v0.20.31 - Zooming, expeditions, improvements and fixes
To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.
A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD
Back from summer break, this weeks update is mostly focused on improvements and fixes. That being said it has also got some new features. Mainly the ability to zoom in and out. This feature took quite a bit of time since it required a lot of underlying (and much needed) changes.
The new explorer settler is now also able to go on expeditions. These are a way to pay to get some biome/area specific items instead of going to look for them yourself. It takes "kind of" a long time at the moment (5-10 minutes) and the balance is still being worked on. Later on, this can also be used to get some unique items only obtainable through the explorer.
Since being back from break, I'll start to put a lot of focus on the release of v0.20. This means there will be a bunch of work that won't show on these changelogs. Some of that includes new music, trailer, achievements, expanded platform support and the like that will likely be in the release of 0.20.
See a full changelog below.

[h2]Changelog[/h2]
[h3]Additions:[/h3]
Added zoom levels. Can be changed using new zoom controls or in general settings.
Added Explorer expeditions.
[h3]Changes/misc:[/h3]
Click and drag to select text is now much better when the mouse is outside the text area.
Reduced spawn odds of cave moles.
Achievements unlock time is now much more stable and will be loaded from Steam.
Changed how pathfinding checks collisions, making enemies not try to walk where they can't as much.
Reworked top left forms, fixing issues like scroll bar appearing on bigger interface sizes.
Updated and expanded a bunch of debugging tools.
Texture loading should now be faster, especially on lower end systems.
[h3]Fixes:[/h3]
Fixed a bunch of issues and inconsistencies with collision detection.
Fixed frame buffer error being logged when minimizing the game.
Fixed possible issue with projectiles getting stuck on server or client.
Fixed server list names not being saved safely.
Fixed settler mobs sometimes not moving when they have too long paths.
Fixed being able to interact with mobs that's not visible.
Fixed a bunch of issues related to running the 32 bit version.
And a bunch of other smaller changes and fixes.
You might have to restart Steam to get the update.
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.
A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD
Back from summer break, this weeks update is mostly focused on improvements and fixes. That being said it has also got some new features. Mainly the ability to zoom in and out. This feature took quite a bit of time since it required a lot of underlying (and much needed) changes.
The new explorer settler is now also able to go on expeditions. These are a way to pay to get some biome/area specific items instead of going to look for them yourself. It takes "kind of" a long time at the moment (5-10 minutes) and the balance is still being worked on. Later on, this can also be used to get some unique items only obtainable through the explorer.
Since being back from break, I'll start to put a lot of focus on the release of v0.20. This means there will be a bunch of work that won't show on these changelogs. Some of that includes new music, trailer, achievements, expanded platform support and the like that will likely be in the release of 0.20.
See a full changelog below.

[h2]Changelog[/h2]
[h3]Additions:[/h3]
Added zoom levels. Can be changed using new zoom controls or in general settings.
Added Explorer expeditions.
[h3]Changes/misc:[/h3]
Click and drag to select text is now much better when the mouse is outside the text area.
Reduced spawn odds of cave moles.
Achievements unlock time is now much more stable and will be loaded from Steam.
Changed how pathfinding checks collisions, making enemies not try to walk where they can't as much.
Reworked top left forms, fixing issues like scroll bar appearing on bigger interface sizes.
Updated and expanded a bunch of debugging tools.
Texture loading should now be faster, especially on lower end systems.
[h3]Fixes:[/h3]
Fixed a bunch of issues and inconsistencies with collision detection.
Fixed frame buffer error being logged when minimizing the game.
Fixed possible issue with projectiles getting stuck on server or client.
Fixed server list names not being saved safely.
Fixed settler mobs sometimes not moving when they have too long paths.
Fixed being able to interact with mobs that's not visible.
Fixed a bunch of issues related to running the 32 bit version.
And a bunch of other smaller changes and fixes.
You might have to restart Steam to get the update.