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Build v.0.4.2081

[p]Build 0.4.2081 is now live! This build adds shops, rebalances enemy health, and adjusts the combo chain-based damage multipliers. Finally, there are bug fixes throughout.[/p][p]We would like feedback on the new enemy health and combo multipliers, so please let us know in the comments here or on Discord how you feel about them.[/p][p]Thank you for your support![/p][p]Changelog:[/p]
  • [p]Merchants added to Exodus, The Ark (Vanaheim), and Exodus[/p]
  • [p]Elevators and shops added to the minimap[/p]
  • [p]Friendlies removed from the minimap[/p]
  • [p]Talk/Use trigger attachment point has been corrected[/p]
  • [p]Fix for some NPCs and enemies being pushable when they shouldn't be[/p]
  • [p]New outfits for some NPCs[/p]
  • [p]Corrections and adjustments to some textures and materials[/p]
  • [p]Fix for some sounds playing in mono when they should have been stereo[/p]
  • [p]The icons for some helper buttons have been swapped to the left side for better legibility[/p]
  • [p]Ping details plays the popup sound less frequently[/p]
  • [p]Fix for Amelia's am_swipe03 animation despawning her axe at the end of the animation[/p]
  • [p]Some spell sounds have been updated[/p]
  • [p]Set dressing in main street camp[/p]
  • [p]Fix an issue where some characters were not playing the correct dialogue[/p]
  • [p]Fix an issue where holster can be triggered during dialogue with NPCs[/p]
  • [p]Various bugfixes[/p]
  • [p]Enemy health halved[/p]
  • [p]Combo meter rescaled: steps are now smaller from rank D to SS, but SSS stays at 2.0x damage[/p]
  • [p]When the text window's full screen black + white text shows up, the blur background no longer gets stuck at the bottom.[/p]
  • [p]Fixed an issue with the nameplate not showing up after a fade to black ADV event.[/p]
  • [p]Ship door sounds added[/p]
  • [p]Fixed an issue where Susan's healthbar changes despite her not having combat styles[/p]