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Deep Pockets, Deeper Problems — Body Search - Devlog #3

[h2]Hello officers,[/h2][p]We’re back with another Airport Contraband devlog![/p][p]In the previous entry (you can find it here), we shared what life looks like for an airport officer dropped onto a tiny Caldora Island with no training. The job agency that sent you here doesn’t believe in “instructions.”

Fortunately, you won’t be alone. Your mentor, José, is here to train you on the job. It will be fast, practical, and chaotic enough to keep things interesting.[/p][p][/p][p]Now that you’ve seen what passengers can do (spoiler: everything), it’s time for the next checkpoint: Body Search. This is where every detail counts, and where you’ll discover that some travelers have pockets that might as well be alternate dimensions.
[/p][p][/p][p]Not sure what you found? Double-check it in the Item Index before you decide if it’s legal, suspicious, or “definitely not something you bring on a flight.”[/p][p][/p][p][/p][p]Once the search is done, take another look at the Item Index. Was it contraband worth confiscating, or just a disappointing false alarm?[/p][p]As the saying goes, the devil is in the details. Stay sharp. Every inspection is unique, and mischief always strikes at the worst possible time.[/p][p]~ See you in the next devlog, salute.[/p][p][/p][p][/p][p]P.S. If law enforcement themes are your thing, take a look at Police Chief Simulator, currently in the works by our friends at Perfect Circle Team.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]