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  3. v0.20.34 - Major performance improvements, auto door and polish

v0.20.34 - Major performance improvements, auto door and polish

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
It's recommended to back up your saves when playing on the experimental version. Especially when loading a save using a newer version. You can do so in-game on the load menu.

A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD


Even though performance isn't the biggest issue in Necesse, I spent some time this week working on it. It resulted in some major improvements to some specific areas of the rendering engine, which is used throughout the entire game. The improvements will mostly be noticed on mid and high-end computers, where I saw an increase of 50% to 200% in FPS (or even higher) on the systems I tested.

This update also includes another big quality of life feature: auto open/close doors. It works by simply trying to walk through a door, and if you have it enabled you will open and close it automatically when you're through. This new system also replaces existing door openers, like settlers and pirates.

Lastly, there are a bunch of balance changes and polish as usual.

See a full changelog below.



[h2]Changelog[/h2]
[h3]Additions:[/h3]
Added door auto open/close. Can be toggled in quickbar.
Added don't show again checkbox to EA notice.
Added animations for holding iron and gold lamps.

[h3]Changes/misc:[/h3]
Major performance improvements to tile and terrain rendering.
Major performance improvements to weather rendering.
Improvements to a bunch of other rendering like cave rocks, walls, wires.
Improved level loading of entities etc.
Updated Ostrich mob texture slightly.
Reduced greater health potion to heal 75 instead.
It's now no longer possible to "attack" with banners.
Active buffs are now sorted instead of showing in random order.
Reworked Force of Wind to be more consistent between when moving and standing still.
Changed zoom level setting to be a slider.
Updated Lightning Hammer texture.
Updated Farming Scythe texture.
Increased size of Wood and Void Boomerang.
Changed settings back button to cancel to make it more obvious you're discarding changes.

[h3]Fixes:[/h3]
Fixed issue with FPS counter when running above 1000 FPS.
Fixed backed up worlds not changing their identifier, which is used in client caches and a few other places.
Fixed smart mining setting sometimes not saving properly.

And a bunch of other smaller changes and fixes.
You might have to restart Steam to get the update.