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Necesse Roadmap 2025

Hey everyone!

The whole team here at Fair Games would like to thank everyone who participated in our Necesse Steam Free Weekend. We had no less than 200,000 new players trying Necesse over the weekend, alongside a new concurrent players record of over 12,000! That’s crazy!

And as we’re getting closer to the 1.0 release of Necesse, it also means that we’re ready to share an updated roadmap for 2025. This time around we’ve decided to share a timeline showcasing what’s to come.



As always, thank you so much for your ongoing support. We can’t wait for you to try all the cool stuff we got planned for this year, in Necesse.

Terraria challenger Necesse becomes temporarily free as new update lands

Desperate to scratch the Terraria itch while we wait for more news on its next update? Fellow multiplayer sandbox game Necesse has a brand-new patch packed with improvements, and you can try it completely free if you're fast. Transposing all the exploration, building, and combat elements that made Terraria a beloved PC game into a top-down perspective reminiscent of Stardew Valley with the base management of Rimworld, Necesse holds an impressive 94% Steam review score from players, and a free weekend is the perfect chance to test it out, with a discount also available if you want to keep going beyond that.


Read the rest of the story...


RELATED LINKS:

Terraria style city builder Necesse lays out fresh update roadmap

Necesse's huge graphics overhaul teases even bigger updates to come

Several top indie strategy games are going cheap in new holiday sale

Base-building survival game Necesse gets a big update and Free Weekend

Necesse is an impressive open-world base-building survival and adventure game from developer Fair Games ApS, with a big update out now and you can try it free this weekend. There's also a 35% discount if you want to keep it.

Read the full article here: https://www.gamingonlinux.com/2025/01/base-building-survival-game-necesse-gets-a-big-update-and-free-weekend/

Necesse is free for the Weekend!

Hey everyone!

For a limited time, Necesse will be free to play on Steam. This is a great opportunity to invite your friends who have been holding back to try out the game with you! And if you decide that you like it and want to buy the game, your progression will of course carry over.

Along with the free weekend, Necesse is also on a 35% discount and we just released the latest content update. You can check out the Steam post and changelog here:

https://store.steampowered.com/news/app/1169040/view/521955337470738713


The free weekend will stop on January 27th at 10 AM PST.
And the discount will end on February 3rd at 10 AM PST.



In other news, we've bundled up with our friends just short walk from our office. You can get Necesse and Deep Rock Galactic: Survivor for an additional 10% off. And if you own one of the games, you can get the other one at an additional 10% discount.
Read more about both games and the bundle here:

https://store.steampowered.com/bundle/48440/Necesse__Deep_Rock_Galactic_Survivor/

Until next time!
- Fair

v0.30 - Environmental hazards in caves, buff weapons and more

Hey everyone! I hope you had a great start to 2025 :D

Necesse Version 0.30 is now live!

And alongside this update we've also launched the first ever Necesse Steam Free weekend!

So make sure you invite your friends to come play! If they enjoy Necesse and want to buy the game afterwards, then you’re in luck! Cause we’re also running a 35% discount on Necesse, right now here on Steam.

We've put together a small video to hype up the free weekend while also showcasing some of the changes coming in this update. Check it out below!

[previewyoutube][/previewyoutube]
If you liked the video, make sure to follow our socials for more cool Necesse stuff!

Discord: https://discord.gg/FAFgrKD
X/Twitter: @NecesseGame
Reddit: /r/Necesse
Youtube: @Necesse
Facebook: Necesse Game
Instagram: @NecesseGame

Now let's take a look at the update!
As I talked about in the last update, we've focused more on making the progression and exploration less repetitive. This time around we’ve added new hazards to the snow, swamp and desert caves. The Deep caves will receive a similar treatment in a future update.



In the spirit of the Free Weekend and co-op play, we’ve also added 4 new staves that specialize in buffing your allies. But if you prefer to play solo, you can also give them to your settlers. If you enjoy playing a supportive playstyle, then these staves are for you!



And other smaller changes, like a new critter when exploring the caves along with a new crop and some food. This will make it harder to run out of food while deep in the caves :)



Some of the other features in this update include:
  • The Hoverboard now better handling and a dash ability!
  • Several gravel tiles that couldn't be crafted before, are now craftable.
  • More gems will now drop from the crystal mini biomes.
You can read the full changelog below.

As always, we will keep a close eye on issues and balancing and push out updates as needed :)

Enjoy the update everyone!
- Fair



[h2]0.30 changelog[/h2]
[h3]Additions:[/h3]
Added frozen groups of enemies that spawn in snow caves.
Added quicksand pools to desert caves.
Added swamp spores and poison clouds to swamp caves.
Added Cave Croppler critter to caves.
Added Beet crop and 2 new food recipes.
Added Sapphire Staff buff weapon crafted in Iron Anvil.
Added Amethyst Staff buff weapon crafted in Demonic Anvil.
Added Emerald Staff buff weapon crafted in Tungsten Anvil.
Added Ruby Staff buff weapon crafted in Tungsten Anvil.
Added gravel and sandstone gravel tile recipes to the workstation.
Added crystal gravel tile recipes to the landscaping station.
Added dash ability to the Hoverboard.

[h3]Changes/misc:[/h3]
Increased the max speed of the Hoverboard slightly.
Decreased the max speed of Witch Broom slightly.
Buffed miners stew and made it require beets.
Small crystal clusters now occasionally drop their respective gems.
Tweaked volume of small crystal cluster sounds.
Increased Sapphire Revolver damage and attack speed.

[h3]Fixes:[/h3]
Fixed bombs not exploding if you change your level after having thrown them.
Fixed removing objects on tiles with other multi tile objects sometimes making stuff disappear.
Fixed swamp stone path one tile vertical texture.
Fixed removing logic gates not clearing their output to wires.
Fixed storage config low/lower and high/higher names being swapped.
Fixed incursion portals sometimes not rendering when placed on top of carpets.

And some other smaller changes and fixes.