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Age of Reforging: The Freelands News

Age of Reforging v1.02d Online Hotfix Patch

Age of Reforging v1.02d Online Hotfix Patch

[h2]BUG Fixes: [/h2]
  • Fixed the UI display error of the village defense mission and reduced the interval between enemy waves.
  • Fixed the problem that after completing the clearing outpost mission, executing the enemies in the dungeon will cause repeated prompts for mission completion.
  • Fixed the problem that the villagers on the world map have no weapons.
  • Fixed the problem that the traps are not refreshed correctly after the dungeon is refreshed.
  • Fixed the problem that the Ronin Arena, Orc Master Arena, Northerner Arena, and Izzil Temple Arena do not refresh the
game.
The archive that has completed the "Filthy Blood" mission, but did not unlock the ownership of Curtis Castle due to a bug, now the ownership of Curtis Castle will be automatically unlocked after loading the archive.

[h3]Quest fixes: [/h3]
Greentown: TheOneAmongUs: Fixed an issue where after defeating Finnegan, who had transformed into a werewolf, the player would still be in a dead state after transforming back, causing abnormal performances.

Northerner Arena: Conflict at the River's End: Fixed an issue where after the arena competition ended, the player failed to convince the arena to agree to the Chamber of Commerce's request at Leif place. Conflict at the River's End: Fixed an issue where the performance at the start of the competition with Ilva was abnormal.

Stirrup Town: Bloody Case: Fixed an issue where an incorrect quest logo was displayed. Herbs Problem: Fixed an issue where after the player saved the witch's apprentice at the abandoned farm, they did not ask for the reason, resulting in no relevant options after completing the quest. Herbs Problem: Fixed the issue where the player did not advance the Herbs Problem quest-related options after advancing the Evil with Evil quest at the witch.

Abandoned Farm: Evil with Evil: Fixed the issue where the player's actions were abnormal when calling the werewolf again after accepting the quest.

[h2]Optimization and Improvement: [/h2]
  • The durability of NPC adventurers' equipment will be automatically restored.
  • Now all quest-related map markers will be deleted when the quest is completed or failed.

Freelands Archives: Reforgers Experience Survey for Version 1.0

Freelands Archives: Reforgers Experience Survey for Version 1.0


Welcome to the Freelands! To gain a deeper understanding of your experiences and thoughts regarding the official version 1.0, we have prepared a survey. Whether you are a veteran player of Age of Reforging: The Freelands or a newcomer interested in this game, we warmly invite you to take a moment to fill it out. Your participation will be immensely helpful to us! Thank you for your support and involvement!

[h3]Survey link: [/h3]
[h3]Reforgers Experience Survey: Age of Reforging: The Freelands (v1.0)[/h3]

[h3]Survey QR Code: [/h3]



MANY THANKS!

Developer's Plan for June & 1.02C Hotfix

Dear Reforgers,

First and foremost, we would like to extend our deepest apologies to the players who have consistently supported and cherished our game. The pressures of development necessitated an earlier-than-ideal launch, and we fully acknowledge the numerous issues you encountered, which detracted from your gaming experience. For this, we are truly sorry.

Despite the game’s shortcomings, we have been profoundly moved by the dedication of the Reforger community. Your unwavering commitment to the world of Freeland—coupled with your invaluable feedback, encouragement, and patience—has been an immense source of motivation for our team. We owe a special debt of gratitude to each of you. Your voices guide our progress, and your trust fuels our determination to improve.

We are pleased to share that after three weeks of relentless effort and intensive updates, the game has reached a stable state, with the majority of critical bugs now resolved. While challenges remain, we are confident in delivering a significantly smoother and more enjoyable experience moving forward.

Looking ahead, our focus this month will remain on addressing residual issues to further enhance stability. Beginning next month, we will shift our attention to optimizing gameplay and developing new content, aiming to expand Freeland with fresh experiences and untapped possibilities.

Thank you for your enduring passion for Age of Reforging: The Freelands. We eagerly anticipate our continued collaboration, listening to your insights, and working hand in hand to shape a brighter future for Freeland together.



[h3] v1.0 has been out for 24 days, receiving 18 hotfixes, fixing 240+ bugs, implementing 60+ optimizations, and adding nearly 10 new content updates.[/h3]

With gratitude,
[Personae Games]



Age of Reforging v 1.02C Online Hotfixes


[h2]Bug Fixes:[/h2]
  • Fixed an issue where players could scoop up stunned enemies during the encounter map, causing world map animation errors.
  • Fixed an issue where some stores' inventories would not refresh after time had passed on the world map (including the merchants in the Ronin Camp and the skill tree merchants in the Stirrup Town Mercenary Guild).
  • Fixed a rare issue that prevented saves from loading.


