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v0.20.32 - New items, AI, fixes and more

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD


This update adds some more content to the swamp biome in a couple of items and some more cosmetics.

Previously the AI was almost completely hard-coded, and it has started to become a big pain to expand on it and make more complex.
So I decided to take the time to implement an event-driven behaviour tree AI system. It's a very popular system used by many games since it allows expansion of AI easily. Some things it can be used for in Necesse includes more complex settlers that walk around and do jobs, control cinematics, animations etc. It's already in use in some of the more basic AI like critters, basic melee and ranged chasers.

I'm also still working on the list of things to do for 0.20 release.

See a full changelog below.



[h2]Changelog[/h2]
[h3]Additions:[/h3]
Added Stink Flask item, found in swamp cave chests.
Added Overgrown Fishing Rod, found in swamp cave chests.
Added swamp cave explorer expedition.
Added a bunch extra items to expeditions loot table, like the biome mob drops etc.
Added wild cattails, appears in the swamp and are only cosmetic at the moment.

[h3]Changes/misc:[/h3]
Swamp caves will now also spawn frog critters.
Increased Depths Catcher fishing power.
Camera will now reach the edge of the map (before it stopped 1 tile out).
Reworked a bunch of AI with a new behaviour tree system.
Changed the map colors of swamp rocks and grass to make caves walls and floors more intuitive.

[h3]Fixes:[/h3]
Fixed mobs being able to spawn inside the starter house.
Fixed rotation point of some particles.
Fixed some fishing rod animations not aligned properly.
Fixed pirate chests spawning too many lifeline trinkets.
Fixed height manager not setting correct height for map edges.
Fixed summoned mobs projectiles able to hit owner when not on a team.
Fixed some follower mobs invading on personal space too much.

And a bunch of other smaller changes and fixes.
You might have to restart Steam to get the update.