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Carrier Battles 4 Guadalcanal News

1.4 and Survey

[h2]A big survey to improve the game[/h2]

The backlog of Carrier Battles 4 Guadalcanal is full of good ideas, thanks to all of you.
Time has come to make some choices in order to build a decent roadmap.
To do so, we need your expectations.

Check out this survey!
survey

Non-owners of the game may answer the questionnaire.
Feel free to share the link.

The survey will remain open until mid-March approximatively.



[h2]1.4[/h2]

[h3]TF[/h3]
- At least one surface escort ship is required per carrier
- A CV TF without escort is forced to withdraw
- Enhanced ships silhouettes
- Allowed naval move hexes get highlighted before drawing the TF

[h3]Damage[/h3]
- Torpedo damage is more likely to cripple a ship; check the rules for specifics (Damage & Repair)
- TRS loaded with cargo are more likely to burn

[h3]Left menu, map button[/h3]
- On the last phase of the turn, the number of unmoved TF on autopilot is shown in a yellow badge
- On the last phase of the turn, the number of unmoved TF not on autopilot is shown in a red badge
- Otherwise, a blue badge indicates the number of TF you may move this phase

[h3]Scenarios[/h3]
- New what-if for Guadalcanal
- Tutorial improvement
- US Set-up option for the Lexington for the Revenge Raids scenario

[h3]Miscellaneous[/h3]
- Air Search -20% in clear weather before July 1942. This simulates the poor search capabilities demonstrated by both sides at this stage of the war
- The hex grid was refitted to improve the graphic performance

Seaplanes in Carrier Battles

Seaplanes

New option to manage your seaplanes
- See and access seaplane bases
- Click on any ship carrying seaplanes to enter Air Op with a zoom on current TF
- Launch Search and CAP missions
- Create seaplane base with tenders TF located in a seaplane spot hex
- You are also allowed to observe and attack enemy seaplane bases by air and by sea



Version 1.3
Search
• Counters colors have been aligned with their search pattern
• No choice of speed in the search pattern anymore. Seaplanes will always be slow and others fast
• When seaplanes are manageable by the computer, surface TF will send reco seaplanes more often
• Intercepted scouts have less chance to transmit TF position
• Overcast and rain have more effects on detection

Scenarios update
• Extra seaplane tenders
• Less fuel on airfields for 2P games
• Wake starts with less fuel to prevent abused rebasing to the island from US CV
• Coral Sea New set-up and victory condition
• Eastern Solomon : new option for F4F

AirStrikes
• Slight improvement of Air-to-air combat table
• Observing an enemy airstrike won’t reveal the exact payload of the bombers until they reach their target. Will these G4M go for your TRS or for Henderson Field ?
• When a TF and a friendly base share the same hex, sum their heavy AA

Naval bombardment
• Bombardment effects have been increased to match reality, check the rules
• Aircraft destroyed by naval bombardment are concealed to the enemy

General
The game takes less memory. A prerequisite for the adaptation for mobile devices
Support of touch screen for the zoom

PBEM - JAPANESE - CHINESE

Dear players of Carrier Battles 4 Guadalcanal,

A new major version is now available.
You may now play the game against a human opponent by using the PBEM system.



Content
  • Play-by-Email mode
  • Possibility to launch a new game with a random side
  • Possibility to select options at random without knowing which options are active or not
  • The scenario info screen list the selected options for the current game
  • Wake, Revenge Raid scenarios : new option


Fixes
  • The map should only controllable by keyboard and joystick. This will be prevent any joystick-like hardware to mess up with map scrolling
  • Miscellaneous fixes
  • Technical upgrade of Unity components


Note
  • Because of the necessary changes in the game data model, on former games, you may notice the absence of old events
  • The PDF has been updated



What’s next
There is a huge roadmap ahead of us. The 1.3 should see the addition of one major feature among submarines, seaplanes, advanced fog fo war, wind, radio silence, search & destroy

Come to check them on Patreon https://www.patreon.com/CB4G
Patrons will be able to vote for their preferred improvement


Version 1.2 - Beta

Hi all,

Summer vacation are approaching for us and we wanted to leave a little gift for you ːsteamhappyː
The Play by email feature is going to open for beta-testing

Moreover, the following features comes with the 1.2
- Possibility to launch a new game with a random side
- Possibility to select options at random without knowing which options are active or not
- The scenario info screen list the selected options for the current game

If you are interested by beta-testing this version, please write to the support (email link in the feedback section of the game)

Cheers !






Version 1.1 Update

[h3]List of additions, modifications and changes - V 1.1 [/h3]

Interface

  • Improved behaviour of screened edge scrolling
  • Possibility to hide the hex grid
  • Hexes are thinner
  • Hex numbers are displayed by a right-click
  • Wind direction and rain/storm sounds on right-click
  • Possibly to display the distance from the last selected TF on the map
  • Use the TAB key to iterate through your TF and airstrikes
  • Use the SPACE key to advance by one phase
  • Short reminder of the sequence of a day on the briefing and as a tooltip over the clock
  • Show the hangar capacity above the hangar in the AirOperation screen


Air combat

  • New result for the air-to-air combat table : bomber confused. Pressed by enemy fighter, it will attack a random ship with a penalty. This increase a bit CAP effectiveness while keeping the same loss level among bombers
  • SBD add only +1 to air combat against unescorted bomber


Miscellaneous

  • Better management of seaplanes when merging or detaching TF
  • No more VP for inoperative runways
  • display bug fixes