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v0.32.1 Hotfix build 18204230

Just a small hotfix for a couple of issues found and translation updates.

Changes:
- Fixed mosquito mobs crashing the game when no audio device is present.
- Fixed settlers not updating their max health correctly after being revived.
- Updated community translations (thank you translators!)

Servers need to get updated as well to fix the settlers health issues.

Until next time!
- Fair

v0.32.1 - Hotfixes and feedback changes

Hey everyone!
Thank you for all the feedback and bug reports since the update. I've been pushing out smaller hotfixes for some of the critical issues throughout the weekend. This one is a bunch of smaller changes based on feedback from you all :)

Changes:
Added recipes for Spirit Urn boss summon item.
Added merchant shirt and boots to the stylists shop.
Spirit Corrupted state in the Plains deep caves will now be active long and have a longer cooldown.
Dryad Sentinels will now start in their hostile state when spawned by Banner of War
Makes The Soulstorm weapon land its projectile much faster.
Renamed new trinket found in Deep Plains caves to Spirit Board.
Increased the total wealth and wealth gain per day of Pawnbroker.
Buffed Dryad Barrage damage and adjusted how it uses mana.
Increased the max mana Dryad Hat gives.
Updated community translations (thanks translators!).

Fixes:
Fixed crash when joining a level where TicTacToe has ended in a draw and is fading out.
Fixed possible crash when there is a bit of desync with the new glyph traps.
Fixed possible crash when using the new dryad haunted weapons and there is some desync.
Fixed pawnbroker still getting counted for the Complete Host achievement.
Fixed popup text that appears when using a bow or gun without having ammo.
Fixed magic glyph traps acting on summons and other non-interacting mobs.
Fixed ruby shields not blocking enemy projectiles when not on a team.
Fixed piercing projectiles sometimes counting multiple hits, especially during PvP.
Fixed using item set proxies sometimes not updating armor stats and buffs.
Fixed trader settlers shirt texture when sitting down.
Fixed missing trader settler icon in the settlers help menu.
Fixed hitting priced animals walking out causing angry neutral settlers.

Hotfixes throughout the weekend:
Fixed issue when traders are picking up too many items of the same kind.
Fixed possible crash when talking to a settler and getting and update to their shops current stock.
Fixed not being able to recruit new Trader settler.
Fixed not being able to change look with the Stylist.
Fixed smoke puff particles causing crashes on dedicated servers.

You can of course always choose an older version by right clicking Necesse in Steam -> Properties -> Betas.

Until next time!
- Fair

Co-op base-building survival game Necesse v1.0 due this year, The Forgotten Depths update out now

Necesse is a wonderful mixture of base / village building, exploration, adventure and survival with support for solo and co-op play. They've teased the 1.0 update is due out this year, along with The Forgotten Depths update out now.

Read the full article here: https://www.gamingonlinux.com/2025/04/co-op-base-building-survival-game-necesse-v1-0-due-this-year-the-forgotten-depths-update-out-now/

Terraria style sandbox RPG Necesse drops surprise new biome and a sale

If you can't wait for the Terraria 1.4.5 update to land, fellow Steam sandbox RPG Necesse has a big patch of its own on the cards. Incorporating a top-down perspective reminiscent of Stardew Valley with city-building and settlement management aspects akin to Rimworld, the co-op game has earned itself a 94% Steam review score from players. As special thanks to the community for its support in 2025, developer Fair Games has just surprise-dropped a brand-new update along with a Steam sale discount.


Read the rest of the story...


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Necesse: The Forgotten Depths Update 0.32 is now live!

Hey everyone!

Necesse Version 0.32: The Forgotten Depths update is now live!

Along with the update, Necesse is also on a 35% discount here on Steam. So make sure to pick it up if you have been waiting :D

We hope you all enjoyed the teaser trailer showed during the Triple-i showcase. If you didn't catch it, you can check it out here:
[previewyoutube][/previewyoutube]
If you liked the video, make sure to follow our socials for more cool Necesse stuff!

