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Necesse: The Forgotten Depths Update 0.32 is now live!

Hey everyone!

Necesse Version 0.32: The Forgotten Depths update is now live!

Along with the update, Necesse is also on a 35% discount here on Steam. So make sure to pick it up if you have been waiting :D

We hope you all enjoyed the teaser trailer showed during the Triple-i showcase. If you didn't catch it, you can check it out here:
[previewyoutube][/previewyoutube]
If you liked the video, make sure to follow our socials for more cool Necesse stuff!

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Now let's take a look at the update!
This update completes the Plains biome with a new deep cave. If you're playing on an old world, make sure you go to a deep cave you haven't been to before to get the new generation.
In the cave you can find new enemies, new loot and gear, and a new boss for you to defeat :)



The economy and how you make big money in Necesse have been reworked. All settler shops now have stock and a limited amount of coins that regenerate. So to make a lot of money, you now have to hire the new Trader settler that's been introduced. They can sell items for you, that you place in the new Shipping Chest.
The Pawnbroker is no longer recruitable, so consider yourself lucky if you have one already :D
And then a bunch of other changes you can check out below!



It's now possible to automate your settler expeditions like explorer expeditions, mining trips and fishing trips. This is done through a mission board that you get from a new journal challenge reward.



The void dungeon is now more dangerous with the introduction of some unique traps. Some of them are pretty funny, so I don't want you to get spoiled and not discover them for yourselves. Here is a small teaser though:



Some of the other features in this update include:
  • NPC village settlers will now get angry if you destroy their village.
  • NPC villages will now respawn their settlers after a while if they were killed or recruited.
  • Deep snow caves now spawn with icicles that can fall from the ceiling.
  • Mage enchants costs are now further reduced by their happiness.
  • Pawnbrokers now spawn in NPC villages and can no longer be recruited.
  • Buffed Carapace Dagger slightly again.
  • A ton of fixes to issues reported by you!
You can read the full changelog below.

As always, we will keep a close eye on issues and balancing and push out updates as needed :)

Enjoy the update everyone!
- Fair



[h2]0.32 changelog[/h2]
[h3]Additions:[/h3]
Added Plains Deep Caves biome.
Added new boss found in Plains Deep Caves.
Added The Soulstorm magic weapon dropped from the new boss.
Added Spirit Greaves trinket dropped from the new boss.
Added Summoner's Bestiary trinket dropped from the new boss.
Added Bark Blade melee weapon dropped from the new boss.
Added 3 new enemies found in the Plains Deep Caves.
Added Amber and Dryad logs found in Plains Deep Caves.
Added a full set of Dryad tools crafted at the Tungsten Anvil.
Added a full set of Dryad armor crafted at the Tungsten Anvil.
Added Dryad Greathammer melee weapon crafted at the Tungsten Anvil.
Added Dryad Bow ranged weapon crafted at the Tungsten Anvil.
Added Dryad Barrage magic weapon crafted at the Tungsten Anvil.
Added Dryad Branch summon weapon crafted at the Tungsten Anvil.
Added Dryad walls and doors.
Added Parry Buckler shield found in Plains Deep Caves.
Added Ouija Board found in Plains Deep Caves.
Added Guardian Bracelet found in Plains Deep Caves.
Added Second Wind Charm found in Plains Deep Caves.
Added Basalt walls, doors, column, coffin and torch.
Added Basalt floor, path and pressure plate.
Added new Trader settler type that can be recruited and sent on trading missions.
Added Mission Board object obtained from quest rewards.
Added Shipping Chest object obtained from journal rewards.
Added Essence of Rebirth trinket crafted at Tungsten Workstation.
Added falling icicle environmental hazard to deep snow caves.
Added 3 new and unique traps in the void dungeon.

[h3]Changes/misc:[/h3]
Sending people on missions can now be automated with the Mission Board.
Settler shops now have wealth and limed stock on some items.
Pawnbrokers can now no longer be recruited.
Miners and Pawnbrokers will now spawn in newly generated NPC villages.
Renamed Traveling Merchant to Exotic Merchant.
Mage enchants costs are now further reduced by their happiness.
NPC village settlers will now get angry if you destroy their village.
NPC villages will now respawn their settlers after a while if they were killed or recruited.
Increased Carapace Dagger attack speed and damage slightly.

[h3]Fixes:[/h3]
Fixed mini biomes colliding with dungeon entrance, causing them to be cut off.
Fixed zombies in friendly watch cabin disappearing when using nearby ladder.
Fixed being able to dismount in other ways from the Witch Broom when you shouldn't.
Fixed regen debug command not working correctly in some areas.
Fixed settlers sometimes being slow at getting going after having talked to them.
Fixed Slime dome and Star barrier buffs not showing when in water.
Fixed a handful a mobs/treasures not being show in the Adventure Journal.
Fixed a bug where the Butcher's Cleaver would extend food buffs on hit.

And some other smaller changes and fixes.

Necesse is going to be on the Triple-I Initiative Game Show!

Hey everyone!

We're super excited to announce that Necesse is going to be a part of this year's Triple-I Initiative Game Show!

What are we going to show at the Game Show? Something incredibly awesome of course, so make sure you drop by on April 10th at 6pm CEST/9am PDT to check it out!

And it’s not just us! There will in fact be announcements from 30+ games from a bunch of awesome game studios - all in 45 minutes - with world premieres, gameplay reveals, launch dates and more. There's no hosts, ads or sponsors – just games!

It'll be streamed on Twitch and Youtube:
Triple-I Initiative Youtube Triple-I Initiative Twitch

If you want an idea of what’s to come, then check out this awesome trailer from the Triple-I team!
[previewyoutube][/previewyoutube]
You can also check out https://iii-initiative.com/ for more information.

It’s going to be a big day for Necesse, make sure you don’t miss it 😉

Necesse Roadmap 2025 - March Update

Hey everyone!

We hope you’ve all had some time to enjoy the new plains caves and maybe fend off a couple of the new settlement raids.

Alongside the update, we’d also like to share an updated version of our 2025 Roadmap.



As you can see on the Roadmap below, we’ve pushed Environmental Hazards to content update 0.32 and decided to add Creative Mode in its own update, later this summer. Other than that, the timeline is pretty much the same as the old Roadmap.

As always, thank you so much for your ongoing support.

v0.31.1 Hotfix 1 build 17664948

Small hotfix for a bunch of issues reported and translation updates as well :)
Thank you for all the feedback!

Changes:
- Settlers guarding a position will now no longer change after having attacked a target.
- Fixed Ruby Shields getting destroyed by owner if not part of a team.
- Fixed trapped settlers not being able to be recruited without cost.
- Fixed settlers trying to equip and use summons they don't have enough slots for.
- Fixed raid music stopping before the raid is over.
- Fixed settler Void Staff aiming.
- Updated community translations (thank you translators!)

Servers need to get updated as well to fix most of these issues.

Until next time!
- Fair

v0.31.1 - Hotfixes and feedback changes

Hey everyone!
Thank you for all the feedback and bug reports since the update yesterday. I've been pushing out smaller hotfixes for some of the critical issues, but some changes require a new version not to have desync in multiplayer, etc. This is that :)

Changes so far:
Settlers will now talk to you if they're angry at someone else.
The Stylist will now also sell the Elder cosmetic set.
Fixed possible crash when another player was using the new boots on another level.
Fixed being able to cancel netted buff.
Fixed crash when attacking other players with beam weapons.
Fixed possible freeze when a lot of settlers are harvesting/chopping at the same time.
Fixed possible crash when reading Brutes Battleaxe tooltip in item icons.
Fixed melee damage modifier being too high on Runic Helmet.
Fixed Ruby Dragon summons hitting neutral and other mobs when they shouldn't.
Fixed settlers getting knocked down while on a mission making them stuck in that mission.
Fixed rare crash when spawning a raid at very specific settlement loadouts.
Fixed crash when loading an old save with an active raid.
Fixed Runic Boulder and a few other multi tiles place preview.
Fixed the game not launching properly on MacOS.
Fixed Chieftains arena sometimes spawning with missing walls when close to water.
Updated community translations (thank you for helping out!).

You can of course always choose an older version by right clicking Necesse in Steam -> Properties -> Betas.

Until next time!
- Fair