v0.20.5 - New tech, ores, more max HP
To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
Reminder: It's recommended to back up your saves when playing on experimental version. You can do so in game on the load menu.
With this new update, I would like to invite you all to the new official Discord server, where I will be active and talk development, suggestions and bugs with players. It's also a great way to keep up with announcements, chat with fellow players and find people to play with.
Discord invite link: https://discord.gg/FAFgrKD
This update adds a completely new tech tier, new cave system with new ores, mobs and items. To get to this new cave system, you have to start by killing the Pirate Captain. If you've already done this, you'll have to find a new one to kill.

Next update will focus on adding some more end game content that uses these new items, max HP etc.
Many objects have gotten a texture update and can now be rotated in all directions. This required some reworks to object rotations, so many of your objects will likely be rotated and have to be replaced. If you're not ready for this change, I have created a new beta branch that runs on 0.20.4. You can opt into it the same way you opted into this version.

[h3]Changelog[/h3]
Additions:
Added Ninjas to snow cave mobs.
Added tooltip about quartz ore to demonic pickaxe.
Added a completely new tech tier and workstation.
Added a deeper caves, reach it by defeating pirate captain.
Added tungsten ore and bars.
Added a set of tungsten tools.
Added a set tungsten weapons.
Added life quartz ore.
Added Life elixir, can now permanently increase max health up to 300.
Added skeleton mobs and a spirit in deep cave.
Added abandoned mine generation to deep caves.
Added Bone Hilt trinket.
Added Bone arrows.
Added Elderly Wand magic weapon, found in deep cave chests.
Added Fire Stone trinket, found in deep cave chests.
Added new fishing rod, found in deep cave chests.
Changes/misc:
Many objects can now be rotated in all directions.
Updated a bunch of object textures and collisions.
Made some minor changes to dungeon generation.
Reworked NPC village generation. Should now be much bigger and not have random paths.
Removed invasion events until more content/meaning is added around them.
Ancient statue summon item recipe now no longer hidden.
Demonic workstation can now craft anything from regular workstation.
Quartz set bonus now also ignores the hit.
You can now no longer mouse over yourself to see health and name.
Increased stack size of many items.
Pirate Captain will now spawn a ladder to deep caves when defeated.
Did some experimental changes to projectiles. They should now be less likely to desync.
Slightly increased damage of Ancient Vulture boss.
Significantly reduced teleport sickness time.
Fixes:
Fixed placement preview being offset with interface size.
Fixed walking animation speed of polar bears.
Fixed spawn house being placed on top of liquid resulting in it being destroyed on tile update.
Fixed not being able to place objects on top of pets.
Fixed quick and clumsy trinket enchantments being reversed.
Fixed buttons sometimes not in focus when hovering over them.
And a bunch of other minor changes and fixes.
You might have to restart Steam to get the update.
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
Reminder: It's recommended to back up your saves when playing on experimental version. You can do so in game on the load menu.
With this new update, I would like to invite you all to the new official Discord server, where I will be active and talk development, suggestions and bugs with players. It's also a great way to keep up with announcements, chat with fellow players and find people to play with.
Discord invite link: https://discord.gg/FAFgrKD
This update adds a completely new tech tier, new cave system with new ores, mobs and items. To get to this new cave system, you have to start by killing the Pirate Captain. If you've already done this, you'll have to find a new one to kill.

Next update will focus on adding some more end game content that uses these new items, max HP etc.
Many objects have gotten a texture update and can now be rotated in all directions. This required some reworks to object rotations, so many of your objects will likely be rotated and have to be replaced. If you're not ready for this change, I have created a new beta branch that runs on 0.20.4. You can opt into it the same way you opted into this version.

[h3]Changelog[/h3]
Additions:
Added Ninjas to snow cave mobs.
Added tooltip about quartz ore to demonic pickaxe.
Added a completely new tech tier and workstation.
Added a deeper caves, reach it by defeating pirate captain.
Added tungsten ore and bars.
Added a set of tungsten tools.
Added a set tungsten weapons.
Added life quartz ore.
Added Life elixir, can now permanently increase max health up to 300.
Added skeleton mobs and a spirit in deep cave.
Added abandoned mine generation to deep caves.
Added Bone Hilt trinket.
Added Bone arrows.
Added Elderly Wand magic weapon, found in deep cave chests.
Added Fire Stone trinket, found in deep cave chests.
Added new fishing rod, found in deep cave chests.
Changes/misc:
Many objects can now be rotated in all directions.
Updated a bunch of object textures and collisions.
Made some minor changes to dungeon generation.
Reworked NPC village generation. Should now be much bigger and not have random paths.
Removed invasion events until more content/meaning is added around them.
Ancient statue summon item recipe now no longer hidden.
Demonic workstation can now craft anything from regular workstation.
Quartz set bonus now also ignores the hit.
You can now no longer mouse over yourself to see health and name.
Increased stack size of many items.
Pirate Captain will now spawn a ladder to deep caves when defeated.
Did some experimental changes to projectiles. They should now be less likely to desync.
Slightly increased damage of Ancient Vulture boss.
Significantly reduced teleport sickness time.
Fixes:
Fixed placement preview being offset with interface size.
Fixed walking animation speed of polar bears.
Fixed spawn house being placed on top of liquid resulting in it being destroyed on tile update.
Fixed not being able to place objects on top of pets.
Fixed quick and clumsy trinket enchantments being reversed.
Fixed buttons sometimes not in focus when hovering over them.
And a bunch of other minor changes and fixes.
You might have to restart Steam to get the update.