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v0.30 - Environmental hazards in caves, buff weapons and more

Hey everyone! I hope you had a great start to 2025 :D

Necesse Version 0.30 is now live!

And alongside this update we've also launched the first ever Necesse Steam Free weekend!

So make sure you invite your friends to come play! If they enjoy Necesse and want to buy the game afterwards, then you’re in luck! Cause we’re also running a 35% discount on Necesse, right now here on Steam.

We've put together a small video to hype up the free weekend while also showcasing some of the changes coming in this update. Check it out below!

[previewyoutube][/previewyoutube]
If you liked the video, make sure to follow our socials for more cool Necesse stuff!

Discord: https://discord.gg/FAFgrKD
X/Twitter: @NecesseGame
Reddit: /r/Necesse
Youtube: @Necesse
Facebook: Necesse Game
Instagram: @NecesseGame

Now let's take a look at the update!
As I talked about in the last update, we've focused more on making the progression and exploration less repetitive. This time around we’ve added new hazards to the snow, swamp and desert caves. The Deep caves will receive a similar treatment in a future update.



In the spirit of the Free Weekend and co-op play, we’ve also added 4 new staves that specialize in buffing your allies. But if you prefer to play solo, you can also give them to your settlers. If you enjoy playing a supportive playstyle, then these staves are for you!



And other smaller changes, like a new critter when exploring the caves along with a new crop and some food. This will make it harder to run out of food while deep in the caves :)



Some of the other features in this update include:
  • The Hoverboard now better handling and a dash ability!
  • Several gravel tiles that couldn't be crafted before, are now craftable.
  • More gems will now drop from the crystal mini biomes.
You can read the full changelog below.

As always, we will keep a close eye on issues and balancing and push out updates as needed :)

Enjoy the update everyone!
- Fair



[h2]0.30 changelog[/h2]
[h3]Additions:[/h3]
Added frozen groups of enemies that spawn in snow caves.
Added quicksand pools to desert caves.
Added swamp spores and poison clouds to swamp caves.
Added Cave Croppler critter to caves.
Added Beet crop and 2 new food recipes.
Added Sapphire Staff buff weapon crafted in Iron Anvil.
Added Amethyst Staff buff weapon crafted in Demonic Anvil.
Added Emerald Staff buff weapon crafted in Tungsten Anvil.
Added Ruby Staff buff weapon crafted in Tungsten Anvil.
Added gravel and sandstone gravel tile recipes to the workstation.
Added crystal gravel tile recipes to the landscaping station.
Added dash ability to the Hoverboard.

[h3]Changes/misc:[/h3]
Increased the max speed of the Hoverboard slightly.
Decreased the max speed of Witch Broom slightly.
Buffed miners stew and made it require beets.
Small crystal clusters now occasionally drop their respective gems.
Tweaked volume of small crystal cluster sounds.
Increased Sapphire Revolver damage and attack speed.

[h3]Fixes:[/h3]
Fixed bombs not exploding if you change your level after having thrown them.
Fixed removing objects on tiles with other multi tile objects sometimes making stuff disappear.
Fixed swamp stone path one tile vertical texture.
Fixed removing logic gates not clearing their output to wires.
Fixed storage config low/lower and high/higher names being swapped.
Fixed incursion portals sometimes not rendering when placed on top of carpets.

And some other smaller changes and fixes.

Necesse Steam Free Weekend announcement!

Hey everyone!

We’re excited to announce the first ever Necesse Steam Free Weekend is coming in just a few days!
That’s right! You’ll be able to play Necesse for free here on Steam this weekend:
Starting: January 23, 7PM CET.
Ending: January 27, 7PM CET.

To make it even more exciting, we’re also dropping the next content update for Necesse when the Free Weekend starts! This update will include environmental hazards to some of the caves of Necesse, several new weapons that specialize in buffing your allies and a few other minor changes.

So if you or your friends haven’t tried out Necesse yet, now is the time to check it out!

Anybody who plays the game during the Steam Free Weekend will be able to carry over any worlds, characters and game progress made should they choose to purchase the game after the Steam Free Weekend.

We’d appreciate it if you would spread the word, so everyone who’s been wanting to play Necesse, now gets a chance to do so - FOR FREE!

[previewyoutube][/previewyoutube]

v0.29.0 Hotfix 2 build 16890887

Small hotfix for Christmas crates, some rare crashes and community translations update :)
Thank you for all the reports and feedback!

Changes:
- Christmas crates no longer count toward complete collector achievement.
- Fixed possible crash in multiplayer when fishian healers start healing.
- Fixed rare crash when settlers attack with swords while doing other stuff.
- Fixed issue where levels would sometimes generate with wrong features on older worlds.
- Fixed rare crash after having generated a pirate village in the main menu.
- Fixed rare crash in multiplayer when clients attempt to render players that's changing levels.
- Fixed possible crash when returning from incursion levels through the portal.
- Updated community translations (thank you translators!)

Servers need to get updated as well to fix the level generation and incursion level issue.

Happy New Year and until next time!
- Fair

v0.29.0 Hotfix 1 build 16814515

Small hotfix from yesterdays update :)

Changes:
- Reduced how often enemies move away after being hit.
- Fixed crash when placing windows near the top left or bottom right edge of the map.
- Fixed Necrotic Bow spelling.
- Fixed crafting palm double bed not counting towards the desert surface challenge.
- Fixed possible crash with archer zombies attacking unknown targets.
- Updated community translations.

