1. Mahou Arms
  2. News
  3. Status Update: Potpourri

Status Update: Potpourri

Happy March! It's time for a big status update. Lots of things have been happening, so we'll break it up into various sections.

Art:

Many pieces of concept art have been created for GARDA HQ. Here are some highlights:


Animation:

Susan now has grapple animations. We've had to revamp most of the input and animation systems to get this to work. Note that her moveset is still a work in progress and the content of the video does not represent Susan's final state as of yet.
[previewyoutube][/previewyoutube]


Level Design:

Three levels have been blocked out and implemented (basic). They don't look like much yet, but here are some screenshots:


Game Systems Design:
  • We've spent a lot of time on documentation to codify the gameplay, progression systems, and overall pacing of the main story missions. We're planning on reworking the in-combat item system to support spells (more details later).
  • Game design for crafting, shops, and spells/equipment has been started.
  • Butterfly Cannon for traversal has been created and implemented in various blockout levels.

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

This isn't everything we've been working on, but it's what we wanted to show right now. Thanks for reading and thank you for your continued support!