[h2]Optimization Improvements:[/h2]
  • Player party members are now allowed to autocast spells when attacking practice dummies.
  • Triggers no longer automatically turn off after being modified (previously this was done to prevent triggers from being edited in combat and causing incorrect effects).

Age of Reforging: The Freelands v1.02b Online Update Patch

Age of Reforging: The Freelands v1.02b Online Update Patch


[h2]Bug Fixes:[/h2]
  • Fixed an issue where the secret chamber in[Starfall Canyon] [Starfall Canyon Temple]was inaccessible.
  • Fixed an issue where NPCs could get stuck in combat state and become unresponsive to dialogue.
  • Fixed significantly incorrect stat bonuses provided by [Adamantine Gear].
  • Fixed an issue where [Adventurer Heroes] and [Bandit Heroes] on the world map might become unable to attack or move after spawning.
  • Fixed an issue where the probability of unlocking locks was incorrect.
  • Fixed an issue where the mercenary still displayed the hiring dialogue option after joining the player.
  • Fixed an issue where the character was stuck in the "grabbing" state and could not act in certain situations.


[h2]Quests:[/h2]
[Grey Hills]:

[Hunt Down Orcs]: Fixed abnormal cutscene behavior when [Sultan] dies during combat.

[Ronin Camp]:

[Soltan]: Fixed a persistent quest marker remaining after choosing to help [Kui] attack the [Grand Bazaar].

[Izziel Temple]:

[AElixir but a poison]: Fixed an issue where after failing the persuasion check with [Santilin], subsequent dialogues would incorrectly use post-quest completion lines without progression options, blocking advancement in the [Monk] questline.

Age of Reforging: The Freelands v1.02a Online Update Patch

Age of Reforging: The Freelands v1.02a Online Update Patch


[h2]New content:[/h2]
  • Added a blacksmith shop in Greentown.
  • Added new crafting recipes.
  • Added a new legendary one-handed sword, which can be obtained in a very special way.


[h2]Optimization and improvement:[/h2]
  • Edited and improved the multi-language localization of the game prologue and some main lines, and the optimization of localized text will continue.
  • Optimized the shooting effect of the avatar.
  • The initial combat style of Aldus was changed from ranger to sharpshooter.
  • Maps were added for most of the story mission-related dungeons.
  • The fog of war in Greentown was removed.
  • The UI images of the caravan were optimized.
  • Optimized (reduced) the caravan model on the world map.
  • Optimized the navigation path in the dungeon to avoid some problems that may get stuck in inaccessible locations.
  • Improved some alchemical recipes.
  • The water body in the Maze is no longer passable, and the navigation network in the swamp has been optimized.
  • Added a greeting prompt after the player approaches for some side quests in towns.
  • Improved the path to the crater of Volcano, significantly reducing the number of stone stairs that need to be climbed.


[h3]BUG FIX:[/h3]
  • Fixed the problem that some story heroes can appear on the world map and be recruited before their related stories are completed.
  • Fixed the problem that the armor merchant in Silver Run City could not open the trading interface.
  • Fixed several text errors.
  • Fixed basic UI display issues.
  • Fixed the problem that the weight and resistance of ancient elf armor are light armor.
  • Fixed an issue where the Collector and Monster Hunter Steam achievement would not progress properly if the player has been in the game for more than a year.
  • Fixed an issue where the tower stairs in Castle Thinwood would cause endless teleportation.
  • Fixed an issue where the attributes of some accessories did not match the T level.
  • Fixed an issue where the Pirate Island could not be left after clicking to leave the area.
  • Fixed an issue where a group of enemies would not support each other in some scenes.
  • Fixed an issue where the minimap was misaligned.
  • Fixed an issue where the "Repair All" button actually functioned as "Repair Inventory".
  • Fixed an issue where the Necromancer Apprentice was not a magician.
  • Fixed an issue where crossbow weapons could not be executed.
  • Fixed an issue where the player did not receive Castle Curtis after completing the Filthy Bloodquest in Castle Curtis.
  • Fixed an issue where the random quest targets generated by the Wildmage Association could appear in unreachable locations.
  • Fixed an issue where some mage clothing was incorrectly restricted to females only.
  • Fixed hand IK errors when moving polearms.
  • Breakfasts given in the crafting room of the tavern will restore 20 points of satiety.
  • Drinks given in the tavern dinner will restore a small amount of morale.