Servers need to get updated as well to get the crash fixes and enemy adjustment.

Edit: I have just uploaded another small fix for door textures sometimes being messed up when playing with mods. And added a show items list when tracking complete collector achievement :)

Until next time!
- Fair

v0.29.0 - More mini biomes, enemy AI changes, windows, new equipment and more

Hey everyone!

Necesse Version 0.29 is now live!

To celebrate the update and the holidays, Necesse is on a 50% discount during the Steam winter sale. This is our highest discount yet, which means now is the best time to try out the game if you've been holding back, or invite/gift your friends to play with you!

Last week we shared a teaser and Christmas rap, showcasing some of the changes in the update in a fun and Christmasy way. Check it out below!

[previewyoutube][/previewyoutube]
If you liked the video, make sure to follow our socials for more cool Necesse stuff!

Discord: https://discord.gg/FAFgrKD
X/Twitter: @NecesseGame
Reddit: /r/Necesse
Youtube: @Necesse

Now to the update:
In this update, we've been mostly focused on making the overall repetitive experiences of Necesse more enjoyable. Obviously, there are still a ton of stuff we would like to improve, but I think this is a great step in the right direction.

All enemy AI has been tweaked, making them less aggressive and behave more randomly. The zombie archers now have a small animation, and many of the enemies will run around a bit after having attacked or have been attacked.
We've also been working on more unique enemies that will come in future updates.



We've also added 2 new mini biomes. One in the regular swamp cave and one in the deep swamp cave. Each have their own unique loot and enemies. Here's a teaser for one of them:



Windows was one of the most requested building features, and it's finally in. We also added a bunch of potted plants to decorate with, and added double beds as well.



Some of the other features and changes in this update include:

  • Improved initial loading time by approximately 30% and reduced memory usage by about 40%.
  • Added a bunch more houses that can spawn on the surface islands.
  • Worm enemy types are now slightly more resistant toward damage over time.
  • Flower patches will now spread if placed by the player.
  • Lifeline will now also prevent death from damage over time.
  • Added overgrown grass to forest and swamp biomes.
You can read the full changelog below.

As always, we will keep a close eye on issues and balancing and push out updates as needed :)

In other news, we also just launched a new 10% bundle discount with our friends over at Deep Rock Galactic: Survivor! Check it out by clicking the image below!



Happy holidays and New Year to you and your family!
- Fair



[h2]0.29 changelog[/h2]
[h3]Additions:[/h3]
Added Suspiciously Tall Goblin enemy to forest cave loot areas.
Added witch cabin with a Friendly Witch on the Swamp surface.
Added Witch castle that spawns in the Swamp caves.
Added 3 Evil Witch mini bosses in the Swamp caves.
Added a cozy cottage that can spawn on all surface biomes.
Added a low chance to spawn a Christmas House in the snow surface biome.
Added full Witch armor set.
Added Necrotic Flask magic weapon.
Added Necrotic Greatsword melee weapon.
Added Necrotic Bow summon weapon.
Added Necrotic Soul Skull trinket.
Added Rolling Pin boomerang weapon.
Added Butcher's Cleaver boomerang weapon.
Added Witch Broom mount.
Added 23 new potted decorations crafted in Carpentry Bench.
Added double beds for all furniture types.
Added windows for all wall variants.
Added Fishian Hook Warrior enemy.
Added Fishian Healer enemy.
Added Static Jellyfish enemy.
Added Fishian mini biome to Deep Swamp Caves.
Added Anchor & Chain melee weapon found in Deep Swamp Caves.
Added Bamboo walls and floors.
Added Bone furniture set.
Added overgrown grass to both forest and swamp.
Added Necesse on strings as vinyls.
Added vinyls section for biomes in the Adventure Journal.

[h3]Changes/misc:[/h3]
Items destroyed by settlers will now have a slight pickup delay.
Settlers will now wander away when they've finished a task.
Renamed dynamic zoom and interface size settings to better explain what they do.
Improved initial loading time by approximately 30%.
Reduced memory usage by approximately 40%.
World map and travel scrolls can now be used from trial rooms and incursions.
Changed the AI behaviour of goblins, making them run randomly around more.
Increased sensor gate detection range to up to 15 tiles away.
Zombie archers will now charge up their bow before attacking.
Collision chasers will now no longer keep running into you after having attacked you.
Miners found in the caves will now emit a bit of light.
Most enemies will now have a chance to move a bit after having attacked.
Flesh particles now bounce and rotate a bit more.
Worm enemy types are now slightly more resistant toward damage over time.
Flower patches will now spread if placed by the player.
Moved carpets and paintings under a decorations sub category.
Updated presets around the world with new furniture, windows and decorations.
Lifeline will now also prevent death from damage over time.
Chef's Special can now be crafted at the Tungsten Anvil.
All vinyls now have a tooltip showing where the music is from.
Several surface mini biomes can now spawn in more different biomes.
Old vinyls loot are now split up in their biomes.
The starter chests in the elder's house now also contains 5 health potions.

[h3]Fixes:[/h3]
Fixed some presets generating with multiple paintings and carpets on one tile.
Fixed boomerangs and other melee projectile weapons generating with ranged enchants.
Fixed craft 10 hotkey not working properly in new workstations.
Fixed missing shadow on Void Apprentices.
Fixed some pet items not counting toward the get pet achievement.
Fixed issue with sensor gate sometimes detecting wrong based on where it was placed.
Fixed maple and birch beds not covering sleepers.

And some other smaller changes and fixes.