, but will lose 1 health every hour when extremely hungry or tired.

[h2]Bug fixes:[/h2]
[h3]System:[/h3]
  • Fixed an issue where the player character would not respawn properly after defeat.
  • Fixed an issue where the puzzle at one of the altars in the Warden Forest could not be solved correctly.
  • Fixed an issue related to multiple quest triggers.
  • Fixed an issue where the spawn position was incorrect when returning to the world map from a newly added dungeon.
  • Fixed an issue that could cause stuck while resting.
  • Fixed an issue that may occur when taking a picture of an NPC's avatar.
  • Fixed an issue on the world map where the player joining an encounter to help the bandits would cause the bandits not to attack the enemy.

[h3]Quests:[/h3]

Secret Temple:
  • Fixed an issue where the four guardians of the temple would repeatedly drop equipment after being defeated.
  • Fixed an issue where the four guardians of the temple would repeat their performance after being defeated.


A Lost Sould:
  • Fixed an issue where the runes displayed after loading a save file would disappear again after completing the rune trial.
  • Fixed the issue where the runes did not appear after completing the rune trial of the Altar of the Stars.
  • Fixed the issue where the ghost Jerome could not disappear after being killed by direct attack.


A Elixir But A Poison:
  • Fixed the issue where the quest phase was not updated after the player used a non-main character squad member to obtain the quest item.
  • Fixed an issue where the quest phase was not updated in a specific situation.


Orc Master Arena: Fair Trade:

Age of Reforging v 1.61 Online Hotfix Patch

Age of Reforging v 1.61 Online Hotfix Patch


[h2]Bug Fixes:[/h2]
  • Fixed some localization issues
  • Fixed hunger and fatigue alerts being too frequent.
  • Fixed bug with incorrect health calculation.
  • Fixed an issue with player squad members taking avatars.
  • Fixed a bug where healing could be stuck on a black screen.
  • Fixed a bug where caravans would repeatedly become more numerous on the world map.