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  3. Patch Notes 28.12.2021 - Update Part I

Patch Notes 28.12.2021 - Update Part I

28.12.2021

--- Content ---

1. ---> Added new side quests to the game: "A Soon-To-Be-Adventurer I", "A-Soon-To-Be-Adventurer II", "Rookie Adventurer I",
2. ---> Added new areas to the game : "Oasis Town", "Underground Basement", "Underground Basement (Hall)", "Victorious Meadow", "Lair of Triumph",
3. ---> Increased the maximum level of every playable character to 135.


--- Enemies ---

1. ---> Boss Monsters now have their very own unique artes a well as some shared artes integrated into their attack patterns.
2. ---> Adjusted drop rates of certain items after defeating the respective monsters.
3. ---> Added new monsters to the game: "Stormy Harpy", "Stormy Energy Signature", "Fierce Wyndbitten Tiamat",
4. ---> Changed the drop table upon defeating the monster "Minotaur" in the "Dark Cave" dungeon: Added "Augment of Power III", instead of "Crystal of Armor" you are now able to obtain "Augment of Vitality III" and "Crystal of Attack" has been changed to "Augment of Life III".


u]--- Artes ---

1. ---> Bresk's artes are now scaling with his physical defense power instead of his physical attack power.
2. ---> Changed the way Fyrea's conditional artes like "Fiery Wrath" are coded in order for them to now work properly.
3. ---> Changed Fyrea's arte Life Leeching Slash's healing effect : 560 LE heal upon use -> 65% LE regeneration at next turn start.
4. ---> Added some new artes for Fyrea: "Draconic Shout", "Shatter Defense", "Shatter Defense II", "Shield Crusher", "Shield Crusher II", "(Unique): Burning Dragon Bite",
5. ---> Changed some effetcs of Alissa's arte "Wyndar's Heavy Storm" : 75 WP regeneation -> 50% of max TP upon turn start / 165 EP regeneration -> 65% of max EP upon turn start.
6. ---> Aaron's artes are now scaling with his physical defense power instead of his physical attack power.
7. ---> Changed the WP regeneration effect of Fyrea's arte "Feyrunten's Fiery Claw" : 80 WP regeneration -> 80% WP regeneration upon turn start.
8. ---> Added some new artes for Limare : "Poison Guard", "(Fierce): Tiamat's Storm",
9. ---> Reduced the WP costs of Fyrea's arte "Phantom's Rage" : 60 -> 45.
10. ---> Changed the scaling of Fyrea's arte "Blazing Guardian": Magical AP scaling -> physical AP scaling. The same goes for "Fiery Wrath", "Fiery Wrath II", "Feyrunten's Fiery Claw", "Wildfire", "Wildfire II", "Wildfire III", "Wildfire IV", "Flame Line", "Flame Line II", "Flame Line III". However, "Flame Line", "Flame Line II" and "Flame Line III" will still count as a magical attack to allow some unique tinkering with it.
11. ---> Changed the default attack speed of Alissa's arte "Volley of Wind" : 0 -> 175 at all levels.
12. ---> Added some new artes for Aaron: "(Unique): Knight's Aura"
13. ---> Changed some arte categories from "Support" to "Offensive" from Aaron: "Leg Cut", "Stunning Hit", "Shield of Sound", "Turning Shield"
14. ---> The following artes learned by Fyrea now have cooldown timers : "Lucky Hitting", "Flaming Stealth Slash I - IV", "Colossus", "Burning Barrier I - II", "Dragon Jump", "Scales of Steel", "Licking Wounds", "Tail Whip", "Dragon Breath", "Wyndwing", "Draconic Gift", "Burning Dragon Bite", "Flaming Jump", "Dragon Born", "Healing Scales", "Fire Rain", "Wrath of Beast", "Magical Reflection", "Draconic Honor", "Rage Claw", "Blazing Guardian", "(Fierce): Demonic Flame)".
15. ---> The following artes learned by Aaron now have cooldown timers: "Dragon Knight's Protection", "Living Fortress", "Shield Master", "Stunning Hit", "Shield of Sound", Offensive Stance", "Absolute Guard", "Blessing of Fire", "Shield Wall", "Kick", "Enhanced Armor", "Knight's Aura", "(Fierce): Golem's Barrier", "(Fierce): Stone Slash".
16. ---> The following artes learned by Limare now have cooldown timers: "Earth Bolt I - III", "Katharis I - III", "Don't Get Poisoned Again", "Earth Splinter I - II", "Vitalize I - III", "Mobilize", "Resonance of Souls", "Stone Skin", "Magical Barrier", "Glacial Splinter I - II", "Absolute Dodge", "Fountain of Essence", "Nature Guard's Essence", "Runic Barrier I - II", "Poison Guard", "Oath of Nature", "Elven Song", "Elven Nature Guard", "Call of Life", Life Guard", "Rain Fall", "Soul Link", "(Fierce): Tiamat's Storm".
17. ---> The following artes learned by Alissa now have cooldown timers: "Mobility", "Bow Mastery", "Paralyzing Arrow I - III", "Destructive Shot", "Wyndar's Heavy Storm", "Wyndbloom", "Fast Moving", "First Aid", "Magical Barrier", "Soul of Wynd", "Poisonous Heart Seeker".
18. ---> The following artes learned by Bresk now have cooldown timers: "Lancer's Stance", "Protective Move", "Dragon's Protection", "Protective Wall", "Rage of the Half-Breed I - II", "Dragon's Might", "Shout".
19. ---> The following artes learned by Saphira now have cooldown timers: "Icycle Edge I - III", "Glacial Touch I - III", "Frost Barrier", "Hailstorm I - III", "Refreshing Wave".
20. ---> Changed the effect of Limare's unique arte "Elven Nature Guard": "Absolut Dodge" buff duration from 1 -> 2 turns.


