1. Necesse
  2. News

Necesse News

Necesse Original Soundtrack now available!

Hey everyone!

Some of you have been asking for the Necesse OST. I am happy to say it is now available on Steam and on a 20% launch discount for those who want to get it or just show a bit of extra support.
As the game gets more tracks, they will of course be added to the OST as well.

https://store.steampowered.com/app/2977400/Necesse_Original_Soundtrack/

I'll get back to working on the graphics update. We'll tease more of it soon and we're super excited to get it out. So stay tuned! :)

Have a great weekend!
- Fair

v0.25.1 - Balance change, tweaks and fixes

Thank you for all the feedback on the latest update! This small patch is to address some of that, and since the update, we have been pushing out small hotfixes for issues you have reported. Those are also listed here and we will keep doing that after this patch :)

Until next time!
- Fair

Here is the changelog:
Increased damage of Katana weapons.
Increased damage of Crystallized Skull summon weapon.
Removed the moving sound by Ruby Dragons.
Ruby Crown now also grants +1 max summons.
Added recipe for Crystal Bullets to Fallen Workstation.
Made trinket slot and item set increase items also mark previous ones as obtained.
Made crystal mini biomes have much higher chance to spawn the big crystals that drop materials.
Changed Crystal Golem attack to have an indicator, stand still and different sound.
Increases the entrance area in Crystal Hollow incursions.
Mining expeditions for the correct ores now also have a chance to retrieve crystals.
Added settlements admin chat command.
Updated community translations (thank you translators!).
Fixed settler moods being shown while they are on a mission.
Fixed Steam still showing you playing singleplayer when you're hosting your world.
Fixed fatal crash when hosting and going back to the main menu later.
Fixed development mod not loading first if another mod with the same identifier exists.
Fixed crash when attempting to load mods that are not the correct structure.
Fixed crash when trying to open item actions on an empty slot for controllers.
Fixed crash when entering levels that are not part of the journal.
Fixed color picker being completely black.
Fixed deleting characters not working.
Fixed adventure journal loot not displaying names that are too long correctly.
Fixed Intel driver crashes for real this time.
Fixed streetlamps still providing light when turned off.
Fixed crash when trying to run specific commands.

And a few other smaller fixes.

Sale and upcoming price changes

Hey everyone. I hope you are all enjoying the update!

Necesse is currently on sale at 33% off. Necesse has grown a ton since its early access release. Not only in content and features, but also from just myself working on it to now a full team. We're closing in on the complete graphics overhaul update which will be the next update. More on that soon :)

We wanted to give everyone a heads up that after this sale, in 2 days, the price of the game will be increased to 14.99$ USD (with other currencies increasing proportionally). If you or your friends have been holding off on getting the game and want to get it at the current price, now would be the time to do so.

Thank you for the support! We're excited to bring you more updates :)
- Fair

https://store.steampowered.com/app/1169040/Necesse/

v0.25.0 - Crystal biome, adventure journal, settlement improvements and more

A quick reminder before the update: When using mods it's a good idea to back up your saves. If you are experiencing problems you can still switch to an older version of the game by going to your Steam library -> Right-click Necesse -> Properties -> Betas -> Select the version -> Close the window and you will see it downloading the old version. Note: Older versions may have trouble loading new version saves.

Hey everyone!

The next content update is here! This time we have prepared a trailer showcasing some of the major features and content. You can of course always check out the full patch notes below :)

Enjoy!

[previewyoutube][/previewyoutube]

We're also excited to announce that the next content update will be the graphics overhaul!
If you haven't checked out the teasers we have put out so far you can see them in the April devlog or the video below. We will of course tease more and set a specific date as we get closer.

[previewyoutube][/previewyoutube]

Thank you for all the support and feedback!
- Fair

[h2]0.25.0 changelog[/h2]
[h3]Additions:[/h3]
Added ability to have different equipment item sets.
Added Crystal Hollow incursion.
Added 4 different crystal mini-biomes.
Added 4 crystal themed weapons crafted at the Fallen Workstation.
Added 2 crystal themed weapons crafted at Advanced Workstation.
Added 2 crystal themed weapons crafted at Demonic Workstation.
Added Demon Cloak that increases max item sets dropped by Evils Protector.
Added Arcane Armory that increases max item sets crafted at Demonic Workstation.
Added Abyssal Cloak that increases max item sets dropped by Fallen Wizard.
Added Adventure Journal to keep track of all the monsters and loot you may encounter on your journey.
Added Katana found somewhere on the surface.
Added Reinforced Katana crated at Advanced Workstation.
Added Chef's Special weapon obtained as random incursion reward.
Added Ravenbeak Spear weapon obtained as random incursion reward.
Added Kinetic Boots trinket obtained as random incursion reward.
Added Storming unique incursion modifier.
Added settlement notifications showing potential problems and how to fix them.
Added flashing icons above settlers showing if they are hungry, have a full inventory or missing a bed.
Added hotkey for quick dropping items.
Added hotkeys for changing item sets.
Added X and Reddit buttons to main menu.
Added patch notes button to main menu.
Added a new soundtrack for the Reaper boss fight.
Added a new soundtrack for the Desert Temple.

[h3]Changes/misc:[/h3]
Incursions now also drop alchemy and upgrade shards on completion.
The frenzy modifier speed effect is now halved on bosses.
The Ravenlord Sets movement speed and critical damage increase has been slightly reduced.
The Dawn and Dusk set has been added to the Incursion Modifier reward pool.
Settlement boss quests will now show their reward and hand-in tip.
You will now automatically get the boss quest for the settlement when you defeat the boss.
Increased the max crafts settlers can do at a time in the Cheese Press, Compost Bin and Grain Mill.
Optimized settler storage sorting significantly.

[h3]Fixes:[/h3]
Fixed some of the moon and sun incursion tiles not showing in the item list.
Fixed character playtime going up while in character select or creation screen.
Fixed not being able to select the same character but a newer version on servers that enabled outside characters again.
Fixed Alchemical Interference incursion modifier debuff, sometimes not being removed.
Fixed some Intel integrated graphics causing random hard crashes.

And other smaller changes and fixes.

Necesse April devlog

Hey everyone!

It has been an eventful month in Necesse as we've started sharing a lot more of our ongoing development on our social media platforms. That's why we decided to make this devlog post, recapping some the stuff we've shared throughout April.

If you'd like to stay up to date with our latest posts/news/teasers, make sure to follow us on your preferred social media platform, on any of the links below:

Discord: https://discord.gg/FAFgrKD
X/Twitter: @NecesseGame
Reddit: /r/Necesse
Youtube: @Necesse

Alright, let's get to it :)

We started the month out by teasing a new weapon coming in our next major update. You can check it out on Youtube here:

[previewyoutube][/previewyoutube]

We also released our first ever 1.0 live roadmap, you can see it on our steam store page or click the image below:



We've also run a poll on our social media platforms, asking you all which of the major updates from our roadmap you were the most excited about. In the future we'll likely be running some more polls to get feedback from you guys, so be sure to follow one of our social media platforms, if you want to take part in that :)

In fact! We just shared a new poll yesterday, where you, our players, get to vote on a new weapon coming in the next update!



As the graphics update gets closer, we will also have more to share. This month we posted a couple of teasers. A small trailer showcasing some of our new water effects and then a bigger graphics teaser on Youtube, displaying some new features as well! Check them out below:

(Click the gif to see the full video)

[previewyoutube][/previewyoutube]

... and just in case you haven't seen the other teasers we put out in earlier months, check them out here:



We're excited to get the next update out and to share more of our work in the future. So stay tuned and thank you for following the development!
- Fair