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Age of Reforging:The Freelands News

Age of Reforging: The Freelands v 1.03a Update Patch

Age of Reforging: The Freelands v 1.03a Update Patch


[h2]Optimization and Improvements:[/h2]
  • The Wildmage Association, Izziel Temple, and the Northerner Arena can now visit their gladiatorial games.
  • Added maps for all village scenes.
  • The Skill Book Merchant of the Stirrup Town Mercenary Guild is now renamed "Skill Book Seller" and always sells skill books for the 8 basic combat styles.
  • Added traits to Takam that match his character settings.
  • Modified the function of the Blood Effect option. Now you can control the "blood splatter" effect in the game. Players can temporarily use this switch to avoid the lag caused by the "blood splatter" effect. The deeper cause of the lag is under investigation.
  • Added an option to keep the original art style portrait of teammates. If it is not enabled, the character will now become a photo portrait after joining the player's team.
  • Adjusted the brightness of some teammates' portraits.
  • Optimized multiple UI windows.




[h2]BUG fixes:[/h2]
  • Fixed the map problem of Sliver Run City.
  • Fixed the problem that the caravan position held by the caravan member was cancelled after adding it to the team. At the same time, the right-click unassignment function was added to the caravan position.
  • Fixed the error in the Filthy blood that the player may trigger the quest plot in the castle before starting the quest.
  • Fixed an issue where low-level Dark Knight had no magic abilities (does not work on Dark Knight that have already been generated).
  • Fixed a number of localization misalignments in Japanese.
  • Fixed some issues with incomplete character names on the UI.
  • Fixed a bug with the climbing animation ending, and sped up the climbing animation.
  • Reworked the window pause mechanism in the game, and fixed an issue where the game did not pause properly when a window was opened that should have been paused.
  • Fixed the issue where some skills and talents had residual effects after resetting.
  • Fixed the issue where the mechanism did not work when a transportable object was placed on the mechanism pedal.


Age of Reforging: The Freelands v 1.02e Hotfix Patch

Age of Reforging: The Freelands v 1.02e Hotfix Patch


[h2]Bug fixes:[/h2]
  • Fixed an issue where gladiators that players met and defeated in the arena would become hostile when encountered in other scenes.
  • Fixed an issue where cargo generated by transport tasks fell below the terrain (physics effects were turned off when generated).


[h2]Optimization and improvements:[/h2]
  • Players can now recall any summoned creature in the entire team through the right-click menu.

Age of Reforging v1.02d Online Hotfix Patch

Age of Reforging v1.02d Online Hotfix Patch

[h2]BUG Fixes: [/h2]
  • Fixed the UI display error of the village defense mission and reduced the interval between enemy waves.
  • Fixed the problem that after completing the clearing outpost mission, executing the enemies in the dungeon will cause repeated prompts for mission completion.
  • Fixed the problem that the villagers on the world map have no weapons.
  • Fixed the problem that the traps are not refreshed correctly after the dungeon is refreshed.
  • Fixed the problem that the Ronin Arena, Orc Master Arena, Northerner Arena, and Izzil Temple Arena do not refresh the
game.
The archive that has completed the "Filthy Blood" mission, but did not unlock the ownership of Curtis Castle due to a bug, now the ownership of Curtis Castle will be automatically unlocked after loading the archive.

[h3]Quest fixes: [/h3]
Greentown: TheOneAmongUs: Fixed an issue where after defeating Finnegan, who had transformed into a werewolf, the player would still be in a dead state after transforming back, causing abnormal performances.

Northerner Arena: Conflict at the River's End: Fixed an issue where after the arena competition ended, the player failed to convince the arena to agree to the Chamber of Commerce's request at Leif place. Conflict at the River's End: Fixed an issue where the performance at the start of the competition with Ilva was abnormal.

Stirrup Town: Bloody Case: Fixed an issue where an incorrect quest logo was displayed. Herbs Problem: Fixed an issue where after the player saved the witch's apprentice at the abandoned farm, they did not ask for the reason, resulting in no relevant options after completing the quest. Herbs Problem: Fixed the issue where the player did not advance the Herbs Problem quest-related options after advancing the Evil with Evil quest at the witch.

Abandoned Farm: Evil with Evil: Fixed the issue where the player's actions were abnormal when calling the werewolf again after accepting the quest.

[h2]Optimization and Improvement: [/h2]
  • The durability of NPC adventurers' equipment will be automatically restored.
  • Now all quest-related map markers will be deleted when the quest is completed or failed.

Freelands Archives: Reforgers Experience Survey for Version 1.0

Freelands Archives: Reforgers Experience Survey for Version 1.0


Welcome to the Freelands! To gain a deeper understanding of your experiences and thoughts regarding the official version 1.0, we have prepared a survey. Whether you are a veteran player of Age of Reforging: The Freelands or a newcomer interested in this game, we warmly invite you to take a moment to fill it out. Your participation will be immensely helpful to us! Thank you for your support and involvement!

[h3]Survey link: [/h3]
[h3]Reforgers Experience Survey: Age of Reforging: The Freelands (v1.0)[/h3]

[h3]Survey QR Code: [/h3]



MANY THANKS!

Developer's Plan for June & 1.02C Hotfix

Dear Reforgers,

First and foremost, we would like to extend our deepest apologies to the players who have consistently supported and cherished our game. The pressures of development necessitated an earlier-than-ideal launch, and we fully acknowledge the numerous issues you encountered, which detracted from your gaming experience. For this, we are truly sorry.

Despite the game’s shortcomings, we have been profoundly moved by the dedication of the Reforger community. Your unwavering commitment to the world of Freeland—coupled with your invaluable feedback, encouragement, and patience—has been an immense source of motivation for our team. We owe a special debt of gratitude to each of you. Your voices guide our progress, and your trust fuels our determination to improve.

We are pleased to share that after three weeks of relentless effort and intensive updates, the game has reached a stable state, with the majority of critical bugs now resolved. While challenges remain, we are confident in delivering a significantly smoother and more enjoyable experience moving forward.

Looking ahead, our focus this month will remain on addressing residual issues to further enhance stability. Beginning next month, we will shift our attention to optimizing gameplay and developing new content, aiming to expand Freeland with fresh experiences and untapped possibilities.

Thank you for your enduring passion for Age of Reforging: The Freelands. We eagerly anticipate our continued collaboration, listening to your insights, and working hand in hand to shape a brighter future for Freeland together.



[h3] v1.0 has been out for 24 days, receiving 18 hotfixes, fixing 240+ bugs, implementing 60+ optimizations, and adding nearly 10 new content updates.[/h3]

With gratitude,
[Personae Games]



Age of Reforging v 1.02C Online Hotfixes


[h2]Bug Fixes:[/h2]
  • Fixed an issue where players could scoop up stunned enemies during the encounter map, causing world map animation errors.
  • Fixed an issue where some stores' inventories would not refresh after time had passed on the world map (including the merchants in the Ronin Camp and the skill tree merchants in the Stirrup Town Mercenary Guild).
  • Fixed a rare issue that prevented saves from loading.


[h2]Optimization Improvements:[/h2]
  • Player party members are now allowed to autocast spells when attacking practice dummies.
  • Triggers no longer automatically turn off after being modified (previously this was done to prevent triggers from being edited in combat and causing incorrect effects).