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Patch Notes 21.09.20

21.09.2020

--- Content ---
1. ---> Added a new quest type to the game : "Synthesis".
2. ---> Added new synthesis quests that will get you started and guide you through the synthesis system.
3. ---> Added new areas to the game : "Mountain Cave C", "Mountain Cave C (F2)", "Mountain Cave C (F3)", "Frozen Cave".

--- Character ---
1. ---> Added a new extra character to the game : "Saphira".

--- Enemies ---
1. ---> Added a new enemy to the area "Mountain Cave A" : "Fallen Demon Knight".
2. ---> Added a new enemy to the area "Mountain Cave B" : "Fallen Demon Knight".
3. ---> Added 2 new enemies to the "Mountain Cave C" dungeon complex : "Terrormare", "Horrific Ghost".

--- Balancing ---
1. ---> Added the "Guard Point" system to the game : The GP system consists out of artes or items that will grant the user (or his allies) the "Guard" state. Once a character has some guard points stacked up, all damage that would've been done to his LE, are first dealt to the existing guard points. For example : If a character with 200 guard points is receiving damage lower or equal to that amount, it will just reduce the existing guard points.
2. ---> Reduced the needed WP for Fyrea's arte "Phantom's Rage" : 80 -> 60.
3 ---> Changed the ressource cost of Fyrea's arte "Life Leeching Slash" : 55 WP -> 360 EP.
4. ---> Reduced the needed WP of Fyrea's arte "Throat Slice" : 35 -> 25.
5. ---> Reduced the needed WP of Fyrea's arte "Assassination" on all levels by 5, except for "Assassination III" - for that arte, the WP were reduced by 10.
6. ---> Increased the gain of WP after using Fyrea's arte "Dagger Stab". (These changes apply to all levels of "Dagger Stab".)
7. ---> Increased the gain of WP after using Fyrea's arte "Lucky Hitting" : 0 -> 20.
8. ---> Increased the gain of WP after using Fyrea's arte "Wildfire" : 0 -> 25. (All other levels of "Wildfire" will increase the WP gain by another +5).
9. ---> Reduced the needed WP of Fyrea's arte "Raging Stabs" : 45 -> 35. (These changes apply to all levels of "Raging Stabs").
10. ---> Increased the gain of WP after using Fyrea's arte "Fiery Wrath" : 0 -> 25. (All other levels of "Fiery Wrath" will increase the WP gain by another +10).
11. ---> Increased the gain of WP after using Fyrea's arte "Feyrunten's Fiery Claw" : 0 -> 40.
12. ---> Increased the gain op WP after using Aaron's arte "Blade of Erdun" : 5 -> 10. (These changes apply to all levels of "Blade of Erdun").
13. ---> Increased the gain of WP after using Aaron's arte "Boulder" : 8 -> 15. (These changes apply to all levels of "Boulder").
14. ---> Reduced the needed WP for Aaron's arte "Brutality of Erdun" : 20 -> 15. (These changes apply to all levels of "Brutality of Erdun").
15. ---> Increased the gain of WP after using Aaron's arte "Dragon Knight's Protection" : 20 -> 35.
16. ---> Increased the gain of WP after using Alissa's arte "Fast Arrow" : 5 -> 10 (All other levels of "Fast Arrow" will increase the WP gain by another +5).
17. ---> Increased the gain of WP after using Alissa's arte "Mobility" : 10 -> 20.
18. ---> Reduced the needed WP of Alissa's arte "Volley of Wynd" : 20 -> 10. (These changes apply to all levels of "Volley of Wynd").
19. ---> Increased the gain of WP after using Alissa's arte "Bow Mastery" : 15 -> 30.
20. ---> Reduced the needed WP for Alissa's arte "Paralyzing Arrow" : 15 -> 5. (These changes apply to all levels of "Paralyzing Arrow").
21. ---> Reduced the needed WP for Alissa's arte "Destructive Shot" : 35 -> 25.
22. ---> Reduced the needed WP for Alissa's arte "Wyndar's Heavy Storm" : 45 -> 0.
23. ---> Increased the gain of WP after using Alissa's arte "Wyndar's Heavy Storm" : 0 -> 45.
24. ---> Reduced the needed WP for Alissa's arte "Stormy Claw" : 60 -> 45.
25. ---> Now, after battle the WP won't reset anymore. If you had 30 WP after winning a battle, those WP will now be saved up for the next battle and can be used freely.

--- Artes ---
1. ---> Added new artes for Fyrea to the game : "Burning Barrier", "Burning Barrier II",
2. ---> Changed the level requirement for learning Fyrea's arte "Assassination" : 13 -> 9.
3. ---> Changed the level requirement for learning Fyrea's arte "Assassination II" : 19 -> 14.

--- General ---
1. ---> Increased the maximum mastery level for artes : 30 -> 50.
2. ---> Re-balanced some bounty quests and dungeon quests : Now, you need to kill less monsters in order to complete some of those quests. This change was made in order to reduce the feeling of unnecessary grinding.

