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Necesse is going to be on the Triple-I Initiative Game Show!

Hey everyone!

We're super excited to announce that Necesse is going to be a part of this year's Triple-I Initiative Game Show!

What are we going to show at the Game Show? Something incredibly awesome of course, so make sure you drop by on April 10th at 6pm CEST/9am PDT to check it out!

And it’s not just us! There will in fact be announcements from 30+ games from a bunch of awesome game studios - all in 45 minutes - with world premieres, gameplay reveals, launch dates and more. There's no hosts, ads or sponsors – just games!

It'll be streamed on Twitch and Youtube:
Triple-I Initiative Youtube Triple-I Initiative Twitch

If you want an idea of what’s to come, then check out this awesome trailer from the Triple-I team!
[previewyoutube][/previewyoutube]
You can also check out https://iii-initiative.com/ for more information.

It’s going to be a big day for Necesse, make sure you don’t miss it 😉

Necesse Roadmap 2025 - March Update

Hey everyone!

We hope you’ve all had some time to enjoy the new plains caves and maybe fend off a couple of the new settlement raids.

Alongside the update, we’d also like to share an updated version of our 2025 Roadmap.



As you can see on the Roadmap below, we’ve pushed Environmental Hazards to content update 0.32 and decided to add Creative Mode in its own update, later this summer. Other than that, the timeline is pretty much the same as the old Roadmap.

As always, thank you so much for your ongoing support.

v0.31.1 Hotfix 1 build 17664948

Small hotfix for a bunch of issues reported and translation updates as well :)
Thank you for all the feedback!

Changes:
- Settlers guarding a position will now no longer change after having attacked a target.
- Fixed Ruby Shields getting destroyed by owner if not part of a team.
- Fixed trapped settlers not being able to be recruited without cost.
- Fixed settlers trying to equip and use summons they don't have enough slots for.
- Fixed raid music stopping before the raid is over.
- Fixed settler Void Staff aiming.
- Updated community translations (thank you translators!)

Servers need to get updated as well to fix most of these issues.

Until next time!
- Fair

v0.31.1 - Hotfixes and feedback changes

Hey everyone!
Thank you for all the feedback and bug reports since the update yesterday. I've been pushing out smaller hotfixes for some of the critical issues, but some changes require a new version not to have desync in multiplayer, etc. This is that :)

Changes so far:
Settlers will now talk to you if they're angry at someone else.
The Stylist will now also sell the Elder cosmetic set.
Fixed possible crash when another player was using the new boots on another level.
Fixed being able to cancel netted buff.
Fixed crash when attacking other players with beam weapons.
Fixed possible freeze when a lot of settlers are harvesting/chopping at the same time.
Fixed possible crash when reading Brutes Battleaxe tooltip in item icons.
Fixed melee damage modifier being too high on Runic Helmet.
Fixed Ruby Dragon summons hitting neutral and other mobs when they shouldn't.
Fixed settlers getting knocked down while on a mission making them stuck in that mission.
Fixed rare crash when spawning a raid at very specific settlement loadouts.
Fixed crash when loading an old save with an active raid.
Fixed Runic Boulder and a few other multi tiles place preview.
Fixed the game not launching properly on MacOS.
Fixed Chieftains arena sometimes spawning with missing walls when close to water.
Updated community translations (thank you for helping out!).

You can of course always choose an older version by right clicking Necesse in Steam -> Properties -> Betas.

Until next time!
- Fair

v0.31 - Plains caves, raid improvements and more

Hey everyone!

Necesse Version 0.31 is now live!

Along with the update, Necesse is also on a 35% discount here on Steam. So make sure to pick it up if you have been waiting :)

If you didn't see, last week Jonas cooked up one of his update videos, showcasing some of the new content. You can check it out here:

[previewyoutube][/previewyoutube]
If you liked the video, make sure to follow our socials for more cool Necesse stuff!

Discord: https://discord.gg/FAFgrKD
X/Twitter: @NecesseGame
Reddit: /r/Necesse
Youtube: @Necesse
Facebook: Necesse Game
Instagram: @NecesseGame

Now let's take a look at the update!
This update adds the long awaited Plains Cave biome. If you're playing on an old world, make sure you go to a plains cave you haven't been to before to get the new generation.
In the cave awaits new enemies, new loot and a new boss for you to fight as well :)



Raiders and their powerlevel have got a complete rework. Settlers and raiders can now use all weapons and we've added a bunch of different raider loadouts that can spawn.
It's still intended that you use your settlers to help you, but we'll especially keep an eye on feedback around this and adjust where needed.



