v0.20.15 - Reworked Evil's Protector fight, netcode improvements and fixes
To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
Reminder: It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.
The official Discord server is a great place to give feedback on updates like these, or suggest new features and content. Here's the invite link: https://discord.gg/FAFgrKD
This update includes reworked Evil's Protector fight, a bunch of improvements and fixes to netcode, as well as a few other changes and additions.
The netcode optimizations are almost at the place I want it to be. If you play through the game now compared to before, you'll see much fewer cases of confusion about getting hit and not hitting enemies. This did have some compromises, specifically anti-cheat, which is why it's mostly under a new server setting, that allows the client to have much more control over stuff that directly impacts itself.
See the full changelog below.


[h3]Changelog[/h3]
Additions:
Added jumping ball mount, sometimes sold from traveling merchant.
Added small amount of camera shake to various events. Can be disabled in graphics settings.
Changes/misc:
Reworked Evil's Protector fight.
Made a bunch more optimizations and improvements to desync issues.
Debug menu tools are now much more intuitive to use.
Renamed clientsHandleProjectileHits server setting to giveClientsPower.
Birds will now fly away if they're hit by something.
Fixes:
Fixed ducks kept trying to wander on land.
Fixed not being able to hit ninjas and void apprentices with projectiles.
Fixed shadow set buff not stopping when armor is unequipped.
Fixed birds not rendering when flying at the bottom of the screen.
And some other minor changes and fixes.
You might have to restart Steam to get the update.
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
Reminder: It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.
The official Discord server is a great place to give feedback on updates like these, or suggest new features and content. Here's the invite link: https://discord.gg/FAFgrKD
This update includes reworked Evil's Protector fight, a bunch of improvements and fixes to netcode, as well as a few other changes and additions.
The netcode optimizations are almost at the place I want it to be. If you play through the game now compared to before, you'll see much fewer cases of confusion about getting hit and not hitting enemies. This did have some compromises, specifically anti-cheat, which is why it's mostly under a new server setting, that allows the client to have much more control over stuff that directly impacts itself.
See the full changelog below.


[h3]Changelog[/h3]
Additions:
Added jumping ball mount, sometimes sold from traveling merchant.
Added small amount of camera shake to various events. Can be disabled in graphics settings.
Changes/misc:
Reworked Evil's Protector fight.
Made a bunch more optimizations and improvements to desync issues.
Debug menu tools are now much more intuitive to use.
Renamed clientsHandleProjectileHits server setting to giveClientsPower.
Birds will now fly away if they're hit by something.
Fixes:
Fixed ducks kept trying to wander on land.
Fixed not being able to hit ninjas and void apprentices with projectiles.
Fixed shadow set buff not stopping when armor is unequipped.
Fixed birds not rendering when flying at the bottom of the screen.
And some other minor changes and fixes.
You might have to restart Steam to get the update.