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v0.20.14 - More critters, netcode optimizations and tweaks

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.

Reminder: It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

The official Discord server is a great place to give feedback, suggest new features and interact with the community in general!
Discord invite link: https://discord.gg/FAFgrKD

This update includes a bunch more critters, some more optimizations and tweaks for the netcode. Along with last weeks netcode update, it will now never look like you got hit by something but didn't take damage, or you take damage but didn't get hit by anything.

Changes to the mob spawn system will help when adding more rare mobs with specific spawn conditions (like the slime in swamp biome), as well as a few other changes.

[h3]Changelog[/h3]
Additions:
Added 2 new bird types.
Added frog critter to swamp biome.
Added scorpion critter to desert biome.
Added duck critter, will spawn in water.

Changes/misc:
Birds will now randomly do a pecking animation.
You will now more often see birds flying over you.
It's now not possible to quick trash items that's locked (CTRL-Click by default).
Changed achievements and stats to make it more obvious you can select different stats.
Changed server to ignore projectiles being handled by clients on new server setting.
Reworked mob and critter spawn logic to allow for more diversity without sacrificing spawn rate.

Fixes:
Fixed bird heights not being synchronized for new clients.
Fixed possible crash when a lot of projectiles are active.

And some other minor changes and fixes.
You might have to restart Steam to get the update.