Some of the other features in this update include:
  • Settlers will now get knocked down instead of dying on classic difficulty and below.
  • Added a new enemy to the deep swamp caves.
  • Added 3 new upgrades to the zephyr boots.
  • Settlers max health are now based on the armor they have equipped.
  • A ton of fixes to issues reported by you!
You can read the full changelog below.

As always, we will keep a close eye on issues and balancing and push out updates as needed :)

Enjoy the update everyone!
- Fair



[h2]0.31 changelog[/h2]
[h3]Additions:[/h3]
Added the ability for settlers to use every weapon that the player can.
Added new Plains Cave biome.
Added new boss in Plains Cave.
Added 4 new enemies that spawn in the Plains Caves.
Added Sentient Sword summon weapon obtained in Plains Caves.
Added Companion Locket trinket obtained in Plains Caves.
Added Essence of Perspective trinket obtained in Plains Caves.
Added Essence of Prolonging trinket obtained in Plains Caves.
Added Will-O'-Wisp Lantern trinket obtained in Plains Caves.
Added Runebound Scepter weapon dropped from the new boss.
Added Captor's Shortbow weapon dropped from the new boss.
Added Brute's Battleaxe weapon dropped from the new boss.
Added Hover Boots trinket obtained from Elder Quest rewards.
Added Wind Boots trinket obtained in Demonic Workstation.
Added Ghost Boots trinket obtained in Tungsten Workstation.
Added 11 new Runebound cosmetic armor pieces.
ADded Challengers Banner obtained from journal rewards.
Added mosquito eggs enemy in the deep swamp caves.
Added a low chance to spawn a new mini biome on all surface biomes.
Added 12 different loadouts of raids that can spawn.
Added Revival Potion used to revive knocked down settlers.
Added a low chance to spawn a new mini biome on all surface biomes.
Added 7 new recipes to the Landscaping Station.
Added debug command to enable file logging of debug level log messages.
Added batch scripts on Windows to help debug game and gather logs.
Added debug_steam_network startup parameter to debug Steam networking.

[h3]Changes/misc:[/h3]
Settlers will now get knocked down instead of dying on classic difficulty and below.
You can now no longer shear or milk animals that can be bought.
Settlement visitors can now no longer be attacked by players part of the settlement.
Reduced the enemy spawn rate slightly on classic difficulty and below.
Reduced the amount of cave cropplers that spawn.
Settlers AI targeting should now be smarter and more responsive.
Tweaked a bunch of items enchant cost to better match with progression.
Reworked how raid strength is calculated to be based on the items on you and in the settlement.
Reworked raids to be able to use all weapons and armor.
Settlers max health are now based on the armor they have equipped.
Moved flower pot into the pots crafting category.
Changed Snow Deep Cave landscape challenge form craft to obtain.
Lowered resilience gain and attack speed of Carapace Dagger.
Increased the glyph size of Sapphire, Amethyst and Emerald staves.

[h3]Fixes:[/h3]
Fixed map screenshot tool sometimes crashing game or producing weird images at specific resolutions.
Fixed not being able to use Katanas with controllers.
Fixed Hand Cannon ammo crafting tooltip.
Fixed take elder quest tutorial getting stuck if you already got it.
Fixed crawling zombies spawning when you have Witch set equipped and damage yourself.
Fixed items in crafting guide and enchanting scrolls getting destroyed on server close.
Fixed host form resetting cursor when typing in port.
Fixed being able to place some objects on shores when you shouldn't.
Fixed Banner of War spawning enemies in completed incursions.
Fixed being able to hit yourself with explosions when not on the same level.
Fixed not being able to dig up crystal gravel tiles with a shovel.
Fixed item sets being cleared when assigning new items to a set using controller/steam deck.
Fixed being able to hit targets with explosions when not on the same level.
Fixed projectiles not triggering their on hit logic when it hits other players than yourself.
Fixed resource packs with hair and body textures not being correctly loaded.
Fixed HDR issues with some monitors not disabling it when closing the game by adding a workaround.
Fixed not being able to aim far with controllers when using Blink Scepter.
Fixed text being cut off in the beginning in zone config menus.
Fixed cursor not becoming active on crash windows with the Steam deck.
Fixed decorative flowers and pots not dropping when being replaced.
Fixed incursion progress bar hidden when "Show boss health bar" setting disabled.
Fixed spawning on a double-tile rock only removing one side of it.

[h3]Modding/servers:[/h3]
Tiles, objects and tool items tool tier is now a float.

And some other smaller changes and fixes.