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v0.20.13 - Reworked Wizard fight, projectile netcode and post processing

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.

Reminder: It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

The official Discord server is a great place to give feedback on updates like these, or suggest new features and content. Everyone is welcome!
Discord invite link: https://discord.gg/FAFgrKD

This weeks update brings some major improvements to projectile netcode, reworked Void Wizard fight, updated and optimized post processing that will allow for more graphics features later on.

Ghost has been hard at work with the new dungeon and Void Wizard visuals, and we'll also be looking to rework/refine the other 2 original boss fights in the game as well.

The new projectile netcode gives the client more power over if their projectiles hit or not. This also has a downside, since it will allow potential cheaters to control projectiles, but since that's not a concern currently, this feature is enabled by default. It can be disabled by editing the server config file when hosting a dedicated server.
This new feature also helps with desync in singleplayer games, since it's essentially just a locally hosted server.

See the full changelog below.



[h3]Changelog[/h3]
Additions:
Added bird critters.
Added server setting to allow clients to handle their own projectile hits (default on). This decreases projectile desync by a lot, but also allow potential "cheaters" to control projectiles.

Changes/misc:
Reworked Void Wizard fight, now with 2 phases and animations.
Void Wizard will always drop either travel scrolls or recall scrolls.
Reworked post processing completely, optimizing and adding new functionality.
Increased grass and crop weave a small amount.
Critters will now leave the map if it's running and at the edge.
Increased the critter spawn rate.

And some other minor changes and fixes.
You might have to restart Steam to get the update.

v0.20.12 - New critter system

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.

Reminder: It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

A great place to give feedback on updates like these, suggest new features and content is the official Discord Server, where anyone is welcome :D
Discord invite link: https://discord.gg/FAFgrKD

This update adds a new critter system and with it, a bunch of smaller animals that roam the world. At the moment they don't have much of a function, other than look cute and make the world more alive. Later down the line, they will be used for settlement related content and other stuff.
Other than the new animals, the update brings some more updated textures and other smaller changes.

See the full changelog below.



[h3]Changelog[/h3]
Additions:
Added a new critter system that spawns ambient animals.
Added Rabbit to forest/plains biomes.
Added Squirrel to forest/plains biomes.
Added Snow Hare to snow biome.
Added Crab to desert biome.
Added Slug to swamp biome.
Added rare vulture mask cosmetic drop from Ancient Vulture.

Changes/misc:
Updated all tile item textures.
Updated loot crate textures.
Armor stand now has a tip about how to quickly equip items from it.
Increased loaded map area before clients spawn in, fixing a bunch of potential issues.
Updated farm land texture.

Fixes:
Fixed snow caves not generating snow variant crates.
Fixed initial mob directions being wrong on client.

And some other minor changes and fixes.
You might have to restart Steam to get the update.

v0.20.11 - More updated textures, path finding, villager settlers and more

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.

Reminder: It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

A great place to give feedback on updates like these, suggest new features and content is the official Discord Server, where anyone is welcome :D
Discord invite link: https://discord.gg/FAFgrKD

This weeks update brings updated weapon and tool textures, a new mob, updated path finding, villager settlers, tile place previews and more.
Animals you bring in your base will now no longer escape through gates (unless pushed through), settlers will no longer leave doors open and thanks to updated path finding, they can navigate much more complex and longer paths more efficiently.

See the full changelog below.



[h3]Changelog[/h3]
Additions:
Added demonic and tungsten spear weapons.
Added small set bonuses to copper and iron armor.
Added slime mob to swamp biome.
Added hit sound to all mobs.
Added ability to populate your settlements with villagers.
Added tile place previews, just like when placing objects.

Changes/misc:
Updated a bunch of weapon and tool textures.
Updated all void weapon textures to fit new dungeon colors.
Reduced reapers call minions target search range.
Updated all mob shadows.
Changed dungeon island entrance structure.
Passive/farm animals is not able to pass doors or gates on their own.
Settlers that open doors will now always close them again (even if level is reloaded).
Updated path finding, making mobs able to find longer paths and faster.
Settlers are now able to find much longer and complex paths, making it harder for them to get stuck outside their house.
Updated wood fence texture.

Fixes:
Fixed settlers map icons not visible when loading old save.
Fixed follow missiles sometimes teleporting its trail.
Fixed a bunch of minor issues with path finding causing more lag.

And a bunch of other minor changes and fixes.
You might have to restart Steam to get the update.

v0.20.10 - Updated dungeon, floors and more

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.

Reminder: It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

The official Discord channel is a great way to give feedback on updates like these, suggesting new features and interacting with other players.
Discord invite link: https://discord.gg/FAFgrKD

This update contains a new visual style for the dungeon, void wizard and a bunch of other smaller changes.
This one is on the smaller side on the content, but also includes a lot of changes behind the scenes in preparation for more settlement features and mechanics, like reworked trading system and other ways to grow and interact with your settlements. So stay tuned for that! ːsteamhappyː

See the full changelog below.



[h3]Changelog[/h3]
Additions:
Added expand/collapse button to workstation lists.
Added show hidden checkbox to all workstations.
Added new dungeon trap type, will generate along the others.
Added more wall variations of traps and a chance for random traps to cave chest rooms.

Changes/misc:
Updated dungeon style completely.
Updated metal bar textures.
Updated remaining object shadows.
Updated some more tile and floor textures.
Adjusted boss health scaling with players, will now be slightly higher.
Completely reworked trading and other settlement logic in preparation for more features.
Improved bouncing projectile desync.
Updated all potion textures.

Fixes:
Fixed a few cases where new walls did not have correct outline/corner.
Fixed place preview rotation of wall traps.

And a bunch of other minor changes and fixes.
You might have to restart Steam to get the update.

v0.20.9 - Updated biome visuals, rocks, ores and walls

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.

Reminder: It's recommended to back up your saves when playing on experimental version. You can do so in game on the load menu.

The official Discord channel is a great way to give feedback on updates like these, suggesting new features and interacting with other players.
Discord invite link: https://discord.gg/FAFgrKD

This update includes a bunch of updated visuals with new cave and surface rocks, ores, walls and tiles. Doors can now be rotated based on how you place them. Because of this change, your doors might be rotated incorrectly.

To see this new generation, you have to visit a new place you haven't been to yet.

See the full changelog below.





[h3]Changelog[/h3]
Additions:
Added unique deep rock colors to the deep caves.
Added smaller surface rocks that generate along big rocks.
Added sand variation of surface rocks.
Added swamp grass, mud and willow trees to swamp biome generation.
Added snowstone, obsidian and deep stone walls and doors.
Added a small red X to trinkets that's disabled by another one.

Changes/misc:
Workstations can now also craft inventory recipes.
Void wizard bouncing projectile will now not pierce targets.
Updated a bunch of tile textures and added more variation to them.
Updated all cave rock textures and ores.
Updated ore and stone textures.
Updated a bunch of object shadows.
Dropped items will now slowly sink in liquid.
Shallow water will now have less waves.
Increased range of local maps and they will now not be consumed if nothing was found.
Water and lava will now also create stone when colliding diagonally.
Updated a bunch of wall textures.
Updated all doors, can now be custom rotated and is easier to see.
Updated skeleton and deep cave spirit textures.
Grass tiles will now not be dropped, but increased chance of seeds.
Surface and cave ruins will now use biome appropriate walls and floors.

Fixes:
Fixed spawned cows/sheep following when changing island.
Fixed workstation filters sometimes not saving for the same workstation.
Fixed some items showing as obtainable when they were not.

And a bunch of other minor changes and fixes.
You might have to restart Steam to get the update.