v0.21.1 - Death penalties, multiplayer improvements, enchantments and more
To get this update, you again have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.21.x in dropdown.
You might have to restart Steam to see this new option.
This update introduces death penalties. I've always wanted there to be a death penalty, but I haven't figured out exactly how it will work. I've added a few different options, while the default is still no penalty. This will probably be polished and changed again at some point.
Enchantments have also gotten a complete redesign with many more enchantments which are focused on the different weapon types. This also adds the ability to enchant summon weapons.
I've spent some time fixing some deep bugs that required a bunch of changes. Many of these are aimed at trying to make the game feel better, especially when playing multiplayer.
Behind the scenes I've been working on some new content, including new weapon mechanics, so look forward to that!
A few of these smaller changes and fixes are also introduced in a new patch on the main branch.
See the full changelog below

[h2]Changelog[/h2]
[h3]Additions:[/h3]
Added different options for death penalty.
Added difficulty and death penalty server commands.
Added Void Bullets.
Added Poison arrows.
Added and updated a bunch of weapon enchantments.
Added enchantments for summoner weapons.
Added Ammo Pouch, obtained after completing first settlement quest tier.
Added big tooltip text interface setting.
Added hidden setting for loading the entire map before spawning in.
Added join friend option in multiplayer menu.
Added window attention requests when getting invites and joining friends.
[h3]Changes/misc:[/h3]
Increased the cooldown on being able to feed animals.
Spawn house is now sometimes mirrored.
Melee weapons will no longer hit a target twice on some occasions.
Increased reliability on melee weapon hits.
Made server handle client submitted attacks better, resolving some "fake attacks" issues.
Reduced knockback resistance of skeletons.
Increased sizes of arrows, making them a bit easier to hit.
Evils Protector will now drop Force of Wind.
Reduced damage of summon weapons since they can now be enchanted.
Mob spawns will now check if there are too many in close vicinity before spawning.
Changed sound logic gate to use semitones instead of abstract pitch.
[h3]Fixes:[/h3]
Fixed server not using saved password on load.
Fixed a bunch of issues related to inconsistent trails.
Fixed a few possible issues with new lighting engine.
Fixed some mobs not being able to walk through doors.
Fixed particles etc. sometimes bugging out, especially around loading.
Fixed Steam connection sometimes being slow at sending many packets.
Necesse -> Properties -> Betas -> Select 0.21.x in dropdown.
You might have to restart Steam to see this new option.
This update introduces death penalties. I've always wanted there to be a death penalty, but I haven't figured out exactly how it will work. I've added a few different options, while the default is still no penalty. This will probably be polished and changed again at some point.
Enchantments have also gotten a complete redesign with many more enchantments which are focused on the different weapon types. This also adds the ability to enchant summon weapons.
I've spent some time fixing some deep bugs that required a bunch of changes. Many of these are aimed at trying to make the game feel better, especially when playing multiplayer.
Behind the scenes I've been working on some new content, including new weapon mechanics, so look forward to that!
A few of these smaller changes and fixes are also introduced in a new patch on the main branch.
See the full changelog below

[h2]Changelog[/h2]
[h3]Additions:[/h3]
Added different options for death penalty.
Added difficulty and death penalty server commands.
Added Void Bullets.
Added Poison arrows.
Added and updated a bunch of weapon enchantments.
Added enchantments for summoner weapons.
Added Ammo Pouch, obtained after completing first settlement quest tier.
Added big tooltip text interface setting.
Added hidden setting for loading the entire map before spawning in.
Added join friend option in multiplayer menu.
Added window attention requests when getting invites and joining friends.
[h3]Changes/misc:[/h3]
Increased the cooldown on being able to feed animals.
Spawn house is now sometimes mirrored.
Melee weapons will no longer hit a target twice on some occasions.
Increased reliability on melee weapon hits.
Made server handle client submitted attacks better, resolving some "fake attacks" issues.
Reduced knockback resistance of skeletons.
Increased sizes of arrows, making them a bit easier to hit.
Evils Protector will now drop Force of Wind.
Reduced damage of summon weapons since they can now be enchanted.
Mob spawns will now check if there are too many in close vicinity before spawning.
Changed sound logic gate to use semitones instead of abstract pitch.
[h3]Fixes:[/h3]
Fixed server not using saved password on load.
Fixed a bunch of issues related to inconsistent trails.
Fixed a few possible issues with new lighting engine.
Fixed some mobs not being able to walk through doors.
Fixed particles etc. sometimes bugging out, especially around loading.
Fixed Steam connection sometimes being slow at sending many packets.