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v0.20.29 - Dynamite, armor, invites and polish

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD


This week I've focused a lot on stuff behind the scenes that are going to help in the long run. That being said, there are still a few new additions and changes:
With the new Void summoner set, the class is pretty much complete with gear throughout the progression.
Dynamite is basically just a more powerful bomb, and there are a few more particles when you throw them.
It's now possible to invite and accept Steam invites from within the game. You no longer need to use the Steam overlay at all.
The Pirate Captain is now much harder to cheese since he will regenerate health very quickly when he can't find a path to his target.
Some polish and fine-tuning in various places, like a training dummy animation, rain particles, new sound system, boss health scaling, lava damage and more.

See a full changelog below.



[h2]Changelog[/h2]
[h3]Additions:[/h3]
Added ability to summon focus on training dummies.
Added Dynamite Stick, can be bought from Pirate or found in chests.
Added Void Mask and new set bonus.
Added small rain particle effects.
Added small animation to training dummy when hit.
Added invite friends menu option in escape menu.
Added popup when receiving a game invite in main menu.

[h3]Changes/misc:[/h3]
Removed summons speed bonus from Glacial Circlet.
Increased flying speed of Cry Flake summons.
Increased damage from lava and now scales with max health.
Optimized level collision getting and detection a lot.
Reworked levels with new layer system, making it much easier to add new ones and support mods.
Reworked almost all AI, making it much more consistent and optimized.
TNT can now be crafted using Dynamite Stick and some wire.
Changed roar sound effect to be more distinct.
Updated sound system to allow for more effects and sound mods in the future.
Pirates will now regen HP very fast when they can't find a target. This will make it much harder to cheese the captain.
Rewrote mob ability system, making it much easier to create new mechanics and reducing bugs in the future.
Summoned mobs will no longer attack Void Wizard when he's not active.
Player inventory will now no longer close on exit, level change, container open etc. But will stay open in the background.
Updated training dummy and armor stand texture shading.
Changed private Steam lobby type to invite only.
Reduced Deep Cave Spirits spawn rate and target range.
Increased boss health scaling when there are multiple players significantly.

[h3]Fixes:[/h3]
Fixed missing projectile velocity tooltip on Shadow Hat set bonus.
Fixed being able to hover over mobs that's not visible.
Fixed Quartz Staff item texture blurred.
Fixed being able to mine ladder up and destroy other ladders with bombs.
Fixed error when launching the game from an invite.

And a bunch of other smaller changes and fixes.
You might have to restart Steam to get the update.