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Mahou Arms News

Work In Progress: Story Rework UI Updates, Chapter 6, Courier Drones, and More

Hey all! Just wanted to show a couple things we've been working on for the next build.

New Chapter 4:


Embark on a quest that takes Amelia near and around Exodus to meet Hans and Fritz, a father and son duo of scientists. With their help, Amelia prepares the search for Susan, the second magical girl to join GARDA. This chapter explores the nature of reality, magic, and fragments of humanity's distant past.



This chapter is being developed alongside a fairly large rework of the story for Mahou Arms, so we're making changes to other chapters that are already in the game as well. The Rockefallen chapter will also be re-numbered to Chapter 5 as this is the new Chapter 4.

Chapter 6:

Chapter 6 is Susan's introductory chapter, taking place in the whole new map of Siberia. We've shown WIP shots of the environment in the past and we haven't stopped working on the area since. It is probably the largest area in the game so far and it is a place we will return to later. There is also a section where you play as Camila in the dropship raining death from above.



Individual Health Bars:


Enemy health bars are no longer restricted to your locked-on target. Any enemy with damage dealt to them now have a health bar show up until they are killed or leave combat range.

Scanner Upgrade:


he Scan Utility Skill now shows more objects through walls, giving it more utility. Interactable items, chests, elevators, and other objects will show up briefly through walls when this skill is used. Decorative rings have also been added.

Courier Drones:


Courier drones have been scattered throughout the map (their model is a work in progress). When shot down, these drop a chest on the ground with items that can be collected. They're usually in places you wouldn't expect to look.

Chests:


Most of the pickups in the world have been replaced with animated chest models. I'm particularly fond of the red one that inflates and explodes.

This is just the work in progress we feel is presentable. Unlisted work in progress includes story stuff we don't want to reveal yet for spoiler reasons, optimizations, bugfixes, and more.

Thanks for reading and we deeply appreciate your support all this time.

-softmode/paperbag, edited by VolatileCarbon

Build v.0.4.2103 Released

[p]Build 0.4.2103 is now live! It addresses the following bugs & changes:[/p]
  • [p]Most female NPCs in Exodus now wear spacesuit costumes[/p]
  • [p][Fix] Probe laser now spatialized, no longer very loud[/p]
  • [p][Fix] Amelia's Dragoon's fire sound no longer gets cut off if you animation cancel or switch styles[/p]
  • [p]ping_Popup's sound volume raised a little[/p]
  • [p][Fix] Male NPCs and Commander's bodies now cast shadows properly[/p]
  • [p][Fix] Fixed a small issue with TalkUseTriggers's NPC attachment logic[/p]
  • [p][Fix] Turrets in Exodus's courtyard plaza now speak the correct dialogue when you talk to them and only one of them roam around[/p]
  • [p][Fix] Some outfits were not accepting NPC skin color parameters, this has been fixed.[/p]
  • [p]NPCs now smoothly face forward when they finish talking to the player, instead of snapping.[/p]
  • [p]Some NPCs have their TalkUseTrigger volumes increased in height and radius[/p]
  • [p]Amelia's ground pound attacks' Z-launch velocities lowered[/p]
  • [p]Force fields become no-collide as soon as their disappear animation begins to play[/p]
  • [p]Force fields now have a rippling circle when the player is nearby[/p]
  • [p][Fix] Fix a bug where AI under certain conditions had infinite aggro distance[/p]

Build v.0.4.2081

[p]Build 0.4.2081 is now live! This build adds shops, rebalances enemy health, and adjusts the combo chain-based damage multipliers. Finally, there are bug fixes throughout.[/p][p]We would like feedback on the new enemy health and combo multipliers, so please let us know in the comments here or on Discord how you feel about them.[/p][p]Thank you for your support![/p][p]Changelog:[/p]
  • [p]Merchants added to Exodus, The Ark (Vanaheim), and Exodus[/p]
  • [p]Elevators and shops added to the minimap[/p]
  • [p]Friendlies removed from the minimap[/p]
  • [p]Talk/Use trigger attachment point has been corrected[/p]
  • [p]Fix for some NPCs and enemies being pushable when they shouldn't be[/p]
  • [p]New outfits for some NPCs[/p]
  • [p]Corrections and adjustments to some textures and materials[/p]
  • [p]Fix for some sounds playing in mono when they should have been stereo[/p]
  • [p]The icons for some helper buttons have been swapped to the left side for better legibility[/p]
  • [p]Ping details plays the popup sound less frequently[/p]
  • [p]Fix for Amelia's am_swipe03 animation despawning her axe at the end of the animation[/p]
  • [p]Some spell sounds have been updated[/p]
  • [p]Set dressing in main street camp[/p]
  • [p]Fix an issue where some characters were not playing the correct dialogue[/p]
  • [p]Fix an issue where holster can be triggered during dialogue with NPCs[/p]
  • [p]Various bugfixes[/p]
  • [p]Enemy health halved[/p]
  • [p]Combo meter rescaled: steps are now smaller from rank D to SS, but SSS stays at 2.0x damage[/p]
  • [p]When the text window's full screen black + white text shows up, the blur background no longer gets stuck at the bottom.[/p]
  • [p]Fixed an issue with the nameplate not showing up after a fade to black ADV event.[/p]
  • [p]Ship door sounds added[/p]
  • [p]Fixed an issue where Susan's healthbar changes despite her not having combat styles[/p]

Hotfix build v.0.4.2051

Hotfix Build 0.4.2051 is now live! It addresses the following bugs/changes:

  • Fixed the elevator bug that sometimes doesn't teleport you properly and ends up in a softlocked black screen
  • More NPCs added to Astoria

Build v.0.4.2047

Build 0.4.2047 is now live! It contains the following bugfixes and tweaks:

  • Fix the bug where you always spawn as Amelia at the end of Chapter 3 even when playing as Susan
  • Amelia human ground dodge counter attack added
  • Polish pass on Amelia's run animations
  • Optimizations on attacks and weapons systems
  • Polish pass on character Foot IK code
  • Fix the bug where the player character can stand in the air after using the drone
  • Lighting tweaks on The Ark
  • Models using ToonSkin shadow now casts shadows from Point Lights properly
  • Fix the bug where the camera can get stuck at an odd angle after finishing a drone race
  • Fix an Out-Of-Bounds bug in Main Street in New Inverness
  • Fix a collision with one of the hangar wall models on the Vanaheim


Thank you for the support!