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  3. Build 0.6.2267 is Live!

Build 0.6.2267 is Live!

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Merry Christmas! Build 0.6.2267 is live! 2267 includes a new story chapter, Input Remapping, Save Slots, Trophies/Achievements, and more! There are also various tweaks, bugfixes, and some general QoL tweaks and fixes. Here's an expanded list of the changes:

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Chapter 6: Susan
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This is the chapter where Susan is introduced during Amelia's absence after the events of Chapter 5. A full length mission in a new map!


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Input Remapping
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Mahou Arms now supports input remapping for mouse + keyboard and gamepads! It also supports both Xbox and PS icons. Sorry this one took a while.


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Trophies / Achievements:
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Trophies / Achievements have been added! If you intend to play without Steam and then swap over, achievements and stats should be synchronized, but if you run into any issues, then please let us know.


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Save Slots
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You now have access to multiple save slots. This should be handy for players who like to experiment.


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Other Changes:
  • [p]\[Cinematics] A short ending cutscene has been added to Chapter 5 to connect it to Chapter 6
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  • [p]\[Gameplay] Many characters now have scan yields. The scanning system has been updated to better show when a character has new scan data
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  • [p]\[Gameplay] Player / Enemy collision code fixed
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  • [p]\[UI] Codex now supports hidden entries that can be unlocked when the correct conditions are met.
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  • [p]\[UI] Super Armor tutorial image updated to reflected UI changes
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  • [p]\[UI] Fixed a bug where the cursor freaks out when switching from gamepad to mouse + keyboard, then back
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  • [p]\[UI] Menu auto-repeat scrolling fixed
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  • [p]\[Environment Art] Exodus lighting tweaked and heavily optimized
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  • [p]\[UI] Fixed a bug where pressing spacebar can activate a non-relevant button, occasionally softlocking various menus.
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  • [p]\[Gameplay] Fixed a bug where you can reset the camera when it is focused at an NPC
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  • [p] NPCs show up slightly faster
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  • [p] Fixed a bug where NPCs can spawn twice when the player leaves and re-enters a Level Streaming Volume with very specific timing
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  • [p]\[UI] Fixed a bug where the FOV Increase tutorial in Photo Mode doesn't work
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  • [p]\[UI] Dropship in Astoria no longer has two minimap icons
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  • [p] Fixed a bug where you can switch characters in the main menu
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  • [p]\[UI] Fixed a bug where the main quest marker was flickering every few seconds
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  • [p]\[UI] Fixed a bug where you can't right click when hovering over the selector popup in the Equip menu
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  • [p]\[Narrative] Codex Entries edited for updated narrative changes
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  • [p]\[Narrative] Edited various scene scripts
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  • [p]\[Environment Art] Various Physical Materials have been assigned
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  • [p]\[UI] Fixed some debug text showing on some actors
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  • [p]\[Gameplay] Fixed a bug where only one fast travel point shows up on the Vanaheim
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  • [p]\[Gameplay] Ophanim enemy how has armor
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  • [p]\[UI] Indicators no longer show up during cutscenes and level loading
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  • [p]\[UI] Autosaves added, triggered by Rest Points
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  • [p]\[UI] Quest markers no longer sometimes disappear when changing maps, saving, or receiving communications even though the quest is still active.
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  • [p]\[UI] Fixed a bug where the last bubble in a manga cutscene will be left blank if you speed through it too quickly.
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  • [p]\[UI] Fixed a bug where switching characters immediately upon death lets you keep moving in the game over screen.
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  • [p]\[UI] Fixed a bug where you can use the holster in the game over screen.
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  • [p]\[UI] Fixed a bug where the defeat menu didn't accept gamepad inputs.
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  • [p]\[UI] Fixed a softlock where the "Item Acquired" popup for certain items can softlock the game if there is dialogue currently playing or the player is talking to someone.
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  • [p] Narrative] Some dialogue has been edited / corrected.
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  • [p]\[UI] Holster updates properly when switching characters now.
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  • [p] Various unnecessary UI images removed from game files
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  • [p] Various performance optimizations[/p]
Known Issues:
  • [p] Some NPCs take a while to show up.
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  • [p] Some blocks in Chapter 2 don't take damage when you're too close to them.
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  • [p] Playtime in save slots are not recorded properly in some cases.
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