Discord: https://discord.gg/FAFgrKD
Reddit: /r/Necesse
X/Twitter: @NecesseGame
Bluesky: necessegame
Youtube: @Necesse
Facebook: Necesse Game
Instagram: @NecesseGame
TikTok: @necessegame
Twitch: necessegame

Now let's take a look at the update!
This update completes the Plains biome with a new deep cave. If you're playing on an old world, make sure you go to a deep cave you haven't been to before to get the new generation.
In the cave you can find new enemies, new loot and gear, and a new boss for you to defeat :)



The economy and how you make big money in Necesse have been reworked. All settler shops now have stock and a limited amount of coins that regenerate. So to make a lot of money, you now have to hire the new Trader settler that's been introduced. They can sell items for you, that you place in the new Shipping Chest.
The Pawnbroker is no longer recruitable, so consider yourself lucky if you have one already :D
And then a bunch of other changes you can check out below!



It's now possible to automate your settler expeditions like explorer expeditions, mining trips and fishing trips. This is done through a mission board that you get from a new journal challenge reward.



The void dungeon is now more dangerous with the introduction of some unique traps. Some of them are pretty funny, so I don't want you to get spoiled and not discover them for yourselves. Here is a small teaser though:



Some of the other features in this update include:
  • NPC village settlers will now get angry if you destroy their village.
  • NPC villages will now respawn their settlers after a while if they were killed or recruited.
  • Deep snow caves now spawn with icicles that can fall from the ceiling.
  • Mage enchants costs are now further reduced by their happiness.
  • Pawnbrokers now spawn in NPC villages and can no longer be recruited.
  • Buffed Carapace Dagger slightly again.
  • A ton of fixes to issues reported by you!
You can read the full changelog below.

As always, we will keep a close eye on issues and balancing and push out updates as needed :)

Enjoy the update everyone!
- Fair



[h2]0.32 changelog[/h2]
[h3]Additions:[/h3]
Added Plains Deep Caves biome.
Added new boss found in Plains Deep Caves.
Added The Soulstorm magic weapon dropped from the new boss.
Added Spirit Greaves trinket dropped from the new boss.
Added Summoner's Bestiary trinket dropped from the new boss.
Added Bark Blade melee weapon dropped from the new boss.
Added 3 new enemies found in the Plains Deep Caves.
Added Amber and Dryad logs found in Plains Deep Caves.
Added a full set of Dryad tools crafted at the Tungsten Anvil.
Added a full set of Dryad armor crafted at the Tungsten Anvil.
Added Dryad Greathammer melee weapon crafted at the Tungsten Anvil.
Added Dryad Bow ranged weapon crafted at the Tungsten Anvil.
Added Dryad Barrage magic weapon crafted at the Tungsten Anvil.
Added Dryad Branch summon weapon crafted at the Tungsten Anvil.
Added Dryad walls and doors.
Added Parry Buckler shield found in Plains Deep Caves.
Added Ouija Board found in Plains Deep Caves.
Added Guardian Bracelet found in Plains Deep Caves.
Added Second Wind Charm found in Plains Deep Caves.
Added Basalt walls, doors, column, coffin and torch.
Added Basalt floor, path and pressure plate.
Added new Trader settler type that can be recruited and sent on trading missions.
Added Mission Board object obtained from quest rewards.
Added Shipping Chest object obtained from journal rewards.
Added Essence of Rebirth trinket crafted at Tungsten Workstation.
Added falling icicle environmental hazard to deep snow caves.
Added 3 new and unique traps in the void dungeon.

[h3]Changes/misc:[/h3]
Sending people on missions can now be automated with the Mission Board.
Settler shops now have wealth and limed stock on some items.
Pawnbrokers can now no longer be recruited.
Miners and Pawnbrokers will now spawn in newly generated NPC villages.
Renamed Traveling Merchant to Exotic Merchant.
Mage enchants costs are now further reduced by their happiness.
NPC village settlers will now get angry if you destroy their village.
NPC villages will now respawn their settlers after a while if they were killed or recruited.
Increased Carapace Dagger attack speed and damage slightly.

[h3]Fixes:[/h3]
Fixed mini biomes colliding with dungeon entrance, causing them to be cut off.
Fixed zombies in friendly watch cabin disappearing when using nearby ladder.
Fixed being able to dismount in other ways from the Witch Broom when you shouldn't.
Fixed regen debug command not working correctly in some areas.
Fixed settlers sometimes being slow at getting going after having talked to them.
Fixed Slime dome and Star barrier buffs not showing when in water.
Fixed a handful a mobs/treasures not being show in the Adventure Journal.
Fixed a bug where the Butcher's Cleaver would extend food buffs on hit.

And some other smaller changes and fixes.