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Age of Reforging: The Freelands v 1.01c Update Patch

Age of Reforging: The Freelands v 1.01c Update Patch


[h2]Optimization and Improvements:[/h2]
  • Models of resources that are not noticed by the player are no longer visible on the World map.
  • Choosing to kill Vol after revealing the crime will no longer make the entire Brea hostile.
  • Caravan members will now be more proactive in dealing with enemies when ambushed.
  • Caravan members will no longer die immediately when defeated in an ambush, but will still die if their health is too low or they have too many injuries.
  • When auto-battle is enabled, the player's party will be more proactive in attacking the enemy.
  • Delivery quests can now send items directly to NPCs without introductions.
  • In-game, the ESC key can now close the options window.
  • Locked containers and doors now display the difficulty of picking the lock, and the character's success rate when picking the lock is displayed.


[h2]
Bug Fixes:
[/h2]
  • Fixed an issue where enemies would not spawn correctly during an encounter, causing the encounter to not end.
  • Fixed an issue where teammates would occasionally not spawn when ambushed while camping.
  • Fixed an issue where collectible resources would refresh repeatedly.
  • Fixed an issue where unique legendary equipment could be exchanged repeatedly in the Temple of Gurtos.
  • Fixed an issue where some monsters could not perform ranged attacks.
  • Fixed an issue where the skill required to make Herbal Essence was incorrectly displayed as "Forging".
  • Fixed an issue where the player could duplicate loot when trying to leave and cancel after clearing a dungeon.
  • Fixed an issue where the player could rarely attack a skeleton after it crawled out of the ground.
  • Fixed an issue where repeatedly equipping the Lute would duplicate skills in the hotbar.
  • Fixed an issue where trying to replace a currently equipped weapon with a weapon that had run out of durability would cause the equipped weapon to be incorrectly duplicated.
  • Fixed an issue where player-recruited bandits and hostile NPCs would retain hostile dialogue after joining the player.
  • Fixed an issue where the player's main character would always try to follow a teammate.
  • Fixed an issue where NPC leader equipment was incorrectly generated on the world map.
  • Now, when a main quest is completed, all quest-related markers will be forcibly removed to avoid residuals.

[h3]
Quest related:
[/h3]
  • Fixed an issue where the Dusted Gorgon Tears were not deleted after being handed over to the Collector, causing them to be constantly appraised.
  • Relax the unlocking method of Collector and Monster Hunter related achievements. As long as the corresponding equipment is identified or crafted, the achievement will be unlocked.
  • The Trapped Soul: Fixed the issue where the player could repeatedly select the option to complete the quest from the Necromancer.


Age of Reforging: Freelands 1.01b Online hotfix

Age of Reforging: Freelands 1.01b Online hotfix:

[h3]Bug Fixes:[/h3]
  • Fixed an issue where the exit from the prologue cave to Brea Forest could not be interacted with directly.
  • Fixed an issue where the Green Leaf Guild quest could not be accessed from the sewer in Golden Harbor.
  • Fixed an issue where the delivery target was lost in the delivery quest, causing an error when loading the save file.
  • Fixed an issue where the crafting window did not correctly display the time required for crafting.
  • Fixed an issue where NPC enemies were not removed from the world map after players won a skirmish and left the map from the edge.
  • Fixed an issue where weapon damage could stack infinitely when players equipped ranged weapons and quivers.
  • Fixed an issue where using consumables from a teammate's backpack would overwrite items in the player's own backpack.
  • Fixed an issue where loading a save file would cause the player to become stuck and unable to leave the secret treasure vault in Alyanas's temple in Starfall Canyon.
Green Town:
Journey to the Roots: Fixed an issue where the performance would become abnormal after handing the materials to Rona.
Journey to the Roots: Fixed an issue where Avery's reward would not disappear after choosing to fight Rona.

Northerners' Arena:

Conflict at the River's End: Fixed an issue where the quest could not be completed at the Guildmaster after finishing Asbin's gladiatorial match.

Age of Reforging: The Freelands v 1.01a Update Patch

Age of Reforging: The Freelands v 1.01a Update Patch


Dear Reforgers,

We wish you a happy May!

First of all, we would like to express our sincere gratitude for your support and tolerance towards Age of Refoging: The Freelands. As an independent game studio, we are well aware of the many issues that existed when the official version was launched, including unresolved bugs and imbalance, which have caused you inconvenience in your gaming experience. We sincerely apologize for this.

AOR is a massive, complex sandbox CRPG that has been the result of seven years of hard work and dreams. We should have, and truly wanted to, spend more time polishing it, but due to financial constraints, the studio is on the brink of collapse, and we had no choice but to launch the game in its current state. Currently, we are fully committed to optimization efforts and aim to gradually improve the game's quality through future updates. Your feedback is crucial to us. Whether through the Steam discussion forum's bug report thread or community channels such as Discord, we will carefully collect and evaluate every suggestion. Though we are unable to respond to each one individually due to limited resources, your feedback is of the utmost importance to us.

