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Mahou Arms News

September 2021 Update (v.0.3.1176)

Build 0.3.1176 is live! This build includes various tweaks and bugfixes from the previous build.

Changelog:

  • Amelia's sprinting animation has been tweaked
  • Additional force feedback effects added
  • Slight tweaks to lighting in Rockefallen Level
  • Fix: QTE Widgets no longer poll all key mappings every frame (this was causing major performance issues in some areas)
  • Fix: Razorpetal's AOEAttack doesn't always trigger
  • Fix: When you pause during the Chapter 1 end dialogue sequence the game soft locks in the pause menu
  • Fix: Yellow missile during baroness fight cannot be locked on to
  • Fix: Players with old saves are reporting Sprint issues. Please let us know if you still have this issue after this patch.
  • Fix: amelia washed out by incredibly bright camera light in extra mission dialogue
  • Fix: player clips through some pillars in chapter 4
  • Fix: triggering both alien keys too fast and walking through the big door will get the camera stuck in LookAtActor mode
  • Fix: amelia's guns don't show up for the first attack after linking from ground pound
  • Fix: some projectiles exploding on cutscene enter even if they've already been blown up
  • Fix: some parameters in placed alien keys in dining room got messed up
  • Fix: large encounter area in Rockefallen can despawn when the player camera is close to some of the walls
  • fix: Ingame choice menus sometimes don't hide the cursor when its' done
  • potential fix: Items are being launched super high sometimes when spawned from item pickups
  • fix: big circles in reflection capture in diningroom in rockefallen
  • fix: Clicking "no" on "no return" section softlocks ch 4
  • tweaked: Slightly buffed Rockefallen boss health
  • fix: grabbing the gold key in rk_rockefellerShops01 gets confirmation screen then text box, but this hides the cursor before the player can press "OK" sometimes

Chapter 4 Build Out! (0.3.1146)

As mentioned in our previous announcement, Chapter 4 releases today! There's a big changelog in that post, but we managed to squeeze a couple more tweaks and fixes into the build. The additional changelog is below. Have fun!

Additional Changelog:
  • Screen Weather Effects setting added to Graphics Settings
  • Graphics settings grouped
  • Fix: various out-of-bounds bugs
  • Fix: transforming and shooting enemies with guns, then transforming back will get Amelia stuck facing the enemy she shot until another attack is executed
  • Fix: pressing jump and light attack at the same time no longer gives Amelia an undesirable amount of height
  • Fix: Collision spot for the golden key at the parking lot on Chapter 4 persists after picking it up
  • Fix: Carnassus's swords spawning attack sticks to the ground better
  • Fix: Carnassus's encounter no longer has cars where she can get stuck
  • Fix: Turret enemy can't get up after certain attacks, and cannot be launched with launch attacks
  • Fix: Amelia can move while loading saves
  • Fix: Sounds can be heard during initial loading
  • Dialogue portraits added to Extra Mission 1
  • Various UI Fixes
  • Various Sound Mixing fixes, especially during loading
  • Probes in Ch.4 Boss Stairway removed
  • Fix: Extra Mission 1 Player Spawn was set to wrong place
  • Fix: Dining Room Alien Key Meshes invisible
  • Some optimizations to CPU thread related to fetching enemies
  • Fix: Probe's ball attack gets stuck when cutscenes start, sometimes sticks to walls
  • Fix: The massive syringe outside the stairs to the Gold Baroness sometimes disappears
  • Tweaks to item spawn rates

Mahou Arms Chapter 4 Releases on August 6

[previewyoutube][/previewyoutube]
Mahou Arms will have a major update on August 6! This update will add a new chapter to the story in addition to polish and tweaks to existing art, gameplay, sound, & music. It also includes a wide array of bugfixes and optimizations.

Featured Additions:
  • Chapter 4. Unravel the chains that control humanity in New Inverness.
  • Four new 'Locks: Ophanim, Carnassus, Flamethrower Corrupts, and Mahou Arms's first boss, the Rockefallen's Gold Baroness.
  • Full Audio Rework (Thanks, Strikecast!)


Other Changes since 0.2.961:
  • Soft checkpoints added to Chapter 1 (Auto-respawn at some locations if player dies, restoring their inventory)
  • Amelia's Air Heavy in normal mode is now a different attack
  • Chapter 3 BGM changed
  • Option to continue on from Chapter 1 to Chapter 3 and Chapter 3 to Chapter 4 when in-between missions
  • Double jump no longer uses the same charges pool as air dashes
  • Infinite air travel distance should no longer be possible by chaining Amelia's light air attack with itself
  • Better quality models in some scenes using dynamic tesselation at High material quality setting
  • Better handling for resolutions wider and narrower than 16:9
  • Data Diaries have been added. These are used for lore and quests.
  • Characters and Enemies now have more specific vulnerabilities to different attacks; health damage is separate from vulnerability to being hitstunned, stunned, grabbed, or launched. Different attacks are classified as weak or strong Physical or Magical attacks. Add better telegraphing for this in the future if it's not obvious enough in gameplay based on player feedback.
  • UI reskin / rework on a couple of UI elements
  • There is now a Holster management UI in the inventory for quickly removing a lot of items from the Holster at once.
  • Lock On cursor now sometimes targets a more relevant part of an enemy instead of always the center of the character
  • Inventory Details can now be scrolled with gamepad
  • Characters now tick at max 16ms intervals (60FPS). The rest of the game still ticks beyond that if framerate is above 60FPS. This was done in the hopes of more consistent animation timing and significantly less CPU load.
  • Knockback should no longer scale with game's Turbo setting
  • Many bug fixes

Mahou Arms Update Preview

Hello all!

Sorry for the lack of updates lately, we are working on the game as much and as quickly as our small team is able to and sometimes posting updates to Steam falls by the wayside. For more frequent updates, follow the Mahou Arms twitter, which we're able to update more often and easily with progress.

That aside! There's a new update coming soon (not sure quite when yet) so we wanted to share some of the contents of the incoming update.

First off, there will be a new level: the Rockfallen building. Here's some screenshots of it!



Also, there's three new enemies in the update. The Ophanim, a mobile enemy who's position you'll have to be careful to keep track of:

[previewyoutube][/previewyoutube]

The Carnassus, a heavy enemy you'll prefer to fight one on one.

[previewyoutube][/previewyoutube]

And a flamethrower variant of the corrupted office lady, you'll want to keep them stunned!

[previewyoutube][/previewyoutube]

We're also working on a bossfight at the end of the level. We don't have a video yet since it's still a work in progress, but here's some concept art!



That's all for now! Thank you all for your support and patience with us! In the future we'll try to post Steam news updates more often.

Resolution of Legal Threat and Resumption of Steam Availability

Hello everyone,

As a quick recap, on June 25th we received a threat of legal action against us over unauthorized use of copyrighted material from a past contractor. Over the next few days we ceased distribution of Mahou Arms, took steps to remove the material in question from the game, and attempted to communicate with the owner of the copyright. We updated you on June 27th, letting you know that we had removed all of the copyrighted content in question and had given then owner of the copyright until today to respond and verify that the content had been removed.

Today we received an email from the copyright owner. They refused to review the new build of the game and continued to demand payment. We are therefore presuming their affirmation that the game no longer contains any assets over which they own copyright. Therefore, we will be asking Valve to resume distribution of Mahou Arms. We are not sure how quickly they will respond, but we expect the game to be available for purchase again within the next few days. The copyright owner may chose to proceed with legal action, but it should not affect distribution of the game as it is now, since it no longer contains their copyrighted content.

Please note that because we've had to replace some sounds on such short notice, they may not be ideal. Thankfully, we were working on getting new sounds commissioned anyway.

In any case, thank you all for your patience with this matter.