Status Update: Potpourri
Happy March! It's time for a big status update. Lots of things have been happening, so we'll break it up into various sections.
Many pieces of concept art have been created for GARDA HQ. Here are some highlights:

Susan now has grapple animations. We've had to revamp most of the input and animation systems to get this to work. Note that her moveset is still a work in progress and the content of the video does not represent Susan's final state as of yet.
[previewyoutube][/previewyoutube]
Three levels have been blocked out and implemented (basic). They don't look like much yet, but here are some screenshots:

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
This isn't everything we've been working on, but it's what we wanted to show right now. Thanks for reading and thank you for your continued support!
Art:
Many pieces of concept art have been created for GARDA HQ. Here are some highlights:






Animation:
Susan now has grapple animations. We've had to revamp most of the input and animation systems to get this to work. Note that her moveset is still a work in progress and the content of the video does not represent Susan's final state as of yet.
[previewyoutube][/previewyoutube]
Level Design:
Three levels have been blocked out and implemented (basic). They don't look like much yet, but here are some screenshots:



Game Systems Design:
- We've spent a lot of time on documentation to codify the gameplay, progression systems, and overall pacing of the main story missions. We're planning on reworking the in-combat item system to support spells (more details later).
- Game design for crafting, shops, and spells/equipment has been started.
- Butterfly Cannon for traversal has been created and implemented in various blockout levels.
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
This isn't everything we've been working on, but it's what we wanted to show right now. Thanks for reading and thank you for your continued support!