--- Items ---
1. ---> Added rew recipes to the game : "Recipe : Orcanic Dagger" (this one can only be obtained through the synthesis tutorial quests), "Recipe : Fallen Knight's Shield".
2. ---> Added a new material to the game : "Knight Shield Fragment"

--- Armor ---
1. ---> Added a new armor part to the game : "Fallen Knight's Shield".

--- Weapons ---
1. ---> Added new weapons to the game : "Orcanic Dagger",
2. ---> Added a new weapon type to the game : "Glacyal Scepter".


-- Other ---
1. ---> Highlighted most of interactive objects in order to make them more visible.
2. ---> Implemented a day and night cycle.
3. ---> Added footstep sounds while walking.
4. ---> Added sound effects to all the balloon symbols that are bound to pop up. (Story, interacting with objects, side story, etc.)
5. ---> Recolored the mastery level gauge to light blue.
6. ---> Added sound effects for accepting and completing quests.
7. ---> Changed the way choices are displayed. Now if the game wants to show you more than 6 choices, they are all combined and you don't need to click to proceed to the next set of choices.



-- Important Notes ---
---> The Challenge Tower will be implemented in the next update instead!

Patch Notes 02.09.2020

Hello!
In today's patch, I added a lot of new enemies, artes and equipment to the game.

--- Balancing ---

1. ---> Changed the normal attack range for some of Fyrea's artes from "All Enemies" to "1 Enemy" : "Fiery Wrath", "Fiery Wrath II", "Feyrunten's Fiery Claw".
2. ---> Changed the passive counter rate (+15%) for Aaron to : +15% "Block Chance".
3. ---> Changed the passive counter rate for Bresk : 20% -> 10%.

--- Artes ---

1. ---> Added new artes for Aaron to the game : "(Fierce) : Golem's Barrier", "Living Fortress", "Shield Master".
2. ---> Added new artes for Limare to the game : "Nature Guard's Essence"
3. ---> Added new artes for Bresk to the game : "Dragon's Might"

--- Enemies ---

1. ---> Added 1 new monster to the area "Punched-Free Cave" : Fierce Darkened Golem.
2. ---> Added 2 new monsters to the area "Western Cave (Inner)" : Fierce Glacial Lamia, Tempted Wanderer.
3. ---> Added 2 new monsters to the area "Gap of Sand" : "Skeleton Mage", "Fierce Skeleton Dragon".
4. ---> Added 2 new monsters to the area "Fist of Stone" : "Darbitten Bat", "Fierce Skull Knight".

--- Items ---

1. ---> Added new arte books to the game : "(Fierce) : Golem's Barrier".

--- Armor ---

1. ---> Added new armor parts to the game : "Fierce Lamia's Necklace", "Fierce Skeleton Scale Armor", "Fierce Skeleton Scale Gloves", "Fierce Knight's Dragonic Armor", "Fierce Knight's Dragonic Gloves".

--- Weapons ---

1. ---> Added new weapons for Fyrea to the game : "Fierce Glacial Lamia's Claw", "Glacyal Augmented Flaren".
2. ---> Added new weapons for Bresk to the game : "Fierce Glacial Lamia's Spear", "Fierce Knight's Spear".
3. ---> Added new weapons for Limare to the game : "Fierce Darkened Golem's Wand", "Fierce Skeleton Dragon's Wand".

--- Feedback Implementation ---

1. ---> Changed the experience system for those characters which aren't taking an active part in battle (for example if you have 5 characters in your group, only 4 can be chosen to fight) : Now, every character will be rewarded with EXP after winning a battle. Regardless if they were fighting or not.

-- Other ---

1. ---> Changed the color grade 1 and 2 for the enemie's HP bar.
2. ---> Changed the battle graphic of most enemies.
3. ---> Rearranged the position of enemies in the battle screen so that the HP bars should now be more visible.
4. ---> Added a new state effect to the game : "Block Chance".
5. ---> Added a new NPC to the game : "Draye". Draye is able to craft a very special weapon for Fyrea if you have the special materials needed for it in your inventory. Detailed information will be obtained by interacting with him. He is located in "Flayk" near the shop entrance.

--- Bug fixes ---

1. ---> Fixed a bug where Fyrea's arte "Feyrunten's Fiery Claw" only damaged one enemy instead of all enemies on the field after using up it's special effect if the enemy is "Flamebitten". Now, it should work properly.

Development Plan 2020

Development Plan :

01.09.2020 :

1. ---> Implementation of new artes for some characters (normal artes, fierce artes and arte books)
2. ---> Implementation of new recipes (armor, weapon, ring, necklace)
3. ---> Implementation of new weapons, armor parts, rings, necklaces (especially fierce types)
4. ---> If necessary, altering the newly implemented artes for Fyrea and Alissa
5. ---> implementation of new enemies for some areas (normal monsters and fierce monsters)

21.09.2020 :

