v0.20.7 - New armor, items, fixes and polish
To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
Reminder: It's recommended to back up your saves when playing on experimental version. You can do so in game on the load menu.
Remember to join the new Discord server. It's a great way to get help and interact with the community, as well as giving suggestions and feedback on the game!
Discord invite link: https://discord.gg/FAFgrKD
This update adds some new items, new armor system and a bunch of fixes, tweaks and polish. I haven't been able to pump out as much content this week, since I've been working on stuff behind the scenes that will help in implementing new mechanics/features later on.
The new armor system changes how damage reduction of armor is calculated.
This means some pieces will give more/less armor, but the damage taken should be about the same as previously.
You may have noticed I've been releasing an update every weekend, and I plan to keep doing that every friday from now on.
Big thanks to Ghost, who's been helping out with creating new and updating textures in the game.
[h3]Changelog[/h3]
Additions:
Added buff when close to settlement flags that reduces mob spawns.
Added spawn message for ancient vulture when spawned via breaking totem.
Added tungsten armor set.
Added ectoplasm item, dropped from deep cave spirits.
Added treasure potion, used to find chest etc.
Added Shadow Bolt magic weapon, crafted at advanced workstation.
Added recipe for Wood Boomerang and removed it from chest loot.
Added sound effects to many more weapons.
Added Life Pendant trinket, crafted at advanced workstation.
Added stone path recipe.
Changes/misc:
Reduced the recipe cost of floor tiles.
Changed tungsten sword texture.
Reworked how damage reduction from armor is calculated.
Rebalanced a bunch of mobs damage due to new armor damage reduction.
Changed traveling NPC arrive message to "is arriving".
Bosses now have some slow resistance against Polar Claw.
Spirit mobs will now render the eyes in darkness, so you can see them coming.
Changed boss spawn item recipes to use demonic bars.
Increased Elderly Wand damage.
Improved desync issues for homing projectiles.
Made you able to place floors on top of snow.
Settlers and villagers will now always close doors they open, unless players is in the way.
Updated all flower and seed textures.
Fixes:
Fixed tool damage enchantments not working correctly.
Fixed ninja mobs teleporting too far away.
Fixed spawn message for ancient vulture not showing up for all players on level.
Fixed bucket picking up water or other tiles when using it.
Fixed desync issues with doors, switches etc.
Fixed desync issues when placing water near lava.
Fixed ancient vulture not counting as a boss in stats.
Fixed some issues with health/combat desync.
Fixed server errors when clients were using ladders.
And a bunch of other minor changes and fixes.
0.20.6 was a small hotfix for a crash involving the tutorial.
You might have to restart Steam to get the update.
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
Reminder: It's recommended to back up your saves when playing on experimental version. You can do so in game on the load menu.
Remember to join the new Discord server. It's a great way to get help and interact with the community, as well as giving suggestions and feedback on the game!
Discord invite link: https://discord.gg/FAFgrKD
This update adds some new items, new armor system and a bunch of fixes, tweaks and polish. I haven't been able to pump out as much content this week, since I've been working on stuff behind the scenes that will help in implementing new mechanics/features later on.
The new armor system changes how damage reduction of armor is calculated.
This means some pieces will give more/less armor, but the damage taken should be about the same as previously.
You may have noticed I've been releasing an update every weekend, and I plan to keep doing that every friday from now on.
Big thanks to Ghost, who's been helping out with creating new and updating textures in the game.
[h3]Changelog[/h3]
Additions:
Added buff when close to settlement flags that reduces mob spawns.
Added spawn message for ancient vulture when spawned via breaking totem.
Added tungsten armor set.
Added ectoplasm item, dropped from deep cave spirits.
Added treasure potion, used to find chest etc.
Added Shadow Bolt magic weapon, crafted at advanced workstation.
Added recipe for Wood Boomerang and removed it from chest loot.
Added sound effects to many more weapons.
Added Life Pendant trinket, crafted at advanced workstation.
Added stone path recipe.
Changes/misc:
Reduced the recipe cost of floor tiles.
Changed tungsten sword texture.
Reworked how damage reduction from armor is calculated.
Rebalanced a bunch of mobs damage due to new armor damage reduction.
Changed traveling NPC arrive message to "is arriving".
Bosses now have some slow resistance against Polar Claw.
Spirit mobs will now render the eyes in darkness, so you can see them coming.
Changed boss spawn item recipes to use demonic bars.
Increased Elderly Wand damage.
Improved desync issues for homing projectiles.
Made you able to place floors on top of snow.
Settlers and villagers will now always close doors they open, unless players is in the way.
Updated all flower and seed textures.
Fixes:
Fixed tool damage enchantments not working correctly.
Fixed ninja mobs teleporting too far away.
Fixed spawn message for ancient vulture not showing up for all players on level.
Fixed bucket picking up water or other tiles when using it.
Fixed desync issues with doors, switches etc.
Fixed desync issues when placing water near lava.
Fixed ancient vulture not counting as a boss in stats.
Fixed some issues with health/combat desync.
Fixed server errors when clients were using ladders.
And a bunch of other minor changes and fixes.
0.20.6 was a small hotfix for a crash involving the tutorial.
You might have to restart Steam to get the update.