[h3]Quest related[/h3]
Brea woods: An Adventure: Fixed the issue where the player may not update the quest stage when picking up quest items, resulting in the quest being unable to progress.

Abandoned Farm: Evil with evil: Fixed the issue where if you complete the Fire Seed Emerald of Felice first, you still need to perform a ritual when returning to the wolf monster. Evil with evil: After completing the quest stage of giving Felice the Emerald, destroying the Cursed Doll and returning to the altar did not trigger the subsequent plot advancement.

Stirrup Town: Instrumental And Vocal: Fixed the issue where, after the decision to hold the competition, if you did not complete or directly reject the commission of either mentor after talking to the two mentors, you could go to the dean in advance to tell them that you planned to cheat. Instrumental And Vocal: Fixed the issue that the final reward caused the dialogue to freeze after choosing to help Mas and reject Furyk. Instrumental And Vocal: Fixed the issue that after choosing to help Furyk and reject Mas, there was no option to advance the quest at Parker.

Northerner Arena: Conflict at the river's end: Fixed the issue that after completing the fight, talking to Aspion at his place would cause confusion in the dialogue stage of the Chamber of Commerce Vice Chairman, resulting in the inability to advance the quest.

Grey Hills: The lost wife: Fixed the issue that the troll would drop two rings. Hunt down orcs: Fixed the issue that after choosing to fight the orcs, Sultan could not continue the conversation after returning to the Gray Hills.

Bitter Bush: A Elixir but a poison: Fixed the issue that after killing the Serpent King, the quest logo and quest stage were indeed displayed as the Narrow Forest Castle.

Izziel Temple: A Elixir but a poison: Fixed the issue that in the current scene, after picking up the quest item, there is a chance that the quest stage cannot be updated, causing the quest to get stuck. A Elixir but a poison: Fixed the issue that after the player fails to persuade, the conversation with him again is the conversation after the quest is completed, causing the quest monk line to be unable to proceed.

Greentown: Seeking Roots: Fixed the issue that opening Rona's cabinet will pop up a dialog box with only the option to leave.

Miasma Swamp: Ancient Treasures: The Necromancer will now drop a spellbook. Ancient Treasures: Fixed a bug where all players had a chance to get stuck in the dialogue with the ghost in the Remaining Memories in the Ruins.

Velasis Island: Love letter: Fixed a bug where the three sirens were not hostile after the battle started. Love letter: Fixed a bug where the dialogue did not pop up after killing the three sirens and saving Borden, causing the quest to fail to progress.

The Big Market: Devil of ghost lotu: Fixed a bug where Avicenna had a chance to spawn in the Grand Market after completing the quest.

Ronin Camp: Devil of ghost lotu: Fixed an issue where Avicenna would die in battle when choosing to help Marlon attack the Grand Market. Devil of ghost lotu: Fixed an issue where the character would get stuck after Marlon died when choosing to help Marlon attack the Grand Market.

Barren camp: White steed order career: Fixed an issue where Lionel would play a lying animation in the Desolate Habitat camp scene.

Pirate Island: Swells: Fixed an issue where the perspective would be locked after completing a mission, and fixed a perspective issue during the performance. Conflict of faith: Fixed an issue where the player did not leave the team after helping the fishermen defeat the pirates. Conflict of faith: Fixed an issue where the player's favorability increase or decrease was invalid after becoming a fisherman or pirate. Conflict of faith: Fixed the issue where the player's fisherman or pirate unit would stay in place and not leave. Good father: Fixed the issue where the quest mark was not added to Hank Village after asking the tavern owner in the tavern. Good father: Fixed the issue where the quest mark was still marked on the tavern owner when the quest was not accepted from the little girl and the quest was advanced to Hank Village in advance.

Velasis Island: AncientTreasury: Fixed the issue where the player could not complete the quest by not entering the treasury through the sacrifice ceremony, and the subsequent dialogue with Annie Sea Flower could be repeatedly refreshed. AncientTreasury: Fixed the issue where the player did not become hostile to the pirate captain and the dwarf was not refreshed after the final dialogue with Annie Sea Flower was completed. AncientTreasury: After the final completion of Diego's death route, the dialogue with the ferryman Clark who appeared on the island showed Diego's dialogue.

Fort Ruins: The Future of mercenary guild: Fixed the errors in the character's behavior performance in the scene. And improved the reward value.