1. ---> Implementation of new areas to discover (dungeons and special areas available after finishing the game)
2. ---> Implementation of the "Challenge Tower" (more information will be given from time to time on my Twitter!)
3. ---> Increase of the "Mastery Level" for artes (increase to 50)
4. ---> Implementation of a new extra character like Bresk and Limare (more information will follow on my Twitter!)
5. ---> Implementation of new "Character-Talk-Events" where you will learn more about their motivations, background stories and so on)
6. ---> Implementation of new crafting materials and with that, new recipes and equipment types
7. ---> Implementation of new side quests and bounty quests

01.10.2020 :

1. ---> Implementation of even more new areas to discover
2. ---> Expanding of the "Challenge Tower" (Goal : Floor 70)
3. ---> Implementation of new side quests and bounty quests
4. ---> Implementation of a completely new quest type : "Fierce Quests"
5. ---> Implementation of more "Character-Talk-Events"
6. ---> Preparations for the upcoming story update

21.10.2020 :

1. ---> Expanding of the "Challenge Tower" (Goal : Floor 90)
2. ---> Implementation of new "Character-Talk-Events"
3. ---> Implementation of new quests (side, bounty, fierce)
4. ---> New artes for every available character (fierce, unique and legendary)
5. ---> Further preparations for the upcoming story update
6. ---> New areas and dungeons to discover

21.11.2020 :

1. ---> Implementation of the new story update! (New characters exclusive to the story update will also be implemented aswell as a whole bunch of new areas, towns, dungeons and so on. More information will follow on Twitter!)
2. ---> Implementation of new character quests
3. ---> Implementation of new "Character-Talk-Events"
4. ---> Implementation of new armor categories and weapon categories (types) and in general new equipment for every available character
5. ---> "Arte-Combining-System" will be added to the game (more information will follow on Twitter!)
6. ---> Expanding of the "Challenge Tower" (Goal : Floor 105)

01.12.2020 :

1. ---> Expanding of the "Challenge Tower" (Goal : Floor 120)
2. ---> Adding one new extra character to the game
3. ---> Adding new fierce monsters to the game
4. ---> Implementation of new fierce artes and equipment parts
5. ---> Implementation of new areas and dungeons to discover

24.12.2020 :

1. ---> Happy Christmas Eve!
2. ---> The development plan for the year 2021 will follow on the 3rd of January 2021!

Patch Notes 23.08.20

Hello everyone!

In this month's patch notes, I implemented some new artes, armor parts,
enemies as well as fierce enemies and a lot of other stuff!



--- Enemies ---
1. ---> Added new normal monsters to the game : "Sandy Snake"
2. ---> Added new fierce monsters to the game : "Fierce Earth Gargoyle"

--- Balancing ---
1. ---> Changed the damage from DoT artes to their respective elemental damage. For example : "Burn" will not longer deal non-elemental damage, but instead elemental damage (Feyra). For DoT effects like "Bleeding", the damage has been changed to the element "Blootre".

--- Artes ---
1. ---> Added a new arte for Fyrea to the game : "Fiery Wrath" ; this arte makes use of an applied "Burn" effect on the enemy target to deal extra elemental damage to that specific target and then removes the "Burn" effect and applies a new effect, called "Firebitten" that reduces the enemy feyra resistance by 35%. Take note that this only works if the target is burned before using "Fiery Wrath".
2. ---> Added a new arte for Fyrea to the game : "Feyrunten's Fiery Claw" which is the direct follow up arte for "Fiery Wrath".
3. ---> Added a new arte for Fyrea to the game : "Throat Slice" ; this arte makes use of an applied "Bleed" effect on an enemy.
4. ---> Added a new arte to the game : "(Fierce) : Stone Slash.
5. ---> Added new artes for "Alissa" to the game : "Paralyzing Arrow", "Paralyzing Arrow II", "Paralyzing Arrow III", "Destructive Shot", "Wyndar's Heavy Storm", "Stormy Claw".

--- General ---
1. ---> Since the implementation of an NPC that allows you to forget artes if you already learned the next stage of that specific arte, I felt that it should be easier and more convenient for the player to hide/forget that arte. Having that in mind, I decided to implement said covenience and were looking for the best way to do so. Now, artes like "Dagger Stab" will be automatically forgotten once you learned a highter tier of that arte, such like "Dagger Stab II". For example : If you learned "Dagger Stab II", the basic version of "Dagger Stab" will be automatically forgotten.

--- Items ---
1. ---> Added a new arte book to the game : "(Fierce) : Stone Slash".

--- Armor ---
1. ---> Increased the critical hit bonus for "Fyrea's Armor" : Basic Fyrea's Armor ; 1% crit -> 5% crit. All other enhancement levels of "Fyrea's Armor" will add up the critical hit chance until +15% chance for critical hits at current maximum enhancement.
2. ---> Added a new armor part to the game : "Fierce Earth Gargoyle's Shield".
3. ---> Added a new armor part to the game : "Fierce Earth Gargoyle's Ring".

Patch Notes (Hotfix) 06.08.20

Hey everyone!

This little hotfix here was made due to the fact that the difficulty slider
wasn't working properly and caused the game to crash right after clicking
the "Options" button in the main menu.

This bug has now been fixed and everything should work properly now.
For the difficulty slider, I decided to remove it for now to take a further
look into it and figure out why it behaved this way.