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v0.20.15 - Reworked Evil's Protector fight, netcode improvements and fixes

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.

Reminder: It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

The official Discord server is a great place to give feedback on updates like these, or suggest new features and content. Here's the invite link: https://discord.gg/FAFgrKD

This update includes reworked Evil's Protector fight, a bunch of improvements and fixes to netcode, as well as a few other changes and additions.

The netcode optimizations are almost at the place I want it to be. If you play through the game now compared to before, you'll see much fewer cases of confusion about getting hit and not hitting enemies. This did have some compromises, specifically anti-cheat, which is why it's mostly under a new server setting, that allows the client to have much more control over stuff that directly impacts itself.

See the full changelog below.





[h3]Changelog[/h3]
Additions:
Added jumping ball mount, sometimes sold from traveling merchant.
Added small amount of camera shake to various events. Can be disabled in graphics settings.

Changes/misc:
Reworked Evil's Protector fight.
Made a bunch more optimizations and improvements to desync issues.
Debug menu tools are now much more intuitive to use.
Renamed clientsHandleProjectileHits server setting to giveClientsPower.
Birds will now fly away if they're hit by something.

Fixes:
Fixed ducks kept trying to wander on land.
Fixed not being able to hit ninjas and void apprentices with projectiles.
Fixed shadow set buff not stopping when armor is unequipped.
Fixed birds not rendering when flying at the bottom of the screen.

And some other minor changes and fixes.
You might have to restart Steam to get the update.

v0.20.14 - More critters, netcode optimizations and tweaks

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.

Reminder: It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

The official Discord server is a great place to give feedback, suggest new features and interact with the community in general!
Discord invite link: https://discord.gg/FAFgrKD

This update includes a bunch more critters, some more optimizations and tweaks for the netcode. Along with last weeks netcode update, it will now never look like you got hit by something but didn't take damage, or you take damage but didn't get hit by anything.

Changes to the mob spawn system will help when adding more rare mobs with specific spawn conditions (like the slime in swamp biome), as well as a few other changes.

[h3]Changelog[/h3]
Additions:
Added 2 new bird types.
Added frog critter to swamp biome.
Added scorpion critter to desert biome.
Added duck critter, will spawn in water.

Changes/misc:
Birds will now randomly do a pecking animation.
You will now more often see birds flying over you.
It's now not possible to quick trash items that's locked (CTRL-Click by default).
Changed achievements and stats to make it more obvious you can select different stats.
Changed server to ignore projectiles being handled by clients on new server setting.
Reworked mob and critter spawn logic to allow for more diversity without sacrificing spawn rate.

Fixes:
Fixed bird heights not being synchronized for new clients.
Fixed possible crash when a lot of projectiles are active.

And some other minor changes and fixes.
You might have to restart Steam to get the update.

v0.20.13 - Reworked Wizard fight, projectile netcode and post processing

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.

Reminder: It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

The official Discord server is a great place to give feedback on updates like these, or suggest new features and content. Everyone is welcome!
Discord invite link: https://discord.gg/FAFgrKD

This weeks update brings some major improvements to projectile netcode, reworked Void Wizard fight, updated and optimized post processing that will allow for more graphics features later on.

Ghost has been hard at work with the new dungeon and Void Wizard visuals, and we'll also be looking to rework/refine the other 2 original boss fights in the game as well.

The new projectile netcode gives the client more power over if their projectiles hit or not. This also has a downside, since it will allow potential cheaters to control projectiles, but since that's not a concern currently, this feature is enabled by default. It can be disabled by editing the server config file when hosting a dedicated server.
This new feature also helps with desync in singleplayer games, since it's essentially just a locally hosted server.

See the full changelog below.



[h3]Changelog[/h3]
Additions:
Added bird critters.
Added server setting to allow clients to handle their own projectile hits (default on). This decreases projectile desync by a lot, but also allow potential "cheaters" to control projectiles.

Changes/misc:
Reworked Void Wizard fight, now with 2 phases and animations.
Void Wizard will always drop either travel scrolls or recall scrolls.
Reworked post processing completely, optimizing and adding new functionality.
Increased grass and crop weave a small amount.
Critters will now leave the map if it's running and at the edge.
Increased the critter spawn rate.

And some other minor changes and fixes.
You might have to restart Steam to get the update.

v0.20.12 - New critter system

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.

Reminder: It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

A great place to give feedback on updates like these, suggest new features and content is the official Discord Server, where anyone is welcome :D
Discord invite link: https://discord.gg/FAFgrKD

This update adds a new critter system and with it, a bunch of smaller animals that roam the world. At the moment they don't have much of a function, other than look cute and make the world more alive. Later down the line, they will be used for settlement related content and other stuff.
Other than the new animals, the update brings some more updated textures and other smaller changes.

See the full changelog below.



[h3]Changelog[/h3]
Additions:
Added a new critter system that spawns ambient animals.
Added Rabbit to forest/plains biomes.
Added Squirrel to forest/plains biomes.
Added Snow Hare to snow biome.
Added Crab to desert biome.
Added Slug to swamp biome.
Added rare vulture mask cosmetic drop from Ancient Vulture.

Changes/misc:
Updated all tile item textures.
Updated loot crate textures.
Armor stand now has a tip about how to quickly equip items from it.
Increased loaded map area before clients spawn in, fixing a bunch of potential issues.
Updated farm land texture.

Fixes:
Fixed snow caves not generating snow variant crates.
Fixed initial mob directions being wrong on client.

And some other minor changes and fixes.
You might have to restart Steam to get the update.

v0.20.11 - More updated textures, path finding, villager settlers and more

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.

Reminder: It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

A great place to give feedback on updates like these, suggest new features and content is the official Discord Server, where anyone is welcome :D
Discord invite link: https://discord.gg/FAFgrKD

This weeks update brings updated weapon and tool textures, a new mob, updated path finding, villager settlers, tile place previews and more.
Animals you bring in your base will now no longer escape through gates (unless pushed through), settlers will no longer leave doors open and thanks to updated path finding, they can navigate much more complex and longer paths more efficiently.

See the full changelog below.



[h3]Changelog[/h3]
Additions:
Added demonic and tungsten spear weapons.
Added small set bonuses to copper and iron armor.
Added slime mob to swamp biome.
Added hit sound to all mobs.
Added ability to populate your settlements with villagers.
Added tile place previews, just like when placing objects.

Changes/misc:
Updated a bunch of weapon and tool textures.
Updated all void weapon textures to fit new dungeon colors.
Reduced reapers call minions target search range.
Updated all mob shadows.
Changed dungeon island entrance structure.
Passive/farm animals is not able to pass doors or gates on their own.
Settlers that open doors will now always close them again (even if level is reloaded).
Updated path finding, making mobs able to find longer paths and faster.
Settlers are now able to find much longer and complex paths, making it harder for them to get stuck outside their house.
Updated wood fence texture.

Fixes:
Fixed settlers map icons not visible when loading old save.
Fixed follow missiles sometimes teleporting its trail.
Fixed a bunch of minor issues with path finding causing more lag.

And a bunch of other minor changes and fixes.
You might have to restart Steam to get the update.