Over the past week, we have released multiple patches containing fixes and optimizations. If possible, we kindly ask you to leave us a positive review on Steam. This is of utmost importance to us—positive reviews can help more players discover the game and provide us with some income support, which is the only way for our team to survive and continue optimizing the game. Every positive review you give us is helping us stay alive and allowing “Age of Reforging” to go further. Thank you for your understanding and support! We are fully aware that despite some remaining bugs and imperfections after this update, we hope that version 1.01 will be a stable version that allows everyone to enjoy the game. We will continue to update and refine Age of Reforging in the future.

Finally, thank you again for your understanding and support. The road to indie gaming is not easy, and it is your support that allows us to hold on to our dreams and original intentions. Freelands: The Age of Reforging is a sandbox CRPG game that we have created together with you. It is our dream, and we hope it can be your world. Together to make it even better!

P.S.: If you encounter an issue where the character does not appear when starting the game from the main menu, please first try verifying the game's integrity via Steam. Based on our investigations, most issues related to loading or being unable to start the game are caused by damaged game files during updates. To verify integrity, locate “Age of Reofring” in your Steam library, right-click on the game, select “Properties,” then scroll down to “Install Game Files” and choose “Verify Integrity of Game Files.”


Update Notes:


[h2]New Content[/h2]
  • Added three new herbal essences that can be extracted without alchemy skill and used to increase your initial alchemy skill.
  • There is now a chance to obtain specific legendary weapons from the final treasure chests in high-difficulty dungeons.
  • Added a cinematic sequence when players claim ownership of Castle Curtis ; all town NPCs will now declare their loyalty to the player as their lord.
  • NPC heroes will now spontaneously form adventure parties and explore the world map.


[h2]Improvements[/h2]
  • The attributes and potential of target characters are now visible in the hire and captive windows.
  • The enemy type configuration for mercenary random quests has been improved, resulting in more diverse and reasonable enemy types.
  • Additional wood resource has been added to the world map for collection.
  • Added more fish that can be picked up on the beach of Velasis Island to prevent food shortages on the island.
  • Overall improved the attributes of arena champions to better align their levels with the current level system.
  • Players can now heal any caravan member by opening the medical interface at the caravan camp.
  • Players can now repair any caravan member's equipment by opening the repair interface at a caravan camp.
  • Followers and summoned creatures will no longer charge proactively in encounters.
  • Caravan support choices made during encounters will now be recorded.
  • The bard's lute can now be used for normal attacks!
  • Added a dialogue option to repair equipment for all town blacksmiths.
  • Added a window for stacking items internally in the warehouse and backpack windows.
  • Added maps for many dungeon scenes.


[h2]BUG FIXES:[/h2]
[h3]General[/h3]
  • Fixed an issue where arrow recipes could not be permanently learned.
  • Fixed a critical issue that prevented players from returning to the world map.
  • Added a close button to the map interface and fixed an issue where the “No Map” prompt was obstructed.
  • Fixed a bug where the passive effect of the Summon Lightning Staff was not activating.
  • Fixed an issue where Chain Lightning consumed stamina instead of magic.
  • Fixed an issue where multiple world map scenes were inaccessible.
  • Optimized character movement navigation in the ancient treasure vault on Velasis Island.
  • Fixed an issue where merchants and villagers were getting stuck near Hanke Village.
  • Fixed an issue where multiple achievements could not be unlocked.
  • Fixed an issue where closing the crafting window during the crafting process would cause the crafting function to freeze.
  • Fixed an issue where certain boss characters did not drop weapons.


[h3]Quests:[/h3]
Velasis Island: Ancient Treasury: Fixed a bug where the water leading to the inner treasure vault would rise to its original position after decryption was completed and the game was loaded. Ancient Treasury: Fixed a bug where the external bridge and the water storage area in front of the hidden room inside would return to their original positions after decryption was completed.

Stirrup Town: A Missing Slave: Fixed a bug where the quest would fail after killing the slave trader in the normal flow.

Miasma Swamp: Ancient Treasures: Fixed a problem where the conversation with the elf priest would freeze. Ancient Treasures: Fixed an issue where, if you did not accept the quest from Edwine and destroyed the Soul Crystal prematurely, the dialogue option to leave would not appear when speaking to Edwine. A Doctor's Conscience: Fixed a problem where there was a chance that the quest item would not drop after killing the Toad Lord.

Castle Thinwood: Swineherd' Problem: Fixed a problem where the quest would not update after the pigs entered the pigsty. The Successor of Castle Thinwood: Fixed a problem where Elia would be deleted after joining the party.

Green Town: Seeking Roots: Fixed an issue where the quest item was not in Rona's cabinet.

Starfall Canyon Secret Temple: Fixed an issue where the door would close again after loading a save file when the door to the room where the coin of fate was placed was opened.
Brea Forest:
Believer: Fixed an issue where believers who were bitten to death did not revive and the quest failed. An Adventure: Fixed an issue where using ranged attacks to forcefully kill units within the trigger range of a plot event would still trigger the normal plot sequence even after the units were dead.

Desolate fort Arena: Disappeared young villagers: Fixed an issue where the quest stage did not update after killing the gladiator Cartus on the world map.

Big Market: Marlon's problem: Fixed an issue where the dialogue avatar was displayed incorrectly after triggering related storyline battles.

Northerner Arena: ConflictAt The River's End: Fixed an issue where the quest could not be submitted to Lorenzo after completing stage three of the quest. Fixed an issue where the rune stone was not obtained after completing the quest.

Warden Forest: A Lost Sould: Fixed an issue where the quest was not marked as completed after completing it.

[h2]Balancing Adjustments:[/h2]
  • Increased the loot drop rate for all monsters and animals.
  • Balanced some equipment with unreasonable stats.
  • Increased the number of lockpicks that can be crafted from one iron ingot from 3 to 5.
  • Reduced the weight of arrows and crossbow bolts from 0.1 to 0.05.
  • Reduced the health of goblins.
  • Reduced the damage of the screech skill of harpies, vultures, and sirens.

1.00f Online Hotfix Patch

1.00f Online Hotfix Patch


[h2]Bug Fixes::[/h2]


  • Fixed an issue where the upper limit of the number of items that can be manufactured is incorrect when choosing to manufacture multiple sets of items in the crafting window.

  • Heir of Narrowfort: Fixed an issue where after giving equipment to Arya, leaving temporarily and talking again did not advance the plot-related options.

  • Fixed a crash caused by the gate of the Vanukris Temple in the Valgara Volcano, but the highlight effect has not been fixed yet.

  • Fixed an issue where enemies could not be spawned in a desert encounter map.

  • Fixed an issue where the item corruption prompt text was incorrect.

  • Fixed an issue where teammates were not displayed when the player entered the Desolate Fort, and an issue where the save could not be saved.

  • ixed an issue where the UI of the caravan's food management was not displayed correctly after loading the save.

  • Fixed the incorrect upper limit of the number of items that can be manufactured when choosing to manufacture multiple sets of items in the crafting window.

  • Heir of Narrowgrim: Fixed the issue that after giving equipment to Arya, temporarily leaving and talking again did not advance the plot-related options

  • Fixed the crash caused by the gate of the Vanukris Temple in Valgara Volcano, but the highlight effect has not been fixed for the time being.

  • Fixed the issue that enemies could not be generated in a desert encounter map.

  • Fixed the incorrect prompt text for item corruption.

  • Fixed the issue that teammates were not displayed when the player entered the Desolate Castle, and the issue that the game could not be saved.

  • Fixed the incorrect UI display of the caravan food management after loading the game.

  • Fixed a series of errors caused by completing the capture mission of the Knights of the White Horse.

  • Fixed the issue that the target enemy of a mercenary mission could not be generated correctly.

  • Fixed the issue that summons were not displayed in the arena.

  • Fixed the issue that summoning summons in the arena would cause the next gladiatorial competition to be stuck.

  • Fixed the issue that some mercenary missions to clear caves did not display mission markers on the world map.

  • Fixed the issue of ghosts not dropping items.



[h2]Optimization and Improvement:[/h2]
  • After rescuing captured civilians, they will no longer actively attack the enemy.

  • Participating in gladiatorial games will no longer change the character's quick bar settings.

Age of Reforging v1.00e Online Hotfix

Age of Reforging v1.00e Online Hotfix


[h2]Bug Fixes:[/h2]
  • Fixed an issue that caused multiple dialogue blocks.
  • Fixed an issue where characters assigned as instructors and wardens could not gain relevant skill experience.
  • Fixed an issue where the merchant would not automatically fail the escort mission after being killed.
  • Fixed an issue where the mission progress would advance incorrectly after executing NPC enemies in the village defense mission.
  • Fixed an issue where the Cridhe Highlands scene could not be accessed.
  • Fixed an issue where food could not be properly recognized of caravan's inventory.
  • Fixed an issue where completing the Druid's quest in Klein Heights resulted in obtaining two Earth Codexes instead of the Shapeshifting Codex.
  • Fixed an issue where items in the caravan warehouse could not be stacked.
  • Fixed an issue where lockpicking difficulty was incorrect after loading a save.
  • Fixed an issue where, after equipping the item for Arya, temporarily leaving and then re-interacting with her did not advance the relevant plot options.

[h2]
Optimization and improvements:
[/h2]
  • When automatically distributing food to party members while camping, food is now selected from the caravan's inventory.
  • Elves, dwarves, and gray orcs can now randomly receive names specific to their respective races.
  • Now, when the warehouse/caravan cargo interface is open, double-clicking on an item in your backpack will automatically move it to the warehouse/caravan cargo.