--- General ---

1 ---> Added additional "Traveler's Crystals" to some locations.
2. ---> Your characters now fully restore their LE and EP upon level up.
3. ---> Added enhanced visual effects to most of the existing artes.
4. ---> Reworked some area maps.
5. ---> Overhauled the minimap system.
6. ---> Added new visual effects to certain events such as "Traveler's Crystal" and NPCs that have new quests for the player in order to make them easier to find.
7. ---> Added a Cooldown System to the game.
8. ---> Increased the cap of every item from 99 -> 999.
9. ---> Increased the maximum cap for armor-type items that can be stored: 100 -> 2500.
10. ---> Increased the maximum cap for weapon-type items that can be stored: 100 -> 2500.


--- Balancing ---

1. ---> Reduced the DoT of the ailment "Burn" : -5% -> -3% of MAX LE.
2. ---> Reduced the DoT of the ailment "Poison" : -10% -> -5% of MAX LE.
3. ---> Reduced the DoT of the ailment "Posion II" : -14% -> -8% of MAX LE.
4. ---> Changed the priority speed of item use : 0 -> 250 (Will be prioritized over certain enemy actions)
5. ---> Monsters like "Golems", "Ghosts", "Skeletons", etc. are now immune against "Bleeding" status ailments.
6. ---> Added a block chance system. Every shield-wielding character and enemy now has a passive chance of blocking an incoming attack.
7. ---> Added passive auras and passive effects to most enemy groups in order to give them an advanced mechanic and to allow players further strategical gameplay.
8. ---> Certain enemies now have the ability to go into a defensive stance which makes them almost invulnerable and requires the player to counter that new mechanic.
9. ---> Reduced the learning costs of every arte in order to make them accessible more easily.


--- Items ---

1. ---> "Healing Herb" will now heal your chosen character for 30 LE.
2. ---> Made the names of all recipes easier to read.
3. ---> Changed the price of "Flow of Life" : 3250 -> 950.


--- Armor ---

1. ---> Added new armor items to the game: "Fierce Tiamat's Dress", "Fierce Tiamat's Necklace"


--- Weapons ---

1. ---> Added new weapon items to the game: "Fierce Tiamat's Wand"


--- Bug fixes ---

1. ---> Fixed an issue where crafting of a wand weapon wasn't possible.
2. ---> Fixed some text errors regarding the kill count of some dungeon quests in the quest log.
3. ---> Fixed a bug where the incorrect materials needed for "Magical Bone Gloves" were displayed when trying to craft them.
4. ---> Fixed a text error where the normal arte "Agile Tactics" from Alyssa was called "Fast Moving". This has been fixed since the arte book needed for learning it is called "Agile Tactics".
5. ---> Fixed some text errors where some items were displayed in another language than English.
6. ---> Fixed a bug where Limare's arte "Earth Splinter" wasn't displayed in the arte list upon learning.


--- Feedback Implementation ---

1. ---> You are now able to sprint in most areas. Does not count for buildings.