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v0.20.19 - New mini boss, cave critters and quest rewards

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

A quick reminder that there's an official Discord server. Here's the invite link: https://discord.gg/FAFgrKD

This update brings more life into the caves with new critters and a new mini boss. Matching the new mini boss there's a complete armor set and a few new weapons. It spawns like mobs in regular caves, but is more rare.
With that, you can now track quests and there's a new settlement quest reward that's going to help you dodge more in the intense situations.

Big thanks to Ghost for providing the textures for the new boss.

See the full changelog below.



[h3]Changelog[/h3]
Additions:
Added ability to track quests.
Added Force of Wind item to settlement quest rewards.
Added spider critter to caves.
Added mouse critter to caves.
Added crawling zombie to dungeon mob spawns.
Added rare giant cave spider, a mini boss in caves.
Added cave spider gland item, dropped from giant cave spider.
Added spider armor set, crafted using cave spider glands.
Added spider boomerang, crafted using cave spider glands.
Added venom staff, crafted using cave spider glands.

Changes/misc:
Tweaked how mob spawning handles odd spawn conditions on rarer mobs.
Adjusted a bunch of mob spawn chances to fit new system better.
Increased quartz armor buff stats a bit.

Fixes:
Fixed some desync issues with projectiles when players join levels.
Fixed wood boomerang broker value being too high.

And some other smaller changes and fixes.
You might have to restart Steam to get the update.

v0.20.18 - New unique quests and rewards

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.

Reminder: It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

A quick reminder that there's an official Discord server. Here's the invite link: https://discord.gg/FAFgrKD

This weeks update expands on the new settlement quests, adding unique objectives and rewards. There's still no "progression" in the quests and the rewards you get is randomly based on a loot table. The progression will be introduced once there's more rewards in higher tiers and the system is more complete in general.
Other than that, there's a few smaller changes, like island travel distance will now increase when riding boats.

Hope you have a great easter holiday and stay safe in these crazy times!



See the full changelog below.

[h3]Changelog[/h3]
Additions:
Added fast crawling zombie mob, small spawn chance in caves.
Added 8 quest items used in new settlement quests.
Added boxing glove gun, obtained from settlement quests.
Added construction hammer trinket, obtained from settlement quests.
Added telescopic ladder trinket, obtained from settlement quests.
Added toolbox trinket, combined from other construction trinkets in advanced workstation.
Added infinite water bucket, obtained from settlement quests.
Added infinite rope, obtained from settlement quests.

Changes/misc:
Reduced island travel distance.
Riding boats will now increase island travel distance.
Crafting list expanded and show hidden is now saved in settings.
Slightly increased the boss health scaling.
Settlement quest objectives are now more interesting and unique.
Changed settlement rewards to give some consumables and some rarer unique items.

Fixes:
Fixed telepad location names causing corrupted save if it had some odd characters.
Fixed trinket disabled by icon missing.

And some other smaller changes and fixes.
You might have to restart Steam to get the update.

v0.20.17 - New questing system, quickbar and more

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.

Reminder: It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

A quick reminder that there's an official Discord server. Here's the invite link: https://discord.gg/FAFgrKD

This update contains a new questing system. It's current usage is very bare bone, but that will be expanded on the next few weeks with ways to get unique items and progress your settlement. The aim of this system is to provide an optional way to get some unique items and settlers.
A bunch of changes were required for this new system to work. In general, all of the games systems were not very well connected, and this update improves that. This will also help a lot when features like modding picks up focus.

Other than that, it includes bunch of other changes and fixes that will improve performance and reduce future bugs.

Thank you guys for the patience with this update, and stay safe!

See the full changelog below.



[h3]Changelog[/h3]
Additions:
Added new quickbar on right side of toolbar when inventory is open.
Added a new questing system.
Added show quest markers interface setting (default on).
Added temporary simple settlement quests for coins, taken from elder human.
Added mining potion.
Added building potion.

Changes/misc:
Reworked and refactored packet handling, reducing future bugs.
Feeding troughs will now stop working if there's too many mobs in its range.
Village farmer chests can now also contains wheat.
Village angler chests now also contains anglers bait.
Moved PvP and team settings to new quickbar button.
You will now have half health on respawn instead of full.
Pressing escape while having a float "selection" menu open will now close it.
Updated treasure potion texture.
Updated all buff textures.
Boss health scaling will now be based on percentage health, but never decrease the scaling.

Fixes:
Fixed some rare loading errors.
Fixed inventory names not being loaded properly.
Fixed zombies always dropping ores or broken tools in caves.
Fixed boats playing hit sound.

And a bunch of other smaller changes and fixes.
You might have to restart Steam to get the update.

v0.20.16 - Baby animals and more

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.

Reminder: It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

The official Discord server is a great place to give feedback on updates like these, or suggest new features and content. Here's the invite link: https://discord.gg/FAFgrKD

This update adds the ability to breed animals with new wheat crop, some cosmetic armor items and some other changes.

See the full changelog below.



[h3]Changelog[/h3]
Additions:
Added wheat crop.
Added calves and lambs.
Added feeding trough.
Added plague doctor cosmetic set, sold by Stylist after EP.
Added description tooltips to stats buttons.
Added surgical mask cosmetic item, sold by Stylist.

Changes/misc:
Updated sheep texture.
Reworked cow and sheep feeding. Will now accept wheat to create babies.
Removed confusing place tooltip on flowers.
Increased width of inventory crafting area, adding one more column.
Tweaked village generation to be more random with seeds, flowers etc.
Updated cactus texture and added random variation.
Wood bed can now be crafted in workstation.

Fixes:
Fixed placement preview of seeds.
Fixed some mob interaction desync issues.

And some other minor changes and fixes.
You might have to restart Steam to get the update.

v0.20.15 - Reworked Evil's Protector fight, netcode improvements and fixes

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.

Reminder: It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

The official Discord server is a great place to give feedback on updates like these, or suggest new features and content. Here's the invite link: https://discord.gg/FAFgrKD

This update includes reworked Evil's Protector fight, a bunch of improvements and fixes to netcode, as well as a few other changes and additions.

The netcode optimizations are almost at the place I want it to be. If you play through the game now compared to before, you'll see much fewer cases of confusion about getting hit and not hitting enemies. This did have some compromises, specifically anti-cheat, which is why it's mostly under a new server setting, that allows the client to have much more control over stuff that directly impacts itself.

See the full changelog below.





[h3]Changelog[/h3]
Additions:
Added jumping ball mount, sometimes sold from traveling merchant.
Added small amount of camera shake to various events. Can be disabled in graphics settings.

Changes/misc:
Reworked Evil's Protector fight.
Made a bunch more optimizations and improvements to desync issues.
Debug menu tools are now much more intuitive to use.
Renamed clientsHandleProjectileHits server setting to giveClientsPower.
Birds will now fly away if they're hit by something.

Fixes:
Fixed ducks kept trying to wander on land.
Fixed not being able to hit ninjas and void apprentices with projectiles.
Fixed shadow set buff not stopping when armor is unequipped.
Fixed birds not rendering when flying at the bottom of the screen.

And some other minor changes and fixes.
You might have to restart